Newb question.. recent resubb. layering?

Layering is Ivan Drago… “I must break you” - we are Rocky… “Adriaaaaaaan”. Layering is the bad guy, we are the good guy.

The good guy always wins, right?

or maybe not…

People are afraid of players vanishing during PvP combat and people exploiting layering to get extra mining and herb nodes as well as possible exploits to kill world bosses more than they’re supposed to.

Blizzard has promised to remove layering by the beginning of phase 2 at the latest, which completely eliminates the possibility of exploiting layering for more world boss kills. By then probably less than 10% of a server’s population will even be level 60. So even if there are major exploits available, which I don’t believe there will be as they’ve already addressed many of these issues, they won’t be there for long.

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Except devs are never open about their beta bugs and fixes, except with beta players. We all just want it now. Like everything else. It’s not an open beta, or we’d hear about everything most likely.

And, it’s been almost 6 weeks, not 2 months, to be real with it.

? Even though you can’t post in the Beta forums, you can look. No information is being left out, there is no NDA or anything.

You can look but you can’t touch!

Any closed beta I’ve been a part of I’ve never seen announcements, but leaks mostly. We’re seeing that with the layer hopping cooldown etc. Patience young padawan, Blizz will get it right! And people ask why the beta period is so long…sheesh! :smiley:

It’s blizzard’s way of ensuring we’ll never get that classic server experience. Basically CRZ-lite.

We’ll see.

But Blizzard has never had a classic server, so we don’t know what the classic server experience is? If by that you mean true authentic vanilla: you were never going to get that. 2004 is looooong gone.


Lol, now you made me look…

CRZ? Cross-Realm zones? Layering isn’t cross realm though, and CRZ was meant to populate zones, not redistribute populations across multiple instances of them…I think you mean sharding?

Layering is a lot closer to CRZ than it is sharding

How so? CRZ introduces non-local strangers to your environment. Sharding reduces the number of locals visible around you. I’d have called layering “big shards” rather than a CRZ analog.

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I mean classic in the literal sense.

No, I mean what I said and I said what I meant. Cross real zones did away with the distinct worlds. Layering does the same.

I guess i just havent ran across some big negative in my time back for layering.

it seems to be a hot debate.
I kinda only see one side so far.
more people in a zone.
the only negative i hear about is hypthetical
is any one or any where experiencing a negative environment? something i can duplicate and witness in game?

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From an effect sense, that’s not true. CRZ got rid of the distinct world, because it brought strangers constantly to your attention. People you would see and never interact with a second time. It reduced server identity, because all of those people are from other places, so what’s the point of knowing what server you’re on.

Layering slices away some of your local server population from you (though it makes the population bigger). So while you know that everyone around you will always be on the same server, and after a few weeks, won’t be sliced away, the server identity remains.

Anyone you see is an Ongeku player and you will never see a Kataru player on your server. You might not see all the Ongeku players at once during the first week or two, but you will for the majority of your game experience.

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It’s just a completely different principle, purpose, and design. Sharding and layers generate additional instances/phases of an area. CRZ would simply push you over to another realm’s single instance of a zone. It just moved you over to a realm that had more people, so your otherwise dead zone on your realm now looked lively.

Sharding generates additional instances/phases of a zone to spread a large population out among them. These shards are also mostly realm agnostic, so they essentially cross-over realms.

Layering generates additional instances/phases of continents to spread a large population out among them. These layers are not realm agnostic.

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It’s called a dilemma. When you have to make a choice, and all the options are bad.

  1. Leave it as is and get overcrowded, unplayable starting zones and long queues.

  2. Have tons of servers, but many become underpopulated 3 months in when the BFA tourists stop playing, requiring mass mergers.

  3. Layering, with subdivided realm populations, but gradually phased out as the BFA tourists stop playing.

They chose #3 as the least bad option.

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Are you suggesting that layering will be removed at some point? Blizzard said they would remove phasing when that was the plan, but since layering has been introduced I haven’t heard any suggestion that it would be removed.

It’s a smaller version of CRZ. Your realm is your layer, the other layers on your “realm” are the members of your ‘battlegroup’.

Well… yeah…

Ion promised it would be removed within a few weeks, and every Dev mention of it has reiterated that few weeks.

Layering is purely to get us through the launch, and then it will be removed when all the tourists die off.

That’s the plan, and has always been the plan.

Blizzard has never stated that phasing would be in the game, since that’s a storytelling device, but the Sharding investigation that they mentioned is the same thing.

He was talking about sharding. Sharding is no longer the plan.