Hopefully after Guardian gets the love they need they do something about the general tree
It’s still a mess.
Hopefully after Guardian gets the love they need they do something about the general tree
It’s still a mess.
My theory is that the general tree and guardian tree are taking some time so while they are totally silent about them, I feel like they will be updated as well. There’s no way they spend this much time on the resto/feral/balance trees and leave the general so trashed.
There were some stealth bear changes this week that feel like precursors similar to how feral got some minor tweaks before the full re-do.
Druid general tree would be the hardest given there are 4 specs, with each being a different role.
I imagine it would be very difficult to balance and path correctly so players of all 4 specs are happy, also noting pve and pvp players want different things.
As a general observation for the Resto tree, the new Verdancy talent seems very lackluster without utilizing the synergy from Photosynthesis. I don’t see any Druid taking it unless they specifically are going for a full Photo build. I think a good thing might be to let the talent proc off of an additional HoT, maybe Regrowth? Rejuv might be too powerful depending on the proc chance, but a chance to proc on Regrowth could be welcome in making it more potent without having to rely on a full photo build.
Before, it directly led to photosynthesis from one side so it made sense. Now circles taken its place with photo behond that.
Its not really a bad thing if circles increased tick means more photo blooms but it is a little less direct now. Its definitly feels likr a forced build though.
Edit- has anyone tried circle double bloom and photo with verdancy for like a mana efficient raid stack fight/tank heals. Could be a fun alt build to the normal tree/flourish stuff.
I am noticing that I am having more trouble dpsing with my Rdruid than with my Hpriest and MW. Maybe he’s executing the rotation wrong, but I’ve noticed that the Hpriest’s new spell is doing a lot of damage, I think the energy regen + Eclipse nerf is significantly affecting the Rdruid’s dps… I’d like them to give us 1 spell (other than covenant), that it was a spell to do dps (since there are useless or not so flashy talents) or at least give us back the aforementioned (except Eclipse, since that system was completely changed).
Since the double crit combo was moved to the tree and taken out of heart, the bonus energy regen should be added to take its place for smoother cat weaving.
I love the double combo points on ptr (way more then bonus energy regen, i can stack haste to make up for that) and with circle; single target moon/sunfire need a refresh often enough energy isnt a problem, but aoe will just be sunfire/thrash into swipe spam and the energy decrease is noticeable there.
Id still prefer heart be a permanent passive like it originally was but any buffs to its current form to make it worthwhile are nice.
Testing Feral’s Talent at PTR
The biggest feeling is that Incarnation (or Berserk) cannot compete with Conflux of Elements
The DPS and rewards given by Incarnation are too poor unless the existing 4 set bonus is added to Incarnation and it may be able to fight against Conflux of Elements
Otherwise, the choice between the two is actually just false and has no meaning.
Incarnation’s cooldown is too long, even with another talent that lowers the cooldown
But overall it’s still a minute longer than Conflux of Elements
Incarnation has no obvious improvement or change in DPS changes.
This is a real gap between AOE and single-target combat compared to Conflux of Elements
The DPS benefit of Conflux of Elements at least under 2~3 goals can meet expectations (more than 3 goals, the diminishing benefit is obvious)
On the other hand, Incarnation’s only 20% reduction in energy consumption is really unattractive and obvious practical benefits
AOE Testing for Feral and Balance on PTR
Feral:
The AOE is feeling much better now that the changes have been made to the tree, however there are a few things that I noticed that should be fixed.
AOE analysis for Balance:
I think the DPS specs in AOE are going to do well, however, with a little tweeking they could be really good.
I mean (a) this is total hyperbole, and (b) the damage breakdown will shift substantially in actual difficult dungeon content where mobs don’t die instantly and therefore allow for more Bite/PW cycles.
??? Why on earth should you be forced to get Tireless Energy - a totally optional talent depending on personal preference - to get Predator which is (a) required for M+ and (b) an actually fun talent?
(1) yes you are and (2) doesn’t solve the problem.
I know PvP definitely wishes IW was more accessible, and I can definitely support improving pathing to get it. However your reasoning just … isn’t it.
(1) No it’s not and (b) That defeats the purpose of Lion’s in the first place, which is to provide a passive alternative to BT.
Just bc you are a blind PVP who is hating the changes doesn’t mean you should be a jack*** about it.
Do you have logs to show this? I did a bunch of dungeons this past weekend and Primal Wrath was 4th on trash, and ToW was 5th. I’m also curious what your talent build was that achieved such results.
I am so confused. How do you not get TF resets? I mean sure if nothing is dying but in trash pulls mobs die unevenly constantly.
Even if that were not the case, putting a 1 point talent behind a 2 point inherently offers less room for choice than having a 2 point talent behind a 1 point talent.
This is the problem with adding any kind of damage to Infected Wounds (and why I hated it to begin with). The talent is very valuable in PvP no matter what - since it triggers the healing reduction - but the weak movement speed reduction is meaningless in PvE.
Anyways, I agree with improving pathing to Infected Wounds. Just disagree with your suggestions (since the resulting tree would be worse).
This is just, completely untrue? I just repeated what the dev team said the intended function of Lion’s Strength was. If that’s enough for you for Infected Wounds, it should be enough for you here too.
And no, Apex does not remotely compete with BT in any single target scenario.
How so? Worst bc you don’t like it or because PVPers would have to go right in the tree?
So your ok with going into the new xpac with already dead weight in our tree? Because show me a viable and reliable build that takes Lions Strength over BT.
Neither does Lion’s Strength. So what’s the point of leaving all that bleed damage in a dead spot when you can just stick apex there and allow the bleed build to be better.
Or… would that be bad for PVP?
I mean, moving Taste for Blood there is putting a 2 point talent behind a 2 point talent when the two are completely unrelated which is just worse pathing.
Relentless Predator is one point so that’s the same, but it still remains totally unrelated to Sudden Ambush.
Because it’s meant to be a passive alternative for people that either (a) don’t like BT or (b) can’t make it work effectively. Pairing a higher skill cap high reward talent with a lower skill cap lower reward one makes sense.
When doing test on dummies, I have been getting massive variations. Sometimes I was getting it at the bottom of the damage list and other times in 4th place.
I have a suspicion it is because of mob density. But, I have not been able to duplicate it consistently, so I am not going to say that is the reason. In real content, a single mob does not cause it to be a high damage ability, but in large groups, it is VERY good.
Dummies do not die. That said, I have noticed that if you do not get a death in a decent amount of time, you can run out of energy easily since you are trying to get PW off as much as possible. If you want to maximize your dps, you have 5 seconds to build up the combo points to refresh Rip back up to the 9 seconds PW gives you. It becomes a really big energy drain.
Here is what I am using now
https://www.wowhead.com/beta/talent-calc/druid/feral/DAOBARRHAkYFBFEwgBENVRRkhQVBUCAUBBQ
And what I hope to use later.
https://www.wowhead.com/beta/talent-calc/druid/feral/DAOBBRRHQmYFBVEwgBENVRRkhQVBUiUURBU
Oh, is this whole thing a total miscommunication because one person is using PTR and I’m doing it on Beta using a premade 70?
This is just confusing to me. Why are you taking Frenzyband without Merciless Strikes or Wild Slashes? Double Clawed Rake without Infected Wounds? Sabretooth without Apex/Rampant Ferocity?
I am very confused what the goal of this build is.
Feel free to be. I stopped playing seriously after the last moment change to feral on Legion’s release. I was extremely sick at the time and just could not handle the gameplay. I got shelved and just have decided to play for fun. In this case, there is really no way I can get both CoLaD and Unbridled Swarm. Well, I can, but I lose Survival Instincts.
Like I said, more fun. More bleeds for MORE fun! Seriously, if I could think of a way to get even more bleeds going, I probably would. With adaptive swarm, it might do better, but I a not holding my breath. The WoD changes to feral is what has me wanting to use more bleeds. Wild Slashes will be more dps in most pulls since Berserk is something you cannot use in every pull.
I keep seeing Rake beat Rip on the PTR even without Infected Wounds. Since most of the mobs die so quickly, I have a feeling it is because it takes so much longer to get rip up vs rake, especially since it stuns two mobs when done from stealth. That one surprised me when I first noticed it.
This one is not my choice. To get to Bloodtalons, I need to go down the left side. I either need to get Sabertooth or BOTH Merciless Strikes and Protective Growth. One talent point vs two. In most fights I have done, I do not use FB. Things are dying too fast. I imagine that in M+, it could be usable, but the hardest thing I do these days is Torghast.
Related somewhat to that, I am seriously considering dropping Heart of the Lion for Raging Fury.
As another note, the inconsistency of Rampant Ferocity hitting mobs has biased me against it. In the last patch, most of the time, it seemed to only hit things in a cone. I have seen how it hits all around you now, so it would not surprise me if it is the better choice.
So yeah, heavy bleed build without worrying about meme level optimization. I hope I play as well as I did when Wrath came out once I hit 75. I already know I have lost most of the muscle memory that made me able to do it at a high level, so I am not holding my breath there.
Yes.
I CLEARLY stated in my initial post that i was on the PTR and my observations were based on the ptr.
Yes, i was on dummies which means after 3 minutes i was extremely energy deprived when running life and death PLUS tear. However, if i was running bonus bleed time instead of tear and was running convoke instead of life and death my dps dropped about 3k or so but the rotation slows enough not to run out of energy so fast but you still do because you get more cleave bites in. However, with saying that, cleave bites do very little damage unless you spec into bites.
Needless to say, PW and ToW still does very little damage at 5 targets. Idk why, but it always runs that way. Thats why either we can get a buff on that or move lion’s strength to the right, it would make up for the low PW dmg. Plus you dont take apex unless your running bite which you wont do on the right. Plus, its just a random free bite. Its extremely low on the skill level, just push the button when it lights up. 10x simplier then BT.
Alright, that makes sense.
My reply is then that making any kind of tree change or tuning based on PTR is misguided and should never be considered. You will only remain at that number of talent points for a very short amount of time anyway.
What PTR is good for is identifying abilities or talents which don’t function as described.