New Shaman Talent Changes

That’s how it is on live, it affects pretty much everything nature-related.

I have not seen it. Any good video links to it?

Yes ALL of them but it’s only reduced by your casts. Overloads don’t count towards it but it’s still an overall gain if you ask me. Storm pet, healing totem. Every nature spell

I play volcanic surge in PvP now and the instant cast mobility stuff isn’t as bad as it sounds. I just use spirit Walters and the 30 sec reduced cooldown. It’s usually ready every time I need it. Plus our lightning casts are going to be so fast it’ll feel almost instant.

Plus with 20% crit right off the bat with talents, you’ll be slowing a lot of targets with Lightning.

In theory I’m loving the way it appears to be working out. If it actually plays out the way I’m thinking it will it’s going to be a blast.

Oh wow, hold onto your totems, Shamans!

Blizzard has truly outdone themselves this time with these groundbreaking hotfixes on July 3rd!!!

  • Ominous Conch cooldown lowered to 1 minute (was 5 minutes).
  • Increased the drop rate of Ominous Conch found in Tuskarr Tackle Boxes.
  • Ominous Conch now has a maximum stack size of 20.

Behold the mighty Ominous Conch, now with a cooldown so short you’ll barely have time to catch your breath between uses! And let’s not forget the increased drop rate - because clearly, what every Shaman needed was more seashells cluttering up their inventory.

But wait, there’s more! You can now stack these game-changing conches up to 20 high. Finally, a solution to that age-old problem of not having enough pointless items to carry around!

Truly, this is the buff Shamans have been waiting for. Forget about damage output, healing power, or utility - it’s all about dem conches now, baby! Watch out, other classes, the Shamans are coming for you… armed with their fearsome mollusks!

Anything that does Nature dmg. Storm elem is included yeah. Its not a new talent tough it was there before the changes

Man i really do not like the maelstrom nerf.

They did quite a bit of good, but this single change is incredibly bad.

Wanna make spenders stronger? Why is the first idea to nerf resource generation? Just buff spenders, or nerf generators damage accordingly.

Capping maelstrom? Like for fire? Sounds like a fire issue. Capping with SK chain lightning? So what? Irrelevant, also it feels good to see your bar full after a stormkeeper, now it generates like 48 maelstrom, insane.

Please stop making dumb suggestions and ruining gameplay because reasons.

Aside that, windspeaker removal doesn’t feel good, the rest is good.

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Think I never saw it before since I was taking right side Lava side part of tree–new tree seems more flexible

General tree is very nice. Would only ask to have Tremor Totem access without Earthgrab or Static enhance

Overall impression is…
Resto S-Tier
Elemental B+ … maybe A-
Enhance no changes needed, so nerf em lol
Also where are the visual updates? Was really wanting Ascendence, Ghost Wolf shapes, and HD totems

TLDR: Enhance B+/A-, Resto C, Ele D-/F

The class tree sucks a bit more than it did previously, with regards to pathing. Put Earthgrab Totem, or better yet, for pve especially, Windrush Totem, back where it used to be, connecting to Nature’s Guardian. Tremor Totem is a wasted talent, roughly 90% of the time. Fears are basically nonexistent in pve, and even for pvp, being able to time it properly is relatively rare enough to where it’s usually not worth running. There are also plenty of times for both pvp and pve where you don’t need to run Hex either, but you again, WOULD like to at least have Windrush Totem and Nature’s Guardian, NOT Tremor Totem or freaking Hex.

For Resto, some changes like Healing Surge applying Flame Shock are on paper awesome, but would actually be way better if the Flame Shock could proc off of Riptide or Chain Heal INSTEAD of Healing Surge, or perhaps even in addition to it. Same for Improved Earthliving Weapon, as well as Whirling Elements in the Resto version of the Totemic tree, both should also be able to be procced by Riptide or Chain Heal, INSTEAD of Healing Surge, or better yet, in addition to it. Certain pathing is also worse, like Healing Wave being MANDATORY now if you want Spirit Link, which you pretty much always do, so please, find a way to make Healing Wave not mandatory again, please. If you could switch the places of Master of the Elements and Healing Wave, it would make Master of the Elements easier to pick up, and Healing Wave not mandatory, so please, just switch their places, please.

Enhance is arguably better off, just fix the pathing I talked about in the CLASS tree.

As for Ele, RIP instant cast Lava Burst spam, you will be missed. Best class and spec of all time, gone, and for that reason, these changes are capped at D-/F, only redeeming factor is for those who like lightning builds, which isn’t me, smfh. Windspeaker’s Lava Resurgence being removed is probably by far the worst possible change Blizzard has ever made, ever. Ele is going to feel bad enough already losing the GOATED tier set from seasons 3 and 4 of DF that allows us to proc Lava Surge off of Primordial Wave if you are running, again, Windspeaker’s Lava Resurgence. Seriously, if you run that, Aftershock, and Eye of the Storm, you can have enough maelstrom to where you only need to cast Primordial wave, INSTANT Lava Bursts, and Earth Shock, a God tier perfect rotation for both pvp and pve.

As I’ve also stated, the updated Ele specific tree is LESS flexible, not more; there are at least THREE talents that FORCE you towards a lightning build, and are basically “wasted” if you want to play a fire build, which isn’t even really a viable thing anymore since you kind of have to cast at least some lightning spells now, so you are probably better off just going full lightning since the Stormbringer Hero talents seem stronger anyways.

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It’s a classic case of “fun detected” if I’ve ever seen one.

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I thought it was only their artifact weapon? But i agree, this would be a solution

Im 78 in beta playing ele farseer and get a crap ton of icefury and lavaburst procs. Not button mashing like retail, but a consistent flow. Getting into the pattern of casting ice/lava/ES instas for big booms and free elemental blasts feels very fluid imo and i didnt start playing until this week, but the 30k difference in lvb from retail to beta felt pretty good. I tested it on a 80 as well in pvp and pve and i liked it. I hated icefury/shock before but it fits nicely now.

As enhance i really like totemic, even with surging not being implemented at all right now. Its slower rotationally, but im guessing thats because the stat difference from t1 80 vs what i have now in retail. One of the biggest changes is getting a minor damage shield on totems and using the new shield totem. The combination absorbs quite a bit.

The class tree needs work, and some nodes definitely need to be moved.

a+ for the targeted earthquake as ele.

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It’d be cool if they got rid of Strength, Agility, and Intellect specific stats on more items and let more classes/specs use a wider variety of weapons. 2h Enhance is an obvious example, but apart from the “casters are physically weak” “fantasy,” what other “lore” reasons are stopping certain characters from wielding say, polearms?

This is funny because its like…the opposite of every one else I have seen. Enh got hit bad, esp in the class tree.

Hitting 1 button 90% of the time is a “fun detected” change?

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Yeah no, Enhancement is not B+/A- and the changes are F. They made much worse trees on a class tree and Enhancement tree. They don’t attempt to fix the issues of totemic and totemic massively failed design by Blizzard. Flurry moved to Enhancement tree and removed the pathway from EB to elemental weapons in an old tree, they are much worse because Enhancement is talent points starving and Flurry gives -1 talent point.

Sorry, but this is a misrepresentation of what was happening, the reason why fire was only pressing burst is not just because of wlr, with how they changed things, it would actually fit perfectly. In fact, it always fit perfectly, it was an awesome ability.

Also, some people like the simplistic rotation, i personally like lightning more, which guess what? WLR fit perfectly.

Not saying I agreed with wlr being removed.

But let’s stop pretending it was the worst ever decision. Or that the ele changes are a “d-f”.

not sure if its just me… but the shaman changes feel worse now.

Resto felt at least good when I was testing in the arena before.
Now it just feels noticeably weaker. I am not sure if maybe there are more bugs lying underneath – like ancestors swiftness not working properly, but it all feels really bad lol

It’s not an f. It was a really bad decision though, but it doesn’t make ele an f tier spec for gameplay.

I personally have bigger problems with the excessive maelstrom generation nerfs, i don’t even think it needed one at all. The reason why spenders weren’t doing enough damage is simply because they didn’t do enough damage per execute, or builders were doing too much damage for spenders buff to be implemented. The solution is not to reduce the frequency, and make the rotation more stale, the solution is to increase the damage in one way or another for spenders.

Overcap was only really a “problem” with stormkeeper in aoe with like 6 targets, who cares, seeing a full bar of resources feels good anyway, there is no “massive overcapping issue” and even if it was, is that really a problem?

I think you always have to look at context. For example, i think overcapping is not an issue 90% of the time. I think people blow the issue way out of proportion pretty much always, and it eventually just comes down to, i don’t like wasting resources. Ok, but does the gameplay actually feel good? If the answer is yes, then so what? If the result is still a fun rotation, then why does that overcapping even matter? You waste some msw procs as enhance, but a lot of people enjoy the current enhance a lot, especially with the s3 set, in fact, many say it’s literally THE BEST version of enhance we ever got. Would you rather they remove msw gen from elemental assault and pwave for example so we go back to "wasting less resources? No that would feel like garbage. And this is what i think about most of the “but what about muh resource waste” arguments.

Id much rather have an abundance of resources than a shortage, you also have to consider the tradeoffs. Anyway, i digress a bit.

For fire the issue of “overcapping” is not because you generate too much, but rather because burst is just super valuable and overtakes basically everything else in priority, that’s the actual issue, in other words, not a generation issue, but rather a fire issue specifically.

In short, i think they have a good base to expand upon, but really, REALLY missed the mark with wlr removal, and the ms gen nerfs.

Resto changes look fantastic.

Sorry for ele and enhance though but not going back(as a resto).

Some of the changes I dislike like making Master of the Elements based on Healing Surge but considering all the very, very, very good talents we’re getting and new paths to utilize our best talents…I’ll take the tradeoff in a heartbeat.