Im playing reforged and the difference with WoW Night elves is more than I remember
Dryads and other weird things with night elf heads and walking trees and mountain giants and wisps and so many things
We need literally a night elf expansion that redoes Ashenvale into like 4 zones with countless factions and groups and Satyr baddies and stuff to give this race what it actually deserved
Night elves got nerfed to justify their inclusion in the Alliance rather than being a stand alone faction like they were in WC3. Then got further nerfed to justify them submitting themselves to Varian as High King. Then they got punched by the Horde repeatedly.
There’s no real way to fix them at this point because the 2 first major nerfs remain. They have to be part of the Alliance and as part of the Alliance they have to submit to the human High King.
Best to just cut your losses and like the superior nightborne elves.
It also happened to the Forsaken. Would have been neat if it was a four-faction game with the full strength of the undead and night elves able to be properly shown.
The forsaken did still lose units though, in the frozen throne the forsaken had obsidian destroyers, necromancers, shades, cross over in wow they were only left with banshees, Dark rangers, abominations and standard undead
Just a point of clarification. The SCOURGE had access to those things. The Forsaken did not. If you did the campaign the forsaken never had access to necromancers(with their only spell unit being the banshees) or Destroyer.
You know… they could easily make a faction with a balanced population, solid lore, shared origins, a few actual literal cousins across the three countries, and excellent teamup stories going all the way back to Frozen Throne if they merged the elves together…
Seriously though if you took the setup of Frozen throne as a baseline for 3 factions, you could easily argue for Night Elves picking up the Blood Elves given they get booted from the alliance of Lordaeron in large part because they took the time to help each other and Maiev’s crew are exiles by the end of the Wardens campaign.
Night elves were able to handle the horde the scourge and the alliance at the same time in their campaign. They were reduced to be a minor race like the other faction races sadly. It’s unlikely to change, specially with the cringe disney expansion we have gotten in DF.
It was necessary to nerf them (and defang them somewhat) so they would fit in with the Alliance, but it wasn’t really until Cataclysm that the watering down of their themes really started. This isn’t unique to night elves, though, many races had to get nerfed as time went on to justify their connection to their given faction, or made more generic to be easier to write. Blood elves, for example, almost immediately lost their edginess and mana vampirism that made them stand out.
For night elves at this point it’s a bit too late to try and ‘revert’ them, and as a nIgHt ElF fAn I would much prefer that their ‘story’ is done for now, barring night elf secondary characters popping up alongside the other races. They got their new tree, and hopefully we can go an expansion without their themes getting kneecapped.
In total, absolute fairness, it’s just the two refugee fleets in that part of the Sentinels campaign. Still, the way the game generally does thing for races other than orcs and humans is pretty bad.
None of which was in the RTS to begin with - blood elves in TFT are very literally just high elves in mourning. They’re two extremely different complaints (hell, blood elves also got a full roster - admittedly apart from 2 unique units it’s a mix of units shared with the night elves and the elvish casters in the alliance roster)
Blood elves got that and lost it all within the span of TBC. They weren’t mana vampires in WC3. Blizzard had to give them something to make them distasteful for the Alliance to justify them being Horde.
The edgiest they got in WC3 was using fire magic, which at the time was considered as close to fel magic. That’s also why the Kirin Tor used predominately frost magic since it was further from fel.
More the latter than the former, as the blood elves get kicked out of the alliance like 2 maps into the campaign (one major problem with Frozen Throne and Wow is that they liked pilfering it for things to add on a surface level but did not give a damn about the stories it told or the themes it had) - and based on the story calendar it’s at least partly because of the delay caused because they were dealing with elven business.
Nonsense! The Blood Elves were NEVER kicked out of the Alliance!
They were never a part of it to begin with.
Kael’thas sought to have Quel’Thalas rejoin the Alliance in the aftermath of the Third War’s destruction of the high kingdom. Towards that end, he aided Garithos and the other survivors of the Alliance. At no point was Quel’Thalas ever officially welcomed back into the Alliance. Kael’thas never met with Magni, Mekkatorque, and Varian to bring his kingdom back into the fold. We know from the novel, Wolfheart, that is what would have needed to happen for the Blood Elves to have joined the Alliance.
The alliance of Lordaeron was the alliance that existed in WC3, the current alliance is basically a split (also Ironforge was also feeding it troops before the dwarves got sick of Garithos and his proto-scarlets)
I don’t really particularly care for this nonsense take, which fundamentally retcons the storyline into complete nonsense and also seems to be more headcanon than anything.
I think you mean to say that the Alliance of Lordaeron fell during WC3. The only members remaining in the aftermath of the Third War were Stormwind, Ironforge, and Gnomeregan. The Kirin Tor as well, I would imagine, but Blizzard’s been murkey on Dalaran’s allegiances.
That doesn’t change the fact, however, that Kael’thas never brought the Blood Elves formally into the Alliance.