TLDR; Warriors need more flair and hunters need to be redesigned.
So I figured if i want something to happen I should provide my two cents. I understand that blizzard is aiming for a more class-based design rather than spec specific, but we must remember that due to legion, each spec will still feel like its own class. I will only be providing feedback on the two classes that I play and understand best and would be more interested in seeing the changes for. With that being said, let us begin.
Warriors
Arms: Arms warriors are essentially masters of weaponry. Experts in every single form of combat (swords, axes, maces, polearms, staffs) and should be represented as such by their abilities. As of right now, arms warriors feel more like brutes that walk in and slam the enemy until it dies. Maybe this is the intended design, but when I think of arms warriors I think of the legendary Burning Blade orcish clan. Warriors should swing their weapons with finesse and strategy. This can be displayed through a variety of abilities that lead to a massive strike sort of gamestyle. Additionally, I think it would be great to bring stances, specifically Gladiator stance, back but only for arms warriors. It would be the first and only sword and board dps spec and it could work like the druid affinity system.
Fury: Fury warriors are essentially melee nuclear bombs thrown into a battlefield that guarantee victory. I actually quite like the state of fury warriors in the patch notes right now, since I think it embodies the specialization perfectly. I do, however, there is one essential component missing. I think fury warriors should get stronger as the battle progresses (with an upper limit of course) such as a crit passive that stacks every 5 seconds up to 10 stacks while in combat. Fury warriors are gladiators, the name itself states it, they build on their rage to defeat their enemies. Makes sense for them to get angrier and stronger as the battle lengthens.
Protection: Protection warriors are the stalwarts of Azeroth, fighting until they can’t fight anymore to protect their allies. I kind of like the state of protection warriors right now, however I think they should focus their defenses more on their weapons. Warriors overall don’t have access to magic (in general), their strength is purely based on natural skill. Abilities like “ignore pain” belong more on a death knight rather than a warrior and should instead be replaced with something that focuses more on blocking attacks.
Hunters
Beast Mastery: BM hunters to me are the result of a man being raised by wolves. The hunter is one with the beasts and should be fighting side by side with them. For this reason, and please bear with me here, I believe BM hunters should actually be the melee spec with two handed weapons and dual wielding. It doesn’t make sense for someone that has such a close bond with beasts to be fighting from the distance while the beast takes all the damage. To make the transition easier, could just swap the name of survival with beast mastery and move some abilities around. I feel like this fix would not be particularly terrible.
Survival: Survival hunters should be mobile tricksters. A survival hunter is someone that shoots down their enemies without letting them get close. Using an assortment of traps, explosive arrows, trick shots, and bombs, survival hunters should, in my opinion, be ranged, focusing on dealing damage with dots from both the hunter and its pet.
Marksman: MM hunters are currently in a terrible state quite frankly. The rotation feels bland and incredibly slow. Granted, MM hunters are supposed to be the artillery of the game, however they still feel weak and boring. When I think MM hunters the character from Marvel, Hawkeye, comes to mind. MM hunters should tap more into the fictious side of warcraft, using an assortment of magical arrows to kill the enemy from a distance before they even get close. For MM hunters what I am mainly requesting is an animation overhaul and replacing steady shot and rapid fire with three different focus building abilities than can work together to bring the hunter to that heavy hit aimed shot. Matter of facts, could give Aimed shot the arcane shot animation and replace arcane shot with some sort of builder.
Conclusion
This post has gone on for long enough, but the basics are simple. Warriors are quite frankly in a good state right now, but could be much betters. Balancing arms might be difficult due to all the alternatives in weapon styles but I think this is a simple matter of number plays. Hunters do need a lot of work though. I understand my opinions are quite controversial and a lot of people like melee survival and a lot don’t, but I think melee beast mastery makes a lot more sense and I feel like there will be a decent amount of people agreeing with me. Thank you for reading this far, stay safe!