Yes, please consider taking a look at the GCD changes, especially with more cooldowns and abilities coming our way.
I want to believe Warlocks just havenât had much done to them yet, especially considering Destroâs rework is a single sentenceâŚ
Didnât have to comb much, just checked raid feats of strength. I donât mean to be belittling. It is easy to use modifiers to get as many keybinds as you need
I wasnât desperate for a point, my point is that you copped out by saying that arena doesnât matter, to which I asked what matters to you. The fact that I prefaced the question with an observation of your achievements doesnât change anything
Yes Give Shamans 2 Handers
@Phaerix Can you guys please bring back the option to choose 1 or 2 hand weapons as enhance shaman? It feels bad that it is being brought back for frost dk and monks but not enhance. I think it would be awesome to bring back and can provide differing variations of damage. The choice should be baseline but if it is needed to be locked behind a talent I would still opt into it, making using those types of weapons more powerful.
For example, selecting the dual wielding talent, it could increase the damage of 1 handed weapons by lets say 5% and could provide bonuses to proc chances giving more consistent damage with fast attacks, weapon imbue damage, etc making it a more optimal choice for long fights such as PVE encounters raid encounters.
Selecting the 2 handed weapons specialization talent, While using a 2 handed weapon, stormstrike deals 5% increased damage and increases the chance of windfury weapon procs by 3%, which could provide large burst damage with big stormstrike hits and windfury procs to make enhance feel more powerful with large single target hits for short fight encounters or PvP.
This is just a rough thought of course and would require testing data to determine the correct values of buffs, increased damage, and proc chances to be balanced and not over tuned but as a baseline idea I think it would be amazing to implement and give shamanâs that choice back of how they choose to do damage, whether its big hits or a flurry of quick attacks that add up to be a lot of damage.
Please let me know your thoughts!
Because shadow needs surrender to madness to kill them again instead of any rework or DPS CD. Surrender to Madness has been the most useful talent option of all shadow priest talents since it was introduced. You know, since people like dying for using a CD. Which I find funny. The only real DPS CD for shadow priest is a talent that kills you.
Warlocks are pretty solid in everything but M+ lol. I do agree that they need to be moved away from every spec relying on a 3min CD to do damage though.
I know this is selfish, but for the boomies, aside from not having much customization for forms still outside glyph of stars (bleck), weâve got some great changes coming, the wrath style of play was much more entertaining than this charge system lol.
Also, yes, please bring back fear immunity for beserk, I miss targeting warlocks with my feral druid when that was folded in lol.
Spotted a possible error in Mage Class notes regarding Focus Magic. Can we get a fix or clarification please? Whether all mages benefit from the resulting crit buff? The note says all mages can use FM but only Arcane mages get a benefit from the buffed personâs crits, this being a crit modifier to the arcane mage. So my assumption is the plan will be that either all mage specs receive a different stat (which would make this most relevant/beneficial for all specs) or all get a crit benefit by using?
Also note that this may be mechanically a bit different from the old Focus Magic, but its not a ânewâ spell to mages, it was prunned ~2 xpacs back?
Suggestion: FM is acane themed spell, maybe a passive spell proc like a trinket (ie leviathonâs lure, but in this case Arcane Barrage) could be more fun rather than a simple stat modifier? You can adjust its power by %intellect by spec. So to summarize; Mage buffs raid/party member whose crits result in this proc.
Thatâs true but at the same time they ruined a fun class because some dev that left the game thought it would be cool to be a "pirate."No wonder the rogue population dwindled down a lot over the years. Rogues are the only class that have a clunky rotation in any of their specs compared to others. Roll the bones needs out of the game entirely.
Definitely to each their own, I place along side arms warrior, survival hunter, and combat rogue. There are definitely improvements that could be made, but compared to frost DK, Fury warrior, and feral Druid⌠Iâd take it any day of the week.
Iâm curious though, what donât you like about it?
Paladin thoughts, particularly as a Holy Paladin. Long post, tldr:
Holy Power - nervous. Glimmer good, please donât further nerf, auras good, retribution aura seems like it wonât get used, buff and keep aura of mercy/sacrifice. Paladin tanks who heal the raid - great archetype. Also, why not bring back Feral/boomkin raid buffs (leader of the pack/whatever boomkin was)
Holy Power
Iâm uncertain about getting Holy Power as a Holy Pally. It seems relatively clunky in Ret - weâre already hugely proc based (we need Empyrean Power just to fill out the rotation - so Iâm glad itâs a talent now) and can have dead spots where Crusader Strike isnât ready and we donât have enough holy power to spend something.
As Holy, dead spots where I canât use my strongest heals at the worst moment sound really painful. I never played when Holy had Holy Power (I played Paladin in TBC, Wrath, and end of Legion/all of BFA, and missed Pally Cata, MOP and WoD), but in general, I would want to be able to choose when to use my biggest cooldowns. Since Iâve never played with Holy Power-Holy, I donât know exactly what it will look like, but Iâd be pretty concerned about having âdead spotsâ in the rotation precisely when I need a proc.
That might even out when youâre DPS, but if you donât have access to your biggest cooldown when you need it, a healer can wipe the raid. And if Holy Power isnât giving us our biggest cooldowns, what do we need it for? Basically, I really hope Holy Power for HP isnât just âcast flash of light and holy light to build holy power, cast holy shock to spend itâ or something. Need to see what it looks like in the Alpha, but please donât gate our biggest cooldowns on having the resource we need to spend it. Short of being low on mana (which is a long-term resource management situation), that sounds really clunky.
Glimmer of Light into the talent row
Great! I love the glimmer build, and have been playing it at a reasonably high level ever since it came out. Please take careful consideration into where you put it in the talent tree. There are some other talents that are instrumental to the Glimmer build - first row crusaderâs might is a given - itâs imperative to increase our holy shocks.
Holy Avenger, Sanctified Wrath, and Divine Purpose are all important, and losing any of them would be a nerf to the spec, so I would love to see glimmer take the place of the Auras on what is currently the level 60 talent row, especially since auras are disappearing. Holy Paladins, statistically, are middle of the pack for average players and upper middle tier for higher percentile players in the latest raid, post glimmer nerf (based on all warcraft logs statistics for nyâalotha mythic and heroic). Itâs a fun new playstyle - please donât nerf it again!
Not needing three azerites anymore to use it properly is also great. The build feels fun because you feel more like a proper melee healer - crusader strike becomes an important part of the rotation, after all.
Auras
The Ret trait to become an avenger when somebody dies is meh. Iâm not super excited about it becoming an aura, if that ends up being how it works. Auras should empower everybody, not just the paladin, imo. Iâd be fine with the original thorns implementation, extra holy damage for everybody, or something else, but this sounds like it will be the least used aura.
The new concentration aura sounds like a great way to adapt the original concentration aura into modern wow that doesnât have push back (I donât remember if this iteration was ever in the game before). Itâll be useful for PVP, and maybe itâll have niche use in PVE?
Would love to see Aura of Sacrifice and Aura of Mercy get buffs so that they can compete with devotion aura and show up for all paladins. As is, thereâs basically never a scenario where you should ever take either talent.
In General (Holy Pally)
Holy Power - nervous. Glimmer - great, but please donât weaken the spec further. It was very strong in 8.2, but is in a great place numerically in 8.3. Making us choose between Glimmer and the current talents for the build would be a big nerf, so please consider putting it on the current level 60 row since weâre getting auras back.
Iâd love to see judgement or consecrate become useful to healers beyond just providing damage. Judgement of Light as a talent is great but itâs outperformed by Holy Avenger when running Glimmer. If there become two viable Hpal builds (one with glimmer, one with judgement like the standard one), thatâd be fine too.
Random thought on Prot
I really like the idea of getting word of glory and other heal type things for prot paladins. The idea of a tank who contributes to the raidâs survivability is perfect for a paladin archetype.
Random thought on Ret
Ret has, I think mathematically, unavoidable dead spots even if the rotation is done perfectly, over the course of a typical boss fight. Can the cooldowns be slightly reduced to help avoid that? Even if you decide to reduce the damage enough so that overall DPS isnât changed, a slight baseline reduction to some of our HP generating abilities would help with the dead spots.
Random thought on Feral Druids and Boomkins
Didnât they used to provide raid buffs? Leader of the Pack and something for boomkin? Those look like absolutely prime unpruning abilities and would give great reasons to bring druid dps. Theyâre unique and very useful.
Please guys⌠We have been wanting it for years⌠Can enhancement shaman join in the Frost DK/Monk fun and get our two handed weapons back? I would love you all forever!
My thoughts on the classes iâm most familiar with (disclaimer, i do not claim to be an expert on these classes, just what i play/have played)
Death Knight (General): Regaining AMZ is the biggest thing here, and likely the best change for the class. Having an actual group-wide CD will raise our appeal in both Raiding and M+. Iâm not sure how i feel about every spec having Raise Dead, as i liked the idea of it being an Unholy-only feature. All around good, long requested changes.
Death Knight (Blood): I donât play much blood, but all i have heard about baseline Rune Tap is overwhelming joy. I also really like the idea of having more interaction with Bone Shield beyond âI take less damage.â Great changes.
Death Knight (Frost): Gunna get the simple stuff first: baseline Frostwyrms Fury is great. Hypothermic Presence is interesting, but unless it is on the same row as BoS, those 2 talents will be 100% pickrate. Now then, the debate of 2H vs 1Hâs. As much as Blizzard may try, there will never be perfect balance between 1 2H vs 2 1Hâs. It sucks, but there will always be a portion of the FDK playerbase that feels they are letting their team down by playing their preferred style. My only hope is that Blizzard doesnt use this as an excuse to put less variety of Strength 1Hâs in each raid tier.
Death Knight (Unholy): I love these changes but have a few big questions. First, will Summon Gargoyle have the passive effect previously tied to Dark Arbiter (spending RP during Gargoyle increases its damage done). If not, will it be tied to a talent? Second: Does our mastery boosting Pet damage mean that they will scale less with other stats? And third: the section on Army of the Damned and the Cooldown Reduction from Death Coil and Epidemic is a little vague; is the cooldown reduction tied solely to the Army of the Damned talent, or will it now be a baseline effect, with Army of the Damned only adding Magus to Apocalypse/Army of the Dead?
Shaman (General): return of a lot of classwide spells is always welcome, and specifically the addition of Lightning Shield and Healing Stream Totem is very nice in my eyes. I hope the return of Searing Totem gives us a reason to spend a GCD on it, and hopefully with more interaction among our actual rotations.
Shaman (Elemental): I never expected Maelstrom to be removed, but i am not sad to see it go. It was a system that made DPS Shaman feel too similar to other classes, specifically Warrior and DH. We are now almost back to MoP Elemental, which was one of my favourite versions of the spec. All we need is the return of our MoP-era Mastery, and the spec will be great again (although my chain lightning button may be dreading it).
Shaman (Enhancement): I donât have much experience with this version of Enhance that is returning, but from what my friends have said, it was the best. My biggest concern is that with this almost complete overhaul of how Enhance will work + the addition of a bunch of old spell returning, players who started in Legion could wind up feeling lost in the spec. The Enhancement playerbase is already fairly small, and could end up losing even more players.
Overall on paper these changes look very good for the classes, but i would wait to see how it plays out in-game with any reshuffled talent trees before making a final decision on if they are for the better/worse.
If you remember the whole whack-a-mole style of bfa to get mw to proc for free lightning bolts, then you will miss maelstrom when itâs gone.
I agree with you, maelstrom was tuned badly⌠but that was more do to Windfury and Overcharge still massively dependent on RNG. That makes resource build/spend style unpredictable.
Also why not give enhancement shamans back two handeds? If theyâre getting weapon imbues back, you can even tune one setup to like flametongue and another setup to like windfury.
Please⌠go on with this modifications! Im loving it! Everything is much better than what we currently have!! 
The true WoW is coming back ^^
I am beyond confused as to how this version of Shadow Covenant is better. I canât use, virtually, ANY spells to do ANY Atonement healing after I cast Shadow Covenant with the changes. It blocks the use of Holy spells, which are Penance, PW:Shield, PW:Solace, and Smite.
And with the new talent of Lights Caress, it sounds awesome, but thereâs a huge catch. Does it replace PW:Barrier? Does it give every single person in the group/raid a personal Barrier?
While its nice to see Holy will be able to cast more than three damage spells, I think the heal heal side seems really lack luster. I would have much rather seen PW: Shield be baseline rather than mind soothe. Holy doesnât feel terrible by any means and has been a fair healer for raids consistently, but being stationary reactionary healers no one is ever enthusiastic about dragging us along into timed dungeons.
Unless we get some mobility OR damage mitigation back or youre changing dungeons I fear we will still be C+ dungeon healers while maintaing B+ to A- raid healing.
I know it is still super early to speculate on end game outcomes, but all the changes feel like a further step in the direction of making healers obsolete and focusing more on the hybrid dps/healer play style.