New to Brewmaster!

Hello all.

Before I start digging through endless guides about gear, abilities and rotation, I thought I would try my luck here first with a few questions regarding the state of Brewmaster for leveling and in the new expac. So here we go…

1.) It seems like all the content posted on the Interwebs states that all tanks are kicking butt right now on the Beta…except Brewmaster and Paladin… Is this true? I have no frame of reference as this was going to be my first serious tank…

2.) Also coming off the tail of question one… How Tanky/Durable is the spec right now? I have only ran a few Legion Dungeons and felt pretty squishy…

3.) Another issue players seem to have is “Ability Bloat”. My charecter is 47ish at the moment… How is the “Ability Bloat” for Brewmasters right now? I am used to more streamlined DPS classes for the most part, so does it get alot worse regarding the keybinds?

4.) How is the spec for PVP usefulness? I understand that Tanks in PVP Arenas are kind of a meme, but I dont plan on running any Rated Arenas or Rated BG’s with this spec. Does the Stagger effect work well for guarding Graveyards in Alterac or Spinning Flags in Arathi Basin?

I know that there are alot of resources out there, but sometimes its nice to get feedback from the players directly. Any help is much appriciated guys!!!

I KSM’ed on every tank in S3 and S4. I’ve played every tank on the BETA as well. BrM was my fav SL tank.

  1. The recent buff to mob HP by 40% really hurts BrM and Pally the most, and BrM was already not very “tanky”.
  2. Not tanky at all. Very dependent on external heals.
  3. Kinda bloated. Not TERRIBLE, but the flow isn’t great. It’s worse than SL rotation for sure.
  4. No idea.

Right now, my tank ranking is Warr = VDH > BDK > “new” Guardian >> Pally >> BrM. They recently buffed Guardian and it feels pretty broken so I expect a nerf.

VDH and Warr feel AMAZING.

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i don’t pvp so i have no idea about that. for pve:

  • brew is extremely strong on damage now. i would expect big nerfs to resonant fists which will bring us much more in line with everyone else (or probably lower)
  • we are weak against magic damage in particular and stagger in general is not as strong as it looks “on paper”
  • survivability is predicated on smart use of cds before the damage occurs. we don’t have the self healing you’re probably used to from SL.
  • health is spikier than prot warrior… it feels more like bdk but without their good self-heal tools.

i think it’ll be a strong tank in the hands of the right player, but prot warrior is going to give good results for half the effort

Thanks for all the feedback guys!

I really don’t want to “park” this character just because it’s bottom tier for tanking at the moment. I really enjoy the drunken brawler theme and feel of the class.

At the end of the day, isn’t that more important than the meta??

Wouldnt worry to much unless your joining a mythic+ infinity guild, all tanks can do the content just some do it better then others. If you like playing brm then go with that. As long as you are good at at it you will find groups, just probably not a the highest tier where the min/max stat balance is crazy.

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BrM are the tankiest specs on the game. They will shrug off 1 shot mechanics like they are autoswings and keep going.

Stagger is the single strongest tank mechanic in game.

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Really??
All I see on the forums or other sources lately is how BrM Stagger mechanic is not working as it should?

I just recently got to Shadowlands and have NO problems with anything yet, but the Dragonflight expansion might be another story… But i do go the extra mile and always have a Food Buff and Elixer Buff, so…

Basicly, I am mostly worried about stressing out my LFG Healer, lol… :sweat_smile:

Start / end of expansions are always a little fooky till endgame where you get your stats&gear and then a few seasons in where they update and tune. Not to mention even with max level gear and stats you can also stress the healer if you dont know how to play the class.

I mean the best way to know about BrM pvp is to go and play BrM yourself and see if stagger works as it should in pvp.

Atleast from my own limited and sparse casual pvp experience on live and beta as brm, stagger isn’t as effective in pvp as it is in pve. The stagger bar doesn’t go up as much hence you get very little mitigation.

Magic and bleed damage is also not properly staggered / very strong against us in pvp (we are already weak against magic in pve).

This is quite unfair because tanks already take 50% extra dmg in pvp yet if our stagger is nerfed / bugged(?) in pvp we cant talk about balancing or anything yet since the spec just isn’t fully functional in pvp

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I’d take what Xianmisuto says with a grain of salt; it would seem as though they only raid and do not touch 5mans…but their profile is hidden so I can’t say for sure!

He’s right about tanking bosses, but he’s wrong when it comes to large pulls in dungeons. At least from what I have heard from tanks on the beta; my only BrM experience was S1 SL and I prefer MW/WW.

That said, I’d listen to people like Bulletproof who seem to actually have proper experience.

I played a fair bit of BrM through SL and pugged most, if not all, of it. It was rough until two keg smashes became available through the legendary. I came back and tanked Uldaman and it feels clunky and a lot more squishy than I’m used to but we have access to proper self heals now (elixir). I don’t like the million buttons that BrM now has though. I spend more time watching my timers for brews than anything and the rotation feels clunky.

I’m trying to decide whether to stick it out in the hope of a prune or switch to Prot Pal or Bear for tanking this xpac.

I just finished tanking the new dungeon and I had the opposite experience - big pulls, fun rotation, never really flirting with death.

Maybe its ilvl? My BrM currently has 294 gearscore (so obv over levelled for the prepatch content).

Your leggos disappear in 2 weeks.

Can also depend on your healer as well.

If you manually put their server and name into the armory url their armory will come up. Or look them up on raider.io and then click the limit to their armory from there.

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Thanks. And yeah looks like my guess was correct.

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I do not run m+ cause it is boring lmao. Ive actually fallen a sleep during a 15 cause I was so bored. Everything I say is always from raiding cause both m+ and pvp are just to boring to me.

And not super high end. I really only do heroic since that is what my work schedule allows. I do not have the time to commit to mythic, although I have been asked by guilds to joing them.

Most of my knowledge is from mw point of view too.

i’m absolutely baffled at the idea of finding heroic raid tanking stimulating and tanking even reasonably high keys boring, but i’m glad this game offers something for everyone

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Cause M+ and pvp is formulaic to the point of mundanety. Every move is always the same. Every step and every cc/interupt/cd

With raiding you have more lf the human factor with it being so many more individual people.

M+ sure you have 4 others but that number is so small you can basically negate the human factor down to only 2 factors. Spec/dungeon. Everything else is known.

BrM is ALOT of fun for random BGs, stagger effect works well against 2 or maybe 3 players (if 3rd player is bad/undergeared) and can spin/guard flag really well b/c we have a lot of range to stop someone from capping (i.e. RoP 40 yards, Chi Wave 40 yards, Niuzao Ox 40 yards, Crackling Jade Lightning 40 yards, gap closer Chi Torpedo, etc), but against 2 geared good players you will most likely melt and need to kite/run away/self heal like crazy to withstand them.

BrM definitely needs a buff in terms of HP and survivability, but I would recommend BrM if you’re looking for casual mythics and random BGs as the rotation and talent variability makes it very fun (plus a lot of crowd CC with the pvp Incendiary Breath talent).