They just want people using the new tank items and not using the old ones.
If you actually think blizzard doesn’t want people spending hours grinding for these items your delusional. That’s why the old items are nerfed waaaay more than current teir.
This has never been about balance, just time allocation.
i dont know who failed you in your upbringing so maybe i’m being optimistic, but i’m willing to believe if you gave this concept another try you’d come to a conclusion far less censored for language
Yeah cause last season I sometimes saw a pod proc at about 105k, since it is affected by vers. Right now I am sitting about 25%, probably will hit in the 30s this patch
I mean there isn’t much effort into fixing the trinkets. It’s just a flat % nerf
Class balance should be a little more involved. They tried the flat % buffs and nerfs with classes in Legion and it would just end up destroying a class or creating a monster out of it
There’s two, one increases the corruption on an enemy target by a certain amount, not sure of the number, the other is a vanish trinket.
Edit: Found it
Gladiator’s Breach
Harness the corruption of enemy players to open a gateway for 6 sec, allowing bearers of this trinket to slip into the void for up to 6 sec. While in the void, Speed is increased by 941 and you cannot be seen by players outside the void.
Gladiator’s Spite
Lob void energy at the destination, creating a pool of spite. Enemies within the pool are snared by 60% and have their Corruption increased by 20.
The pool applies Lingering Spite every second, increasing the target’s corruption by 3. Lingering Spite decays every second the target is outside of the pool.
Is this some self convinced delirium or do you have any semblance of evidence?
Doubtfully because blizzard elaborates on none of the design choices, if that were the case where is my weapon proc that can do upwards of 15% of my overall damage