New Specs (No More Classes)

New specs. No more classes.

Each spec is a different role, or a different way of doing that role. You want tinkers? That could be added to a class we already have.

You want bards? You want necromancers? Add these as specs to the 12 classes we already have.

Please don’t make any more classes.

:blue_heart:

16 Likes

I’m an advocate of class skins. So a Warlock can be a necromancer using death magic, and even gain the label of necromancer, but the class mechanics don’t change.

I think the archetypes we have now would allow for infinite class ideas that Blizz could implement without piling up burdens on the balance team.

I don’t think Blizz should create new classes from scratch anymore.

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Necromancer are the worse idea since remove lfr you want to take spells away from existing classes and just leave them gutted. Please stop asking for this go play a dk

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I’d rather see them stop making any new specs or classes and just actually balance the ones that exist

No chance of that happening though

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why do we have to gut an existing class?

there’s zero reason DK has to be ruined for a potential necromancer and I don’t understand why people keep parroting this.

What they did with DHs was wrong, and shouldn’t happen again, there was no reason both warlocks and DH couldn’t have meta, they were completely different playstyles with the only overlap being the name of the ability.

Nothing has to be taken from DKs for necromancer to exist and be unique.

6 Likes

They’ve only added 3 post-release classes to the game within 17 years. There’s no way they’ll add 12 new specs, which would be the equivalent of 4-6 classes in one expansion.

Not feasible and does a massive disservice to the people who want these as full classes. Tinker and dark ranger supporters don’t want their ideas as another hunter spec, bard supporters don’t want theirs as another rogue spec, necromancer supporters generally don’t want theirs as another warlock or DK spec. Few to none of these can be shoehorned into existing classes because they have themes and fantasies that are mostly or completely unique from what we have now.

This.

2 Likes

Yes it does. If you know what the baseline spells fir necromancer and how they work, you would see that death knights have literally all the abilities besides eldrich blast and a few curses WHICH are warlock abilities. Once again those two classes would have to be gutted. Oh you wanna raise the dead ? Death night and warlock abilities. Wanna rot someone’s flesh off? Warlocks. I’ve been playing d&d and wow for 14 years I know what I’m talking about

It is within the realm of possibility for new classes to be unique without sacrificing anything from existing classes. Unfortunately, given the history in this game, we are unlikely to have new classes without some sort of overlap. The game is old, and by today’s standards, it has severe limits on what it can do. I want to be proven wrong though. Maybe after this merger thing happens, and the house is in order, we can see some of this happen.

Who cares? Let them both have abilities named death coil and raise dead.

Then why waste time on something old that’s already in the game. Go fight a necromancer rn and tell me the spells they cast. 1 wow token says they have the same abilities that we already have

Because it’d be fun to play it, obviously.

You can play it right now make a warlock or death knight. I’ve timed it it takes 13 seconds to make a new character

But neither are a necromancer.

No. With a new class they only have to create 3 new specs.

With new specs for establishes classes they would have to create what…12 new specs?!

Honestly agreed just because I’d love a holy dps caster for priest like I don’t care if running shadow priest will make certain stuff easier I refuse to ruin my imersion and do something that going off the lore would probably end in my Lightforged dranei exploding or somethin

1 Like

lol.

who cares? let them both have similar abilities.

as you said, you’ve played D&D for 14 years, there’s a LOT of spell overlap between the classes in D&D and yet bard is different from wizard is different from sorcerer is different from warlock.

There’s no reason both DK and a necromancer can’t raise the dead.

1 Like

Zzzz… boring.

Why not Ascension/Hero classes? We’re going to get borrowed power systems anyways, why not do them properly and with class flavor? If each class has two hero class options, that’s 24 hero classes and a ton of permutations of Hero Class / Spec combinations to take into account, but I think it would be an awesome undertaking.

Like, I’m definitely outnumbered in this belief, but I thought Covenants were actually cool. I think they were a failure because Blizzard clearly didn’t have an interest in going all-in on them, but the data gathered shows, in my opinion, that if you did this properly with true class flavor, this could be awesome.

Blademasters, Dark Rangers, Dark Shaman, so many cool class concepts of giving into the “Dark Side”, and then on the flip-side you have your stereotypical Archdruid, Archmage, Crusader type of hero classes who want a more vanilla experience.

Indeed. The context for raising the dead could be completely different as well. Brittle Guards for Warlocks could be a fun power to have (if you haven’t played DAOC, Brittle Guards were basically pets that would intercept incoming attacks, preventing spell interruption). Or imagine a Warlock summoning an Undead Pitlord to unleash a devastating attack - that would feel very “Warlock-like” while still channeling Necromancer vibes.

Saying a Warlock Necromancer and a Deathknight are the same lacks imagination.

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I can see this being very interesting. Tack a bard spec onto rogues or monks and a Necromancer spec to warlocks or DKs.

Wonder what could be added to other classes though. Nothing is springing to mind for warriors, paladins or mages for example.

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Can’t really see them balancing the classes out within an expansion. But I can see them at least getting it close. Just make every spec in the game fun like in MoP and people will be happy.

If they get it to what MoP had for class designs then everything will be fine. I’ll be happy to go into feral without being rejected.

Blademaster Warrior. Flaming blade attacks, after images, etc. Not sure what would be the “generic” version of the Hero class though - maybe just a “Champion” class with like banners and stuff.

For Mage, choosing between Archmage vs Chronomancer. Mass Teleport from Archmage could be really awesome raids, letting the entire raid blink through mechanics. Chronomancer similarly has a lot of time power based potential abilities.

Paladin is the only one that’s completely iffy for me. Maybe you bring back the concept of Blood Knights? And then the Crusader is the more generic version?

1 Like