So… today I’ve read the explanations on how the new reworked talent trees will function and what the devs have in mind on what abilities and talents there will be. I had high hopes for this system and was looking forward to it, but now I’m a bit unsettled.
According to the anwers that have been listed there, a lot of the baseline abilities we usually gain automatically by leveling up a character will be removed and instead put into the talent tree. So we don’t really gain a lot of new stuff, but have to earn our existing spells back.
There will still be some abilities that are granted to players from leveling up, but significantly fewer.
Other than that, we’re trying to put as many combat related abilities in the tree as we can, which does mean you are going to have to invest talent points into the system to get your current abilities back.
They will keep abilities like Astral Recall or Teleports as baseline because they are not combat altering but want to put as much combat-altering abilities as they can into the new talent system. Plus they want to offer choices between utility like interupts, CC, dispels and stuff. My concern is that they will strip every class of their baseline kicks and CC abilities and instead of having Fear and Interrupt as a Shadow Priest for example and altering or enhance these spells via talents, you lose both and have to chose between one of those two to get one back. Or that every healer is losing the Dispel ability and have to earn it back through talent points. It looks like this will be the case when reading other parts of the interview.
If they’re really going to go for something like that, I’m already extremely disappointed and I think this is a really lazy and boring design choice. I want them to keep every baseline ability we have right now and just add new and additional things to talent trees plus enhancement and alterations of our baseline spells.
What do you think about that?