Nightfail...I mean Nightfall

  1. did you guys test Nightfail aka Nightfall at full 16 debuffs on the target?

  2. how could Spell Vulnerability fall off after only 1 second up on a target?

ononToday at 2:56 PM

https://classic.warcraftlogs.com/reports/t4AbXzQ3c9D68JFm/#hostility=1&type=auras&spells=debuffs&fight=28&eventstart=4975565

https://classic.warcraftlogs.com/reports/t4AbXzQ3c9D68JFm/#hostility=1&type=auras&spells=debuffs&fight=28&ability=23605
at 1:18 nightfall proc. then it drops OFF after 1 second with no apparent cause

FraizeToday at 5:01 PM

yes @onon it happens many time to me too.
but dont worry, nightfall has no problem, blizzard tested it !

2 Likes

You do realize the log shows why it fell off right?..
…
…
…
…

You learned what logs were but you still can’t read them very well.

there is no reason why it fell off - the debuff should last 5 seconds and they were not at the debuff limit when it was applied

2 Likes

Tobler Gandling EUToday at 12:19 AM

@Theloras looks to my very sleep deprived brain that chromaggus’s frenzy knocks of spell vulnerability.
https://cdn.discordapp.com/attachments/648260038372229134/708216503203266570/nightfallfrenzy.PNG

ThelorasToday at 1:26 AM

if that were true however, that would mean that deep wounds has higher debuff prio than Spell Vulnerability, Fireball DoT and lol Detect Magic
that would quite literally makes things infinitely WORSE
@The_Kivi(Tobler)

ThelorasToday at 10:14 AM

@Tobler Gandling EU most weapon procs don’t have that powerful a debuff as nightfall
it SHOULD have the same debuff prio as Curses

Apply Aura: Mod % Damage Taken (All)
Value: 14%
https://classic.wowhead.com/spell=23605/spell-vulnerability

Apply Aura: Mod % Damage Taken (Arcane, Shadow)
Value: 9%
https://classic.wowhead.com/spell=17937/curse-of-shadow

Apply Aura: Mod % Damage Taken (Fire, Frost)
Value: 9%
https://classic.wowhead.com/spell=11722/curse-of-the-elements

1 Like

The values on the auras are 1% off because of a wowhead display bug fyi.

Anyway Nightfall doesn’t have private server debuff priority, it has vanilla debuff priority.

Winter’s Chill also has crappy debuff priority and gets pushed off by lock dots.

yes I know about the display bug - the standard value is 1 and then the listed value is 1 + X

the troubling thing is that Spell Vulnerability just completely disapears after just over 1 sec of duration of its intended 5

https://cdn.discordapp.com/attachments/648260038372229134/708370237183098960/unknown.png

It’s not a display bug. It’s probably the actual value used in the database. Coding refers to 0 as a positive number which in many cases makes it act as a 1.

1 Like

It displays every value as 1 fewer than what it actually is (ex. Arcane Intellect shows a value of 30 when it’s really 31, Fort’s value says 53 when it’s actually 54), and it only affects classic wowhead. Regular wowhead shows normal values; it doesn’t subtract 1 off of it.

That’s because wowhead built it’s database over time allowing for more fine tuning. The classic database was a direct transfer of the values in the data tables without a system in place to make the values more presentable. The data tables can be found on wowtools and the same values are seen there.

As I said, the value 53 is the same as 54 when the engine processes the value.