Maybe they’re changing to xpac-specific Chronicles?!
Grimoire?!
Shadowlands?!
“and Beyond”?!
The afterlives await in this sprawling compendium, lovingly crafted by the World of Warcraft game team and official Blizzard Entertainment historian Sean Copeland. What lies beyond the veil of death? Journey past this mortal coil and discover the secrets of the afterlives. Study the practices around death and dying on Azeroth, then follow a Broker chronicler through the groves of Ardenweald, over the menacing ziggurats of Maldraxxus, and into the depths of the Maw for a detailed voyage unlike any other. Featuring gorgeous artwork never glimpsed by mortal eyes, a stunning fold-out map, and fresh secrets straight from the game team, Grimoire of the Shadowlands and Beyond is made to be treasured for eternity. In his authorial debut, Blizzard Entertainment historian Sean Copeland opens the vaults of both World of Warcraft and his years of hidden knowledge for all curious souls.
100% honest, I’d rather periodic retcons (whether pseudoretcons aka “Lore clarifications” or hard retcons aka “changing the past”) than “UWU IT’S A MYSTERY WE WILL NEVER KNOW THE TRUE ANSWER TEE HEE”
I fully disagree. They have a tendency to canonize things that I fully hate.
“yeah the shadowlands doesn’t have ancient death gods, they’re just plebs watched over by a robot. except for the night elf winter queen night elf god, that’s a real god and she dunks on troll gods.”
I mean again man, just being real, but if WoW is no longer sparking joy for you, why stay?
Like I took a break during mid-MoP because the narrative I felt was trash and ugly. I took another break at the end of WoD cuz the story didn’t make a lick of sense.
Sometimes you just need a break, and if after a few months away from the game the contempt/anger is still there, then play other things until it goes away (if it goes away).
Cuz like we are moving in a Hard Worldbuilding direction, I don’t think one can question that.
Easily. Play the game for the game, and play for the story in a secondary fashion. As it should be. It’d be [person’s] loss if they stopped playing because they disliked the story direction/retcons/whatever, when they should be playing a video game first and foremost.
I don’t separate the story from the game though. Idk how old you are but I think that logic, of playing a game for the sake of playing a game is uncommon among Gen Y (Millennials) or Older and more common among Gen Z (Zoomers).
I (late Millennial, 25 years old) cannot separate a story from the game mechanics. If the story has a 0/100 score, I don’t care if it’s mechanically my ideal game, I won’t play it. Likewise if the story is perfect but the mechanics are crap (to me), I also won’t play it.