In WoD they had mines for the crystals that are clearly native to Argus on Dreanor. So I don’t think fuel is a problem for Draenei. At least it shouldn’t be.
The Ankorite mine in WoD was created by planting a crystal which in turns transforms the area’s soil to more of said crystal. That drove the local creatures crazy if I remember correctly in Shadowmoon and Talador. The Draenei are able to do that on Azeroth, but unlike Draenor the local fauna/flora aren’t as bothered by the terraforming being done by the Draenic artificers.
Argunite is a mineral that was once abundant on Argus. Its magical properties helped eredar civilization thrive.[1] One example of its use is the [Argunite Keystone] powering the Argunite Matrix that powered part of the city of Eredath.[2] The Army of the Light uses Argunite to power their technology.[3] Even when broken, power still emanates from Argunite pieces.[4][5]
Again, no access to Argus, that means no access to Argunite, so what they managed to obtain before they left with us to Azeroth is all they have.
I never said the Vindicaar requires Argunite. But Light’s Vengeance, the cannon attached to the Vindicaar, would as it is Lightforged technology and thus designed to be powered by Argunite. There’s a reason why it’s only used sparingly on Argus despite its power. Once to clear the rubble outside of the Xenedar, another time to blow open a hole to Antorus, and again to create a passageway to a boss in the Exhaust.
I said I’d give you the gun.
So why can’t they pilot the Vindicaar and rapidly deploy troops
This I can’t answer, there’s nothing I can find that answers this question officially.
But I can take a guess using my own theories.
My guess is that with Azerite in play, and the Horde using it in weapons production, the Draenei are not willing to risk its potential destruction. To the Draenei the Vindicaar is more than just a transport, it represents a major investment of blood, sweat and tears by many within their own species, it’s a symbol of their ability to rebuild. It would absolutely decimate their morale if the ship and its crew were shot down by an Azerite cannon crewed by the Horde.
I don’t believe any azerite weaponry was deployed during the WOT. I think that the azerite weaponry was still in the rnd phase.
I mean they wouldn’t even need azerite weaponry, since Horde catapults are capable of pretty much anything that is required in the story.
Here’s the real reason: It was inconvenient, so they didn’t include it. Same reason why Worgen weren’t included, or DID mole machines. Blizzard wanted the NE to suffer, and nothing was going to stop that.
Blizzard does not do a good job of world building to make the plot function.
And instead of making a plot that could work with the confines of what they have they opt to retcon or ignore the inconvenience.
Thats why every expansion we got another Alliance thing getting set on fire or someone dying while so they could force an emotional moment.
“OMG jaina is sad you guys! dont you care? omg! so sad! Look how many people Horde killed this time!”
Highly doubtful considering that the Lightforged never returned to Argus to refuel that weapon considering it was the Legion Homeworld, only reason they show up there is because we are there with Xe’ra.
The idea lightforged technology is reliant on something specific from Argus as that would simply would have been stupid considering they couldn’t have returned there. They would have been killed in the nether thousands of years ago if they had no fuel for their weapons.
O.o the Lightforged were literally fighting the Legion on Argus for thousands of years. Again, lore directly states that Lightforged tech is powered by Argunite. This is canon.
They can’t return there now, which is my point. They don’t have a way to get Argunite anymore, so what they managed to get before they left is all they have, meaning they have to conserve it, until they can retrofit all their tech to run on Arkonite instead.
So I’m hearing Dragonflight has Night Elf Rebels that have turned to Shamanism and are antagonistic and have friggin’ unique skins with burn markings and…
Just give it a rest, Blizzard. Seriously, you’ve done enough damage. Just have the “renewal seed” plot play out as quickly as possible because either you don’t understand how badly you have written Night Elves, you don’t care how badly you’ve damaged them, or this is an actively malicious agenda held by Blizzard against a particular playable race. None of the above are acceptable so just. Friggin’. Stop.
Yes, bad guys can be of literally any race.
There are also primalists who are Tauren, Dark Iron, Orc etc. So it’s not just a Night Elf faction.
Exactly this. Villainous night elves are nothing new. There were even villainous night elves in the cult of the damned. Any race/species can be a villain, villain status is not limited to anyone.
(apologies for the necro)
Both of you are missing the point. The issue is that Night Elves have suffered so much, and are nearly extinct, and now we’re killing more Night Elves who became evil specifically because of the Burning of Teldrassil.
But without actual adversaries to test themselves on their preparedness can only get them so far. They didn’t have any reason to truly innovate/change/improve in those 10,000 years and more or less plateau in terms of defensive capabilities.
As much as a have a personal dislike of the Broken window parable from Mist. There is still some nugget of wisdom to the fact that because the Alliance/Horde are constantly fighting one another they have a reason to constantly improve their tactics and warfare capabilities. Something the night elves lack for most of those 10,000 years.
Their suffering doesn’t change the fact that they’re not a collection of robots that can never deviate from Elune/Nature and traditional Kaldorei culture. They’re now nearly extinct, but they can still be villains. They’re completely sentient creatures with just as much capacity for villainhood as say, an Orc or a Blood Elf. The Burning of Teldrassil did not remove their ability to perform ill/evil deeds.
This has happened before, the Belves were rendered to near extinction after the Scourge invasion in Warcraft lll and there were still Sin’dorei villains in TBC, because Kael’thas sided with the Burning Legion since Illidan didn’t give them the cure for their magical addiction they acquired as a product of the Sunwell being destroyed after Arthas had corrupted it by using it to reanimate Kel’thuzad after the Scourge’s success in Quel’thalas as he had promised.
They own more land than humans. Darnassus was a large island of nelves, but it wasn’t even half of the race.
Let alone that Darnassus’s entire army was gone.
Literally not an issue.
Night Elves do not have a hive mind. Some joining factions which are opposed to the Alliance and Horde post-burning is perfectly understandable.
Don’t forget there was also the Humans of Lordaeron, who got pretty much wiped out but the Scarlet Crusade was still around creating human villains. Not to mention the Draenei who got genocided, but some of their species in TBC were part of enemy factions like the Auchenai.
But apparently some folks here think races should be handled with kid gloves. Funny how I didn’t see those arguments for other races that suffered through population destroying tragedies.
Yep. Other races have been through events just like or similar to the Burning of Teldrassil or even worse and some of them became villains through [Insert Circumstance] without issue, yet i’ve not seen arguments or complaints for any but the Kaldorei.
Some Night Elves joining the Primalists = / = the entire race joining them, much like how the Scarlet Crusade does not represent the entirety of the human race, much like how Kael’thas does not represent the entirety of the Sin’dorei, how Gul’dan & Garrosh do not represent the orcs, so on and so forth.