“With War Mode, we wanted to solve the problem of some players feeling “locked” into one play style or another by their realm choice. They might have picked a PvE realm purely because their friends were there, even though they were interested in open world PvP. Conversely, they could have chosen a PvP realm to start, but later decided it wasn’t for them anymore. War Mode provides a way for both styles of gameplay to co-exist for every player—and with the way realm sharding works now, we felt this was the right opportunity to let players choose.”
All those level 50s trying to quest while getting zanza’s tho right
This doesn’t support YOUR point either though. You realize this right? It actually supports mine more than yours as it sounds like it was done for freedom of choice for server selection NOT because of people taking action on PVP servers.
I don’t have to, it is literally included in the post.
None of that is “We felt PVP servers were bad” they are all “We want players to have a better option than rerolling.”
And to that I ABSOLUTELY agree. War Mode is perfectly fine for that reason. And War Mode is a function of retail. SoD is not retail. And if you make a bad choice then I’m sorry but, that’s not how SoD is designed. There are a LOT of things they changed in the name of more player choice and better experience.
LFG, LFR, Multiple difficulty tiers in raids and dungeons, crossrealm, war mode, better questing hubs, etc. Are we saying we should have those all back? Sounds like the solutions to these problems exist, in a different version of the game or a different server. And it sounds like decisions were made by people that they didn’t prepare for.
SoD is not for everyone and will not be for everyone. And that is ok. It doesn’t have to be. There are other versions you can play on.
Don’t see where I claimed it was due to “pvp servers were bad.” Content started shifting towards the one-stop shop new patch zones (which are very similar to incursions), they needed an option for players who didn’t want to experience exactly what people are complaining about with incursions
I never advocated for any retail systems or design concepts to be implemented. There’s just a very obvious case study about what this type of content entails and how Blizzard approached it.
Yea you kind of did. You kind of HEAVILY implied that it was linked. So if you’re going to LIE we can just end this conversation with me putting you on ignore. I don’t engage with dishonest and bad actors. Either stick to what you said or get lost.
Those are not at all similar. Nightmare Incursions are WAY more like the Silithus expansion or the Thorium Brotherhood area at Thorium point. A faction specific location for ONE type of content for ONE specific purpose.
The Nightmare Incursion area is not the launching point for all activity in the zone.
Massively different designs. And this is SoD, not retail, as I already addressed.
Yes, there is an entire history to it. And it led to retail. And there are people that do not like the direction it took. And would rather play an older version of the game with the older design themes intact. Design themes that include open world PVP servers JUST LIKE THIS. And that is what SoD is. It was the stated goal from the start that it would be continuing in the vein of Classic. So what exactly is your point?
Now my response is not try a PVE server, it’s try retail. Thanks for making this far easier.
lol. They didn’t remove PvP servers because “they were bad”, they just gave players the ability to opt out of it without playing on a different server.
AQ was what phase 5? Yea I remember all those level 50s running around trying to quest there for sure. TP/BRD etc certainly had it’s share of traffic - if you weren’t on a faction dominated server that is but again not nearly to the extent incursions are seeing.
Incursions are pretty inclusive,basically all of the quest start there, take place there, not sure if there’s any other way to gain rep aside from there, vendors there. Sure they didn’t put a portal to ST in every one but that’s about it.
The design themes of incursions (and thus the problems that come along with them) didn’t exist in the older version of the game with those older design themes. That’s why I think you “muH u SignEd up 4 tHis!!!” are lol because yea not exactly.
Yes, in a different version of the game. Not in Classic. A version of the game that is designed to preserve these features and functions.
You seem to be focused extremely heavily on questing. There are other open world activities. Questing does not make this unique. And it doesn’t require them to be 50 either. Neither of those matters.
But ONLY for the incursions (And the vendor is shared across all the zones so you can go to any of them for rep rewards). You don’t go to the nightmare incursions to do the Ashenvale event, to get quests for the rest of Ashenvale, to train your character, vendor and repair. It is not a one stop shop for all activity in the zone. It is a one stop shop for all activity in that SPECIFIC portal and that portal alone.
I don’t agree with you. I have given you plenty of examples. Don’t like SoD and their design philosophy go play something else. They already addressed this. Sorry not sorry.
Again, it’s hard to tell if you’re just being intentionally dense but that’s the point.
“you picked a pvp server hurr durr”
"Yea, but this isn’t the spirit of le classic wow wpvp. This is retaily content and a huge reason why war mode came about
Incurisons are one of the biggest features of this patch, and some of the only new content. What other new, SoD exclusive content rivals them for open world? Getting new runes?
Questing doesn’t make it unique, but does show how AQ isn’t a very good comparison. 90% of the server wasn’t in Sithilis trying to level, they are for incursions.
Didn’t say it’s a one stop shop for the zone, but for the new content. Yea you can go do other things but maybe people are interested in playing the new content that’s exclusive to this variant of the game
I can also play SoD and have an opinion about incursions wpvp.
Blue post is just the same parroting. See mom look look right here they said PvP will occur see see it’s a pvp server mom!!!
i agree the incursions event was a complete and utter failure due to it being so gate kept by pvp
im still 800/3k for neutral and ive tried the entire weekend to run incursions cant find any groups go there and theres like 50 alliance sitting on the quest npc that all turn and 1 shot anyone who comes near
they are gate keeping the entire server and for reasons like that they have to nerf raids and stuff i need my 4 items from incursion but now my weekend is over i have to work then my next day off is raid day and i wont have my gear in time
so go eat a bullet and stop being alive if you think that oh just roll on a pve server is the answer its not this is a game design error and blizzard needs to be flamed and shamed for doing something so stupid like this
But it is. Your issue is that you are flagged in an open world contested area by default. The mechanic you specifically decided you wanted to play with when you rolled on a PVP server.
What happens when they update world boss loot to have tons of powerful bis items everyone wants and you can never kill them because of all the raids camping you? You going to complain about gatekeeping then too? This was a choice you made. Go level up elsewhere, then do the level 50 areas. Way less activity there.
Make it so killing an enemy player inside of an incursion spawns a nightmare seed.
Nightmare seed is in invulnerable mob that sits there for 30 min. If 60 nightmare seeds spawn, they combine into a nightmare terror. This boss will chase down anyone pvp flagged and 1 shot them and has 2 trillion hp. Will stay spawned for 30 minutes and durring this time no nightmare seeds will spawn.
This will give about 30 minutes of “high risk” to pvping where people will mostly be safe from pvp as this mob will run up tp and kill anyone trying to pvp in the NI.