man is blizzard just running stats through AI and giving nerfs and buffs from it? some of these changes make 0 sense.
why are we nerfing regrowth healing for druids?
no damage buff for ferals who do negative damage atm
buffs for DKs who are already melting people
Dh changes are miniscule at best and only shifting damage away from their cd to base…… (maybe good but likely jsut make them oppresive all the time instead of only during a window.)
Oh yeah and buffs to subtlety rogue……. like what?!?!?!
plenty more questionable changes…. are they even testing the game or just throwing changes at a dart board and see what lands
I actually think the DH changes are mostly fine, but agree with you on everything else. MAYBE they’re pve-oriented tunings and they’ll adjust the pvp knobs separately later once they see how it shakes out in a couple weeks? I could see it being difficult to hit 2 targets at once, but buffing uhdk just seems fried when I think they’re also performing really well in pve rn?
I really believe they do PVP balancing at the very end.
If you are constantly tuning the specs in PVE, and overall class numbers. It wouldn’t make sense to do pvp changes, and then tweek pve numbers, and then have to tweak pvp numbers.
It makes more sense to adjust everything, and then balance pvp at end.
I mean sure maybe its PVE focus….. why in the world is a nerf to regrowth for dps classes pve focus? like no dps is using regrowth like that and if they are its in a crazy situation and by far not OP when compared to the 15 immunities in the game atm ( hyperbole with15 but thats the point) the change makes little sense in all versions of the game especially when half the druid forums are asking to have regrowth heal more than 5% and instead they are like nah it should only heal 3% of your health pool
Sure DH change makes sense on paper, but they also didnt have that big of a lack in dmg outside of meta so buffing dmg outside of meta isnt really needed why not just nerf it and see how they feel…. obviously because they need their new class to be a bit OP because they are touting it as a midnight feature……. but yeah
still no sense on some of these changes i think blizzard should be required to add in a reason for changes….. IE buffed DK because they were performing 15% below other classes in dungeons from our data sets, or whatever the reason is at least then we can know why they make bad changes not jsut that they do
Bugs are a given, they game keeps expanding and as tehy keep building more and more bugs are going to happen, that’s the point of testing…. tuning is another issues tuning with no logic or care is just toxic druid healing is the weakest out of all “hybrid classes” and they nerf it further. we are already squishier then our dps only classes we parody (rogue for feral mage for boomy) why are we getting squishier and squishier with ever expac. and patch…… why does rogue and mage feel twice as tanky than druid and we still keep getting healing nerfs. why do we keep buffing classes who have no lack of damage but leave some classes dealing no damage
Because the coefficient is higher for druids than other hybrids baseline and makes it so you’re only pressing regrowth in dungeons.
Feral is fine. Unironically better than boomy atm and upper 3rd for melee dps.
The weirdest change was the nerf to ele shaman who was, like, middle of the pack.
Has huge nerfs on beta relative to live, but the biggest things were nerfs to horseman and buffs to deathbringer to bring the two trees closer together.
Those are some MASSIVE nerfs to their burst, idk man.
? An aoe buff for m+ and a pvp nerf as well.
Nerfs to warrior aoe because theyre overtuned in m+ atm and nerfing fury war auto attack damage because theyre topping meters with like 30% of their damage being autos.
Buff to firemage Pyro and nerf to frostfire (both specs broken) because mages were literally spamming FFB in combust and never using Pyro XD
Arcane spellslinger probably over buffed, but that remains to be seen.
OH. And tank damage buffs to underperforming specs.
Lol, coefficient does not matter at all when its based of output not back ground numbers, if when geared regrowth still heals less than half the other classes do i care about what coefficient they are using?
both these i feel are mainly only relevant when looking at cleave on 5+ or more mobs, feral has solid aoe cleave now but ST falls of greatly, same with shaman from what ive seen (honestly not that much though) they can do missive output when given the right situation but in realikty is not that often.
TBH across the board all of these changes look like they were done in a vaccum only looking at M+ data which with current strats to just gather as many as you can at a time and cleave them down these changes look a bit out of place to me.
They didn’t touch Pres at all and I spent the week outhealing Glad/Elite Pres Evokers at 2200-2600 in shuffle on my MW with just ReM.
I’m watching very good Pres players lose rounds while free casting before dampening even ramps. They go OOM on the second round of CD’s while I’m at 80% mana with 10 stacks of Tea.
They can 100% outplay me every round and they still go 0-6 or 1-5.
My frames are bugged so I can’t see buffs or debuffs on my team at all. I’m not dispelling CC or extending Envelopings or seeing ally defensives and I can still style on the very few Pres Evokers I see like we both know they don’t stand a chance.
At this point I don’t think any aura or numbers tuning could even fix it. It is by far the most unplayable pile of excrement of a spec I have played in PvP, ever. I’m fairly certain Pres is getting significant reworks at some point in Midnight or The Last Titan because it is currently so ill-suited to any and all content in the game sans raiding where it is a Dream Breath/Flight bot with Merithras.
The devs not even attempting to tune Pres today tells me they know the state it’s in too. FWIW I’m also not a doomer. I think 6/7 healing specs play better in Midnight and I’m a fan of almost all of the design decisions made so far. But what they’ve done to the 1/7 spec is criminal, especially in dungeons and PvP.
This was my experience on MW as well, albeit on pre-patch not beta, but they seem to be over performing on both rn. I think the only lobbies I lost were against other monks, and felt like I had infinite healing all the time unless I was oom or in CC. But if you have renewing mists up on your team, they probably aren’t dying
DK does a lot of damage in terms of the total number at the end of rounds but you’re doing multiple constant kitten scratches to everyone’s health pools a lot of the time. You are very likely to do top damage most rounds win or lose.
yea no joke…feral felt good on release day, decent dmg and smooth energy flow. It’s steadily been getting lower and clunkier for zero reason….nobody was complaining that feral was OP and it certainly wasn’t. It kind of like when they said the quiet part out about survival hunters “we’re nerfing survival into the ground because we dont feel like people should want to to play it over the other two specs.” not in those exact words obv…
they have their favorite classes/spec combos and they will punish/nerf anything outside that little bubble.
Feral feels weak. When the numbers of my lock geared in prized season greens can compete with my fully geared feral says something. I struggle to hit 1700 in 3s on my lock. I usually get at least 2200 in 3s before I get bored of vsing splay or cupid.
feral feels extra weak, both in beta and in prepatch. the damage is extremely low compared to before, so much of our damage now relies on RNG ( 5 combo point procs, predator procs, procs for the new hero talent) on top of being extremely squishy literally weaker than 90% of classes when focused down and nerfing our healing every patch. i have high hopes for the final pvp balance patch but im not holdin my breath.
feels bad with more regrowth nerfs and the DR changes it feels like they really just want us to be budget rogue
What I don’t understand is removing quell - what a weird decision. They just designed evoker with an interrupt in mind and then one expansion later it’s gone, but the class hasn’t changed much except that it does dog damage and healing right now.
I don’t believe this whole Blizzard doesn’t think about PvP thing, but I feel like Pres was a victim of a larger design decision
Dev did pitiful, laughable, absolutely ignorable damage outside of meta. Moving their damage profile away from being 99% of it inside meta is very good IMO, sure make it meta heavy type playstyle but it was far too heavy weighted into meta previously.
They’d one shot during meta then tickle you for 2 min till meta was ready, then one shot again, that level of swing back and forth between godly and useless isn’t fun for anyone, the dh or their target.
I don’t think they nerfed the meta burst enough though. Buffing sustain was good, but the void scarred build still slaps too hard IMO, the one shot combo went from doing 150% of an HP bar to like 90% of an HP bar now, still too strong. But who knows what it will look like at 90, alot of their beta tuning doesn’t affect prepatch.
I got kitten scratched by an uhdk for 75% of my health pool the other day (I know this was dispel cheese from the life and death talent, but still, bruh)