They are either embarrassed by their bad decisions or they simply think the player base is wrong and if they just double down people will see their brilliant plan.
Lol @ when people say “it’s a side game” or “the player base is too small”. It’s not a side game, otherwise we wouldn’t have entire forum sections, YouTube channels, tournaments and the “content” that we have now. The reason the playerbase is small is because Blizzard is doing SO BAD at nearly EVERYTHING. It’s like taking an exam and getting almost a zero, you shouldn’t EVER get a zero unless you literally didn’t do it, hell it’d honestly be better if they just randomly threw things at the wall and got a 50% - at least it would be something.
The PvP community is small because the Devs do not say anything or communicate in any way, they are soo inept at communication that they created a community council so they don’t have to talk.
They add next to zero content all the way up until things become horribly dire. Imo we should have about 8-14 new Battlegrounds/Arenas with how many expansions and how long this game has been out. Obviously Blizzard as a company does not care about how good the game is, they care about it being “good enough to get away with it” - somehow companies that produce any kind of consumer product can’t get it through their thick skulls that if you MAKE THE GAME GOOD, MORE PEOPLE WILL PLAY AND WILL PLAY MORE.
Halo 1; sold generations of consoles by ITSELF because of how good it was. Bottom line, make good games and you won’t have to worry about getting shredded - make good games and don’t be the scum of the Earth and maybe you can live off of reputation ALONE when things get bad for whatever reason.
Well… I don’t think they are embarrassed. Nor do I think they believe they are making bad decisions. I do think however believe their decisions are based on ideology and what they believe to be the most lucrative and beneficial for everyone. Here is a quote from Ion Hazzikostas:
“quote” But a lot of what reaches 9.1.5 isn’t a one-off thing. That reflection is the genesis of our own ideas and philosophies. A lot of these things, like that I mentioned in the article in relation to flow energy, are outgrowths of lessons taught to us by our predecessors, and the founders and the team leaders, regarding importance of meaningful choice, importance of preserving character investment, that may have caused us the non-friendly egos to get caught up with their alts, or people’s ability to take advantage of the same olds, or, perhaps not, and benficient of a particular group to learn their lessons. The real world is that the game’s way has changed. What was the correct answer for the WoW player base and the game 15 years ago can’t be today. There’s a bit of stubbornness, but to those old lessons, those things can’t be ignored when there’s the failure of you and your education as a designer and a developer, and you have got these things to blame. “end quote”.
I am pretty sure they believe the carrot on the stick mentality must be held on to at all costs. Gear and incentive is what they feel is sole reason people play PVP. To remove the gear progression, in their minds, would spell the end for the game.
Of course there is numerous data from other games that have a balanced PVP metric that are quite successful. But, I don’t think they are looking at data. I believe they are clinging to an old ideology. The kind of ideology Hazzikostas mentioned above.
That is why they don’t want to survey the PVP community. They already know that most of the PVP community doesn’t think they went near far enough in addressing the gear gap. They believe they modernized enough and they want to still try cling to the same formula that made WOW grow 15 years ago. That is just a guess from me of course. But, it is what seems to be happening.
I like everything you wrote and appreciate the time you took to write it. So thanks for that.
However, I believe they must be in some sort of frenzy with the steady drop in players.
Like I stated before. If I lose a million customers because of my new pizza recepie , I’m going to try and do some damage control by putting the old recepie back in place.
I have played this game for 17 years, had 1 month where I let my sub run out (because I was moving), and log a ton of hours and I never get any of these surveys lol.
it’s time for them to realize PvP is more than a mini game though. as the forums feedback is proof. and the majority of PvP players don’t touch the forums… the stats that they can see should be able to tell them that it’s more than a mini game.
During wrath, half of players did random bgs. So it wasn’t a minigame/sidegame at that time.
It appears that Ion is trying to take this game full wildstar, which includes turning PvP into a minigame in which winners enjoy gear progression and losers quit, because if they didn’t start the first week, they have no possibility of catching up, or even being able to play.
There are fans of those games. But there aren’t enough fans to support them, so they’re nowhere near as successful as a PvE MMO. And they don’t get new players, because nobody in their right mind would start a game that they cannot win. 100% guaranteed you cannot win if you come late as a new player. There is no catch up.
Casuals don’t have time for that nonsense. And there aren’t enough hardcores to pay to keep this game going, if all the casuals were to leave.
This is true but because the game is designed around rating.
They would do a lot for pvp by removing rating from pvp. The toxicity would go and players would play specs they enjoy in pve without having to play specs that are just overtuned in pvp.
They know exactly all pvp problems, they know ppl are complaining but they are selling tokens.
Besides that pvp dont have much importance within wow devs/directors, in SL they had enought money to make A new SINGLE ARENA MAP, nothing more.
Think of all the dev time and effort wasted on trying to re-invent PVP gearing every expansion since WoD that could have gone into classes and PVP experiences.