Protective Growth. New talent, row 2. Your Regrowth protects you, reducing all damage you take by 3% while it is on you.
Improved Bleeds. Changed to 1 rank (from 2).
Pouncing Strikes. New talent, row 3. Grants extra damage & combo points to Shred & Rake when striking from stealth.
Tireless Energy. Renamed from Max Energy, changed to 2 ranks (from 3) and grants 2% haste per rank.
Sabertooth. Now increases Ferocious Bite damage by 20% and increases damage dealt by Rip by 4% for each combo point spent for 4 seconds.
Piercing Claws (2 ranks). New talent, row 4. Critical Strike chance increased by 2%.
Double-Clawed Rake. New talent, row 4. Rake also applies Rake to 1 additional nearby target.
Sudden Ambush. Changed to 2 ranks (from 3) and grants 5% chance to strike as if from stealth per rank (up from 1%).
Dreadful Bleeding. New talent, row 5. Rip damage increased by 15%.
Berserk. Replaces Berserk: Relentlessness. Berserk now grants combo point refund on finishing moves and causes Rake & Shred to deal damage as if stealthed.
Tear Open Wounds. New talent, row 5. Primal Wrath consumes up to 4 sec of Rip damage on targets it hits and deals 75% of it instantly.
Taste for Blood. Changed to 2 ranks (from 3).
Ferocious Frenzy. New talent, row 6. Ferocious Bite also hits nearby enemies within 8 yds afflicted by Rip for 25% damage. Deals reduced damage over 8 targets.
Infected Wounds. Now also increases Rake damage by 20%.
Row 7 choice node:
*** Raging Fury. New talent. Finishing moves extend the duration of Tigerâs Fury by 0.2 sec per combo point spent.**
*** Frantic Momentum. New talent. Finishing moves have a 3% chance per combo point spent to grant 10% Haste for 6 seconds.**
Berserk: Heart of the Lion. New talent, row 7. Each combo point spent reduces the cooldown of Berserk by 0.5 seconds.
Berserk: Frenzy. No longer causes combo point generating abilities to reduce the cooldown of Berserk.
Wild Slashes. New talent, row 7, choice node with Brutal Slash. Swipe and Thrash deal 20% more damage.
Bite Force. New talent, row 9, choice node with Bloodtalons. Ferocious Bite and Rip deal +10% damage.
Row 9 choice node:
*** Veinripper. New talent. Rip & Rake & Thrash last +25% longer**
*** Rip & Tear. New talent. Applying Rip to a target also applies a Tear that deals X Bleed damage per combo point spent over 6 sec.**
Feral Frenzy and Apex Predator are now standalone talents.
Ashamaneâs Guidance. Was Modal Cooldown Bonus. Gives auto attacks a chance to trigger Incarnation for 6 sec, or reduces Convoke the Spiritsâ duration by 25% and gives it an increased chance to trigger a powerful ability.
Removed Talents
*** Improved Tigerâs Fury. Tigerâs Fury now always grants 50 Energy.**
*** Improved Shred.**
*** Improved Prowl.**
*** Berserk: Jungle Stalker.**
*** Savage Roar.**
*** Draught of Deep Focus.**
Thank you for your patience and your feedback
Most Feral changes only pump and tune our main damage skills. All of this can be solved with +% damage in hotfixes( Or -% damage)! We wanted to be hyped like mages / shaman or war and get NEW awsome stuffs. Not that!
Im so sad!!!