That argument would make sense if everything happened in one zone. You need thousands to ensure the whole world has a healthy population.
You also need thousands to create a solid economy and large enough playerbase to serve multiple guilds.
So yes, it does need to be be thousands, at least, to create a genuine MMO experience. A few hundred or so makes a game like Destiny 2, which is an MMO-lite co-op game-- which of course is what WoW is devolving into. The problem is WoW was never built to be a game of that kind, and it shows.
This has been needed for almost a decade since the last mergers came for our servers back in 2013 MOP days and nothing since. Really hope it works well. I think you should also consider removing the mythic Raid realm limitations sooner as well, as it hinders cross server group play. I also encourage you to consider that horde and alliance populations vary a great deal, and because one side is doing well doesnât mean the other is functioning at all.
Australian server. Only one legit available is Saurfang. Which is also alliance heavy.
Nagrand and Cael area already connected. DathâRemar and Khazâgoroth are connected, Dreadmaul and Thaurissan are connected. The only other one that isnât connected, is Saurfang, and if itâs in a different battlegroup, then it likely wonât work either.
They used to group them together by time zone and then got rid of that on the server select screen.
Not necessarily. Some medium realms are probably very close to being low pop. Thereâs no reason they couldnât connect your realm to the lowest pop cluster. At worst, itâll make them high pop. And like I said in another post, Blood Furnace, Mannoroth and Nazjatar are all connected together and still low pop, so some already connected realms are for sure getting more connections.
World of Warcraft used to be fun. I could do most things on my own and I enjoyed it. Then Blizzard/activision merged servers and my peace and quiet was destroyed. 60 people competing for mats of one quest. Overcrowding, idiot power gamers being rude! So I moved to another low population server. NOW blizzard/activision announces another merge⌠enough, your story lines lack imagination but I stuck it out your servers cater to the power gamers and you suck us dry for money. Stop merging servers. I hate playing with bad communities. Took our family several months to find a great role playing, family safe, and a fun community that plays by the rules and for the fun of it. Blizzard keeps demonstrating it doesnât care about longtime fans and players from over a decade ago. My husband and I, our children, and our 4 sisters, and their husbands, and all the kids in all these families have been playing since 2004 -2006. Donât we matter?
Not how the game is meant to be played. Itâs an MMO.
Not a thing anymore.
They havenât connected servers since 2014.
All of this has nothing to do with anything. No one is forcing you to interact with people from the connected realms, especially since you said you like doing your own thing anyway.
The majority of players donât want to play on dead realms, and a lot of us have been playing as long as you have, so Iâm not sure why you feel so entitled to have your own private realm where no one will bother you. Again, itâs an MMO.
Also, your realm is already connected to Blackwater Raiders and itâs not even low pop so probably isnât even going to be connected further, so youâre probably complaining for nothing.
Ahhhhhhhhhhhhhhhhhh I literally just transferred my char to a dead realm a few weeks ago so I wouldnât have queue for Shadowlands⌠I hope this didnât affect it.
I feel like having low pop servers are a good thing for people that choose it.
Itâd be most likely linked to the other two latin american servers: Quelâthalas and Drakkari, specially the last one since itâs almost a forgotten realm now and the pop is quite quite low.
Fair enough before cross realm, though thatâs more of a guilding thing than a grouping thing: most Mythic groups are guild based, not pickup based, even on large servers.
No you donât. One of the nicest things about Vanilla guilds was that even a moderate sized guild could have a closed economy, covering all crafting requirements internally without relying on outside help. That was a big deal back when trading actually required MMO style interaction with, for example, enchanters actually having to meet the people they were enchanting for.
The increasingly automated auction house if anything detracts from the MMORPG character of the game.
The majority of players play on high population servers; thatâs why theyâre high population. At best your argument would justify free server transfers so everyone can get on servers that suit their play styles.
I made a new allied race character on Khaz Modan because of the same reason. This will be my 3rd expansion launch. Legion was not bad for me but BFA was most of my characters were on full pop realms. Alliance on Proudmoore and Horde on A52. I was unable to get into any of characters for 48 hrs. I decided then that I will make a character on a lower pop realm so I wont go thru that again. I certainly hope this process will benefit players to get well connected.