New Shadow Rework Feedback

I’m really confused as to what’s clunky about it. It doesn’t require an extra keybind, it doesn’t infringe on the priorities or intended goals of the specs gameplay, it even interacts positively in that regard.

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Its just another button to press. Another button CD to watch. Another ability to tab target and apply etc.

Its just not “needed” imo. If you took it out, the spec plays EXACTLY the same only more fluidly and slightly less insanity generation.

I prefer that.

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While it’s not needed. I think we just disagree on this point. I find the spec plays more fluidly in voidform than out of it, except for the moments immediately after entering which is caused by the high threshold to enter and we both agree is completely unnecessary.

I agree that you think so and that’s your opinion. But I think your opinion in this case should be “optional” for those that don’t want or need it.

You wanted a single target talent next to AS and Psychic Link?
Put this there imo.

Isn’t that functionally identical to you keybinding it twice

Something to remember, that while we do have discussions on how to improve upon this design, it is very much an improvement over the SPriest of Legion/BFA :purple_heart:

Doing well :metal:t2:

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Not everyone does key-binds. Any ability that changes it’s CD so drastically is clunky.

Weird hill to defend tbh.

Even so, I think the “keybind” issue comes from the position of this…

I use my finger muscle memory to hit X buttons X amount of times in X timeframe.

With Void bolt, you have to learn 2 different types of muscle memory without talents involved. Once you involve talents, your adding extra additional layers of muscle memory.

I think the base spec should only have 1 muscle memory setup. Talents should expand that.

I see Void Bolt like warriors “Execute” ability. But the difference is, they can either “proc” to use it more often or when the enemy is at 20% HP, there rotation is changed for the duration of the fight. Its not a back and forth motion in a single fight.

This is achieved via talents or Condemn Venthyr class ability etc. (Choice).

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I played around with shadow on the ptr a bit and agree with most people about the insanity capping.

I would prefer they lower insanity generation and keep DP hitting hard. As a rot dps spec, I think a slower paced playstyle is more suitable even if that means spending a few globals just channeling mind flay. I would much rather DP be a hard hitting spender than just another dot, with a really short duration, to manage. The rotation is already busy enough with how fast we fill insanity.

Shadow has a ton of buttons now and most talent builds will add 2 or 3 additional buttons to the spec. I would be fine if shadow didn’t have access to power infusion. It’s an unnecessary CD to have since it doesn’t line up wkth void eruption and I feel Surrender to Madness will be the 2nd cooldown except in 100% single target situations.

The instant mind blasts currently cannot be cast during mind sear without interrupting channel. I can see why, but it feels weird that you can cast it during mind flay, but not mind sear.

I just tested this.
Seems to be working for me.

This is what bothers me also. You nailed why the matter bothers me perfectly as well.

Works in Orgrimmar, not in shadowlands. It’s really weird.

Huh… neat. lol.

Yea I’m in my garrison on PTR and its working.

I was in Dazar Alor and it wasn’t working. I have no idea how a spell has zone requirements, but here we are.

I mean you are talking to someone who wants it gone completely but since it is still around have to work with it.

Maybe an off the wall thought, but would LotV be better served as a passive that simply allows access to Void Bolt innately with the tradeoff being no burst from VF or possible even the underlying damage amp of Shadowform?

I just dont see trying to cram the ramping insanity drain mechanic as ever really working and I think the increased mobility, non-CD reliance, and persistent access to another core ability are aspects of the old VF that are potentially easier to balance, have a clearer delineation in purpose, and are less controversial to the community.

While I do understand that these changes are in the right direction for class-balance reasons, I believe they are in absolutely the wrong direction for gameplay reasons.

Why remove the exciting & unique gameplay loop that Insanity and Void Form brought to the game? I really don’t feel compelled to play priest over any other class now.

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Either its a MASSIVE coincidence or your trolling and doing underhanded tactics by making this post for multiple reasons…

  1. This is your first post ever.
  2. You message is about the same as this one (see below).
  3. You have about the same Achievement score as the other (see blow).
  4. You are both liked by the same account that isn’t a wow character as it has numbers in its name.

Very suspicious indeed.

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Its not eciting but it is a “gameplay loop” for sure. Its the most stale gameplay shadow has ever had because what made it fun breaks the game and their balance. The way Shadow achieved its enjoyment could of been done with any other class it just shadow drew the short stick and got stuck with it. It stiffed talent choices, borrowed power opens and trivialized DoT management just so you can turn the spec into a 3 button rotation.