[Alpha] Shaodwlands feedback - Shaman
This post will likely get buried being in the depths of this thread, but I’ll shoot my shot anyways!
I’ll start by saying: wow. I along with what appears to be a lot of people are really excited to see the mentioned examples for class philosophy come back. Personally, I’m excited to see Chain Heal, and Chain Lightning at baseline again, with the return of Healing Stream Totem, Flametongue Weapon, and Searing totem (okay, maybe 50-50 on the last one). Maelstrom removal back to mana with a focus on lava burst procs off of multi flame shocks also is excellent for elemental. While Earth Shock had its moments, it really made me feel a bit like a frost mage with the whole build up, stack the azerite traits and make it crit for hundreds of thousands of damage, rinse and repeat.
What I’d like to see is a slight further push to our roots. To me, Shaman has always been the jack of all trades class, but more importantly the enhancer class (#DadPun). My Shaman experience starts in TBC (day 1 of the expansion drop), and extends through every expansion since. I have had the opportunity to see Classic Shaman recently, but I admit I don’t know it as well as I do from TBC onward.
Shaman were a support buffer class, but at the same time they were capable of being competitive in a raid scenario (I’m going to leave PvP out of this for now). We had Grace of Air, Wrath of Fire, Windfury Totem, poison and disease cleanse totems, Mana Stream (and Tide), etc. While I’m not advocating for every single one of those back in our arsenal, I would like to see the return of mana restoration totems, and group buffing totems.
Druids have innervate (and it’s changed over the expansions what spec has it, as well as what exactly innervate did - mana restoration vs no cost mana casting for x seconds). There’s many times in a M+ run, or a raid where if your healers could have landed one more heal, a fight outcome would be totally different. It’ll allow for a different quantity of trash chain pull’s before eating for some weeks, as well as returning a bit of love back to our class as supplying a mana buffer. I’d love for our class to be an innervate alternative to take to certain runs.
As for the buffing totems, there’s a lot more here for me to get into. Personally, I’ve been raid leading for the better part of 8 years straight now in a heroic AotC guild, and I can’t tell you the amount of times I’ve wanted to pull my dps (or hps) higher without verbally echoing DBM so many times. And before we get “get better raiders” commentary, our group is a fantastic bunch of people who I wouldn’t trade for me focusing exclusively on my own rotation, and not calling out mechanics. Back to the topic at hand, if I had the capability of dropping a totem which temporarily increases primary stats, secondary stats, tertiary stats, -insert something you can buff here- for the group potentially at the small cost of my own singular ability? Sign me up. I am all for having the ability of boosting my raid team while I continue to raid lead and call the shots. I tuned my healing shaman spec this expansion to increase party member’s secondary stats through azerite necklace and armor traits, and I loved seeing my group’s numbers reach insane levels while keeping those green HP bars up. If I was a dps spec with buffing totems, there would likely have to be a hit to how much extra some of these totems would buff the group as opposed to being a healer, but that’s a balance pass as opposed to just talking about the idea of it currently.
I really do miss being able to provide group boosts and mana regeneration, and I’d love to see them back. So if there is someone at the HQ reading this, thank you and I hope you’ll take this into consideration for Shadowlands.