9.1 brought a large number of changes to Torghast:
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New Blessings and Torments: These are excellent. The old floor torments were either pointless or very punishing for certain classes. This is a great change.
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Tower Knowledge and Torghast Talent Tree: This is a fun change, as it gets to the Roguelike heart of “every run is unique, but the more you do it, the more unlocks you can make to help you down the line.”
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More cosmetics: Having stuff drop from the mobs (as well as stuff you can buy with Phantasma) is great. Everyone was complaining that you don’t get anything from the place and now you stand a very good chance of getting at least something.
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New Legendary currency: This is a necessary evil. Obviously we couldn’t just bank all the Soul Ash in the world, there has to be some kind of engagement drive to keep people playing.
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Removing Death Counter: I only ever hit the death counter once, but I can understand that classes without reliable self-healing probably had a really bad time doing solo content, so I can appreciate making Torghast more accessible for all classes.
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Scoring System and Timers: Yeah, this sucks to high heaven. This sucks on ice. This sucks so hard that I kind of hate Torghast now.
Let me preface this by saying that I know the timer doesn’t affect your final Soul Ash/Cinders. You can AFK for a day and still eventually beat the last boss for your Cinders. That’s not the point. I loved old Torghast. While plenty of people were complaining that it has no rewards or point, I ran it just for the fun of running it. When Twisting Corridors came in, I went through that and had a blast. Everyone was like “spend 300 hours in TC just to save 3 minutes in the Maw? What a stupid idea!” but I loved every nail-biting minute of the thing. A slow, deliberate challenge with high stakes that relied on using CC, careful pulls, and a little bit of luck. Great! My favorite part of Shadowlands, hands-down.
But now, this. Locking your Torghast progression behind a scoreboard is bad enough, but making a timer count towards that scoreboard is the worst possible decision you could’ve made. WoW has too many timers as stands; the last thing we needed was yet another one. We were explicitly told that you could EITHER go quickly for the timer OR clear everything for the completion, but how the system actually works is this:
You need a score of 200 for a 5-star rating. You need at least 4-stars to unlock deeper Layers, and the more stars you get, the more Tower Knowledge, the higher rare drops, and (eventually) a perfect score unlocks two bonus floors with exclusive rewards. Okay, great. So there’s a concrete reason why you should shoot for 5-stars. So, what goes into that?
- Completion: you get a maximum of 100/200 for killing, breaking, saving everything.
- Timer: every wing has a par time and you can get 50/200 points for beating the par time.
- Empowered: ??? I guess you kill stuff while empowered and get a bonus, but this category is utterly meaningless. There’s some % for the final bonus, but that’s entirely arbitrary, since you are hard-locked on how much you can earn and use. This is an idiotic source of points, but I guess it’s nice that you gave a mini-heroic to classes who don’t have it.
- Misc. Bonuses: You do stuff and some of the things give you 5-20 bonus points. Some are standard, like save all souls. Some are totally random if they’ll be earnable or not, like Collect 30 powers. Some are challenges, like kill two elites at once. Some go against the entire spirit of the whole friggin thing, like never select an epic power. Not only do all of these conditions vary widely in their achievability, they’re all HIDDEN from the player. If you don’t go online to look them up, you have no idea how you’re being graded.
So, to recap: if you kill everything, you get 100/200 points (3-stars). Depending on what you do while you’re running it (and how lucky you get), you MIGHT get bonus points ranging from 5 to 145. Depending on how quickly you finish it, you’ll bet 0-50 points. And when you use empowerment, you might get some bonus points, who knows, this category is idiotic.
And just how severe IS the timer anyway? Well, I went through a Par 23 minutes wing in 26 minutes. I ended with 24/50 final points. So, apparently 3 minutes over loses you half your points. So, pretty friggin severe! If the Misc. Bonuses were more visible, or less reliant on random luck, or less reliant on avoiding the whole “get super powerful via these powers”, MAYBE you could reasonably get to 200 without worring about the timer. If the Empowerment bonus were something that actually had some sort of explanation behind its % and the resultant points, maybe it would make some kind of actual impact. But as stands, both of these hidden systems are mandatory to getting a 5-star if you’re ignoring the timer. And since you generally have no control over which bonus points categories are achievable or what your empowerment % will be, neither can reasonably be counted on for a reliable 100 points for an average run.
So! What’s the whole point of this post? Let’s get right down to it: Throw out the Timer. Just straight-up remove it completely. Reduce the Star minimum scores by 50 and let Torghast remain a fun bastion of powering up with randomized boosts. Timers are, and I cannot stress this enough, anathema for fun. Timers are already the plague of dungeons, with M+ being almost EXCLUSIVELY a timer race. Torghast is hard-locked in how much you can benefit from it per week already. Let us take our time and enjoy the run. Why should we have to rush through this one-a-week bonus content?
I can hear the canned responses already:
“But the talent tree will make your runs better, which will make them faster, so you’ll get a 5-star no problem!”
“As your gear goes up, Torghast gets easier, so you’ll beat par every time.”
“Just get gud”
I don’t care if gear/talents/skill makes Torghast take 2 minutes instead of 20. I don’t care if you CAN MAYBE KINDA HOPEFULLY get max with perfectly lucky Misc Bonuses and some cryptic, optimal configuration of Empowerment activation. I want to take my time and enjoy the friggin content. I don’t want a timer telling me “oh well you killed the last boss in 5 seconds from all the power-ups, but actually, you took too long considering your options so I guess you suck.”
TIMERS. ARE. POISON.
Throw away the timer. Torghast does not need a timer, full stop. Focus your energies on making new floor configurations. If this is a roguelike, I shouldn’t see the same 2-4 floor layouts every time. Make some new enemies. You added a bunch of new models for 9.1, why not slap some of them in Torghast? Add to the Roguelike nature of the thing with VARIETY, not yet another in a long line of lazy Timers.