Nightmare incursions, broken design on PVP servers?!

Yet they have rules on griefing for killing flight path and quest npcs, so to an extent, distruptive gameplay aimed at ruining and griefing other players is still bannable even on pvp realms…so they need to fix the event to not encourage mass pvp raid ganking of leveling content.

Yes. There is an issue. And you get the same 10 posters telling ppl they need to reroll. They need to make wpvp optional. Keep suggesting and they will eventually do it. At this point, transfers are not optional because players would flock from PVP servers.

That’s what YOU have said, that is not what I said.

So what you are doing here is your are applying a statement no one said to half of what I said. I said that PVP servers are open PVP in all OPEN WORLD contested and hostile zones, and that any PVP combat between players there is part of the PVP server and not a function to be addressed.

I do not believe I ever made a statement on how often people grief, I did make a statement on what Blizzard considers to be griefing and what isn’t. And fighting other players in the Open World is not griefing.

It’s not whether I am ok with it or not, that is what Blizzard has explicitly stated is ok. And it’s because there is an inherent difference. If one player kills another player, that player can fight back, bring friend, move to another zone, request help in Local Defense. There is a PVP solution to two players fighting each other. There is no PVP solution to killing an NPC. Even if you fight that other player, you can’t heal the NPC or prevent them from killing the NPC. Obviously NPCs vary too, but some of this is related to the level of the NPC, whether the NPC is a PVP oriented NPC, and whether or not the NPC is in a neutral area and safespots are abused.

Because there is not a PVP solution to killing NPCs. You cannot resurrect a flight path NPC, you cannot heal them, you cannot always protect them with PVP. AND there are rules against doing that on a PVE server too.

You are conflating two different points. The event is not a flight path NPC, and it’s not a protected area. Play on a PVE server.

If they didn’t want to be on those servers they wouldn’t have been there to begin with. Make a choice and live with the consequences. You KNEW this was a possibility, you KNEW this could happen. And you still did it.

When people say “pvp happened on a pvp server”… I’d be curious to remember if there are other neutral quest giver without guards like that elsewhere.

Usually they are safe spots for each factions with guards, so if you try to pvp it’s at your own risks… now it’s level 50 farming honor on leveling alts, it’s pathetic.

PVP should happen in the zone, not at the npc.

I believe the goofy meme PvP servers have spammed at people who pointed out this exact problem is “lul pvp happened on a pvp server”

Don’t get me wrong… I knew once the first batch of 50s would have leveled this would be completely ruined by world pvp, it was obvious. It did not disappoint lol.

This will probably stop in a week or two and it will become usable again.

There are very rarely protective guard NPCs in areas where a lot of things are going on. I cannot think of any major questing locations where the quest zones are protected by guards at all. Care to name any?

You cant even keep track of what you say your full of hot air my friend.

Then quote me where I said those things because I did not. If you are claiming I said something (That I did not say) then quote it to me. Otherwise YOU are full of hot air.

This is a layering problem, not a PVP server problem. People form groups to layer hop until their faction is the majority. Horde all end up on one layer, and Alliance on another. If you want to solo quest, odds are you end up on a layer where your faction is the minority. Just another example of how layering is bad for the game.

2 Likes

Content creator Aggrend follows on twitter just complained about it, dont worry it will be fixed soon because the important people are inconvenienced

1 Like

LOL what a useless argument. Forty level 50 players camping/griefing a level 40 neutral quest giver is not “pvp on a pvp server.” It’s sabotage.

If there were no guards in Stormwind and Horde could just run in and kill all the innkeepers and auction house and bankers and if Elwynn Forest didn’t prevent Horde from killing low-level palyers - would you say “oh, that’s fine. It’s PvP on a PvP server!”

Obviously you wouldn’t. There are things in place in Stormwind, Orgrimmar, etc, all to stop griefing important NPCs. The only reason there isn’t such a feature standing next to the Emerald Warden questgiver and quartermaster is because Aggrend in his infinite smugness didn’t foresee it. How could then when they failed to foresee the insane exp per hour (and gold per hour) Incursions were giving at launch.

No, it’s the literal definition of how a PVP server is meant to function. If you did not want to be killed in the open world, why did you roll on a PVP server? This is exactly how they are supposed to work.

But there ARE guards in Stormwind. What a useless and pointless hypothetical.

Is the Incursion area a friendly town with tons of Alliance NPCs in an Alliance only zone? No? Then that doesn’t sound like it is comparable at all.

No one is killing important NPCs in the Emerald Incursions. Please try again.

No. The only reason there isn’t such a thing there is because there isn’t such a thing there. There are no guards to protect you at Thorium Point. Inside Blackrock Mountain in front of the MC portal NPC, around the World Bosses, in the Barrens near the Warlock Quest NPCs. There’s no protections in place in Ashenvale near the quest givers scattered around the wilds, no protections at the Emerald Warden’s camp in Felwood. No guards at the Horde or Alliance Flightpaths in Felwood either. No protections in Silithus for the quest areas or NPCs out in the wilderness.

You just want protections because that’s the place you want to be at. At to that I say, the PVE servers were readily available and you should have chosen one.

What a completely useless argument. “It isn’t that way because it isn’t.” I guess you don’t have the right to complain about anything in the game after making an argument like that - any feature in the game is the way it is because it is the way it is. Get serious!

Plus, do you think Aggrend or the dev team foresaw this and consciously neglected to add guards? Or did they just not realize how bad the griefing would be?

Like how they didn’t realize how much gold or exp per hour Incursions would give on launch?

Like how they didn’t realize how much damage SPriests or BDruids would do at phase 2 launch because of broken spell-power scaling?

Like how they didn’t realize how overtuned Sunken Temple would be?

Like how they… well you get the point. I hope! Maybe you can try really hard and figure it out. If not, try re-reading my post again until it clicks! I believe in you.

The forum troll is thinking really hard… you can do it buddy! You can figure it out! I believe in you! Figure out why there’s no guards next to the Emerald Warden questgiver! It’s right on the tip of your tongue!

I kept telling people it would be garbage exp if the ceasefire ended. only reason it was op on pvp servers is cause no one fought first two days.

1 Like

You went through that WHOLE post and this is the ONE thing you felt the need to respond to? How interesting.

Did I say you can’t complain? You can complain until you are blue in the face. You’d still be wrong, but you have absolutely every right to complain. Complaining though isn’t going to do much. Sounds like you should go level somewhere else and come back when you can fight the opposing faction.

Well, established and consistent features such as the way that PVP servers work are.

Yes, I do think they chose to actively not add guards. That is EXACTLY what I think they did. Especially since they added guards in other areas. Now, you COULD make an argument that the quest NPC and rep vendors should be in another location, or that there should be another way to access them. And there IS other places for the rep vendors. But that’s not really the argument you made now is it.

Numerical Values are much easier to mess up, especially when paired with multipliers, than literally forgetting to put in NPCs in an area. Like, INCREDIBLY different.

To be fair, those adjustments were quite small and calculated. And yes, that ALSO makes sense. Is this just going to be “I forsaw every problem they did address because I am perfect, and all the ones they don’t are because of incompetence.” Because I think you’re the least qualified person to talk of game design right now.

It’s better to overtune a dungeon than to undertune it. And again YES YES YES. NUMBERS AND NUMERICAL INFORMATION IS WAY HARDER TO BALANCE THAN GUARDS IN AN AREA. IT’S SIMPLE STUFF. The devs are not hardcore raiders. How many times do dungeons release to get stomped in one clear and people say it’s too easy? All the time. You seem to not understand that there isn’t a lot of testing on these things, which is where number tweaks and simple mistakes come from.

As for guards, let them put guards by the NPC. It won’t change anything. You will just get camped in front of the portal, inside the portal, at the bottom of the ramp to the portal, etc.

You seem to be unable to have a real conversation and your attitude is terrible. So I will remove you from my forum experience. Enjoy.

muh pvp server muh u signed up for this.

There was no similar wpvp to this in vanilla, classic or right now in era, or really a similar designed area. The one stop shop for all the new content/rep/dailies is a retail thing

What happened to all the muh pvp servers when this type of content became the norm? Oh yea warmode.

1 Like

Wow that’s a lot of text I didn’t read. Oh well! Let me tell you why you’re not correct here - Aggrend didn’t put guards outside the Emerald Dream because he didn’t expect there to be THAT many people doing Incursions - nor did he expect there to be so many level 50 griefers camping the quest giver instead of doing literally anything else. Oops.

Yea, we didn’t have content releases that pushed people into specific locations and areas like Blackrock Mountain, Silithus, or the Isle for ZG. Oh wait, yes we did. In fact the ZG Isle is IDENTICAL to this. AND even more of an issue because it was the location for the world buff.

Actually Warmode was not because of the content change, it was because they merged he servers with crossrealm functionality. When it became no longer feasible to segment the populations into two different servers and instead make server clusters, the idea of PVP servers and sever identities in general went away.