[News] Shadowlands Class Updates

“In an expansion that is all about choice…”

Any WoW expansion that is all about choice would not contain anything like Pathfinder. Pathfinder, in archetype, forces the player to play the game in exactly one way to gain the ability to fly. I applaud Blizzards verbiage around free play; but, I don’t see them bringing it into the game.

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This is class changes thread. Not the game changes thread.

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I’m glad we are getting Alter Time and Mirror Images baseline.
Regarding the unprunning of frostbolt to fire and arcane, I think it would be better to get Cone of Cold instead. Casting frostbolt as fire or arcane mage is meaningless and will feel clunky, it adds nothing. Cone of Cold will give both specs more utility.
For frost, I would like to have Deep Freeze back and Cone of Cold freezing the target in place as it was back in Cataclysm.

Return of Single-Minded Fury

In Shadowlands we see many classes have new/or returning weapon choice options allowing them to equip either 1h or 2h weapons rather than being restricted due to their specialization. I don’t understand why warriors have been excluded from this update. I do realize dual-wielding 2h weapons will result in higher stats (stam/strength/secondaries) compared to 1h weapons, but there are many ways to make them equal in terms of raw stats.

Fury Two-Handed Weapon to One-Handed Weapon Transmogrification

If returning to dual-wielding one-handed weapons (Single-Minded Fury) is actually no longer in the cards, at least relax the restrictions and allow us the option to use our 1h weapon transmogs as Fury. This would be such an easy fix and you already allow this type of customization choice with other classes—you would make so so many people happy.

Additional Weapon Slots on the Character Sheet

From the class preview, we see the return of many abilities for all specializations:

Execute , Hamstring , Ignore Pain , Shield Block , Shield Slam , Slam , Spell Reflection , and Whirlwind are now available to all Warriors to use regardless of their active specialization. Furthermore, Challenging Shout and Intervene are returning, and all Warriors can use them to turn the tide of battle. Shattering Throw is also back, with a new twist—it will deal devastating damage against foes protected by an absorption shield.

I want to believe we will actually need to own/equip a 1h + shield in order to use Shield Block or Shield Slam in both Fury/Arms, but I have my doubts. I can easily see this being an “imaginary shield” tied to the abilities similar to how the Arms talent Defensive Stance already works. I would really love to see warriors get additional slots in the character sheet allowing them to physically equip a 1h/shield and tied-in to ability usage.

Diablo IV previewed the Barbarian’s new Arsenal feature which allows them to have 4 weapon slots on their character sheet. Each weapon (2h Slashing/2h Bludeoning/DW 1h) is tied to a skill and your character seamlessly pulls out the required weapon depending on the specific ability used. It’s a really cool concept and makes the Barbarian feel like a real master of arms able to use the many different weapons at their disposal. I don’t think WoW has to follow this exactly, but additional equipment slots for 1h+shield would be a really cool idea and would allow us to avoid the macros for weapon swapping that used to be required (still are in Classic).

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I didn’t read the entire thread, but adding a third DH spec would have been the obvious priority. We have been getting new classes every other expansion? why leave DH gimped as the only class with only two specs? I haven’t played my DH since legion cause havoc is too faceroll and boring.

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Out of all the proposed changes it seems like the ones getting the most positive feedback are the simple ones, like DK 2 handers and monk 2 handers. Honestly though Blizzard, by bringing those back you had to realize you’re only doing a half service by not including shaman, warrior and hunter in the mix. Make it right and make a big chunk of the player base happy by this easy fix.

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Exactly the same question. I would love to be able to use Ignore Pain with my 2H

I’m confused, so your giving Frost DK’s and WW monks back the ability to use two handed weapons, but COMPLETELY ignoring what the community has been asking for for over a decade? GIVE ENHANCE SHAMANS BACK 2H WEAPONS!!!

How about blizzard send out a survey in wow mail box.

Ask about which spells that were removed that we want back.

Ask which spells feel bad and needs to be removed or changed

And ask for suggestions in a comment section.

Maybe you will get more feedback from players in the game this way. That way you guys know what to focus on for each class specialization instead of doing changes that no one likes. Look at the warlock forum right now. They are complaining how bad the developers are and think these devs dont even know what its like to play demonology and destruction warlock.

You devs keep saying forums dont mean anything and its a small part. So do a survey in game and see your results of unhappy players

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let me fix mm for you blizz, something you took 3 years to do and still dont know how to do it.

you take some useless talent likte this: ( Binding Shackles is a new passive Talent that causes enemies rooted by their baseline Binding Shot to deal less damage to the Hunter for a short time after being released from the root.). then you make it a baseline passive and change it for “aimed shot is now casteable on the move, makes scater shot baseline and dont dr with freezen trap and fix all of the uselles talents that mm have like low chace lock and load, low damage piercing shot, low damage serpent sting, ect”.
Done, it wasnt that hard right?

Let Survival Dual Wield or I’m going to have a stroke… plz halp

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I have to say I am not happy to see Holy Power coming back for prot and holy -_- I didn’t like dealing with holy power as prot and holy the first time and was so happy to see it gone. Ah well… maybe we could get a talent that removes holy power in exchange for some sort of passive perk? Pretty please? In fact could Shadow Priests get something similar to nix the whole insanity nonsense?

Correct. Unless you’re playing a blood elf then you MIGHT be able to avoid having dead spots due to the racial.

Definitely man, the changes are good so far with us but gouge would really help out. I would have really loved to see hemo and garrote but it’s whatever.

the missing 15% from nightblade (since we have rupture finally coming back) should be rolled back in.
The new dance is probably 1 min 30s CD now at 2 charges to compensate for dark shadow rolling in.

Shiv works like a deadly poison which i’m cool with which technically means we have deadly brew again like the old days.
new pick pocket is pretty slick, it would be cool if we made a bunch of different things with vial now.

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This is kind of an un-pruning thing. DH have much less (5 expansions worth) to give back.

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[Alpha] Shaodwlands feedback - Shaman

This post will likely get buried being in the depths of this thread, but I’ll shoot my shot anyways!

I’ll start by saying: wow. I along with what appears to be a lot of people are really excited to see the mentioned examples for class philosophy come back. Personally, I’m excited to see Chain Heal, and Chain Lightning at baseline again, with the return of Healing Stream Totem, Flametongue Weapon, and Searing totem (okay, maybe 50-50 on the last one). Maelstrom removal back to mana with a focus on lava burst procs off of multi flame shocks also is excellent for elemental. While Earth Shock had its moments, it really made me feel a bit like a frost mage with the whole build up, stack the azerite traits and make it crit for hundreds of thousands of damage, rinse and repeat.

What I’d like to see is a slight further push to our roots. To me, Shaman has always been the jack of all trades class, but more importantly the enhancer class (#DadPun). My Shaman experience starts in TBC (day 1 of the expansion drop), and extends through every expansion since. I have had the opportunity to see Classic Shaman recently, but I admit I don’t know it as well as I do from TBC onward.

Shaman were a support buffer class, but at the same time they were capable of being competitive in a raid scenario (I’m going to leave PvP out of this for now). We had Grace of Air, Wrath of Fire, Windfury Totem, poison and disease cleanse totems, Mana Stream (and Tide), etc. While I’m not advocating for every single one of those back in our arsenal, I would like to see the return of mana restoration totems, and group buffing totems.

Druids have innervate (and it’s changed over the expansions what spec has it, as well as what exactly innervate did - mana restoration vs no cost mana casting for x seconds). There’s many times in a M+ run, or a raid where if your healers could have landed one more heal, a fight outcome would be totally different. It’ll allow for a different quantity of trash chain pull’s before eating for some weeks, as well as returning a bit of love back to our class as supplying a mana buffer. I’d love for our class to be an innervate alternative to take to certain runs.

As for the buffing totems, there’s a lot more here for me to get into. Personally, I’ve been raid leading for the better part of 8 years straight now in a heroic AotC guild, and I can’t tell you the amount of times I’ve wanted to pull my dps (or hps) higher without verbally echoing DBM so many times. And before we get “get better raiders” commentary, our group is a fantastic bunch of people who I wouldn’t trade for me focusing exclusively on my own rotation, and not calling out mechanics. Back to the topic at hand, if I had the capability of dropping a totem which temporarily increases primary stats, secondary stats, tertiary stats, -insert something you can buff here- for the group potentially at the small cost of my own singular ability? Sign me up. I am all for having the ability of boosting my raid team while I continue to raid lead and call the shots. I tuned my healing shaman spec this expansion to increase party member’s secondary stats through azerite necklace and armor traits, and I loved seeing my group’s numbers reach insane levels while keeping those green HP bars up. If I was a dps spec with buffing totems, there would likely have to be a hit to how much extra some of these totems would buff the group as opposed to being a healer, but that’s a balance pass as opposed to just talking about the idea of it currently.

I really do miss being able to provide group boosts and mana regeneration, and I’d love to see them back. So if there is someone at the HQ reading this, thank you and I hope you’ll take this into consideration for Shadowlands.

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Of course, but that’s the problem: DH was designed for Legion, a time when classes were heavily pruned. If you give every other classes 4-5+ abilities back with new talents and re-worked skills… you leave DH as is. Shallow and lacking in comparison.

DH needs new stuff or a lot of our talents/artifact talents added back in order to keep up or it’ll be left behind. You’ll see 11 classes with tons of abilities, utility and more and DHs with nothing.

None of the changes matter to me if I still fall asleep before I can start my dps rotation in Frost. Fix GCD.

Hemo and Garrote returning would be great too.

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Regarding warriors and weapon types:

Thematically warriors are weapons masters - masters of all weapons. That’s a big reason why my main is a warrior. No magic, just martial expertise of all armor and weapons. It’s my favorite archetype in fantasy games. They should be knowledgeable in all weapon types except for wands. That includes night elf sentinel glaives and there’s no good reason why they shouldn’t be able to learn how to use a warglaive. I’d like to see warglaives added to the list of weapons a warrior can use.

Regarding fury:
Fury warriors are berserkers in addition to being a master of all weapons - that includes both 1h and 2h weapons. A berserker shouldn’t have to care which melee weapon they use to fight with. Staff, polearm, sword, dagger, mace, etc. 1h or 2h shouldn’t matter.

It doesn’t make sense for fury to have to care which weapon they’re using, and with the way things are they have to since they can’t use the 1h weapons they used to. I think it’s very important thematically for fury to have SMF restored like it was in previous xpacs.

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