Is this change for Retail or for Classic? Retail has only a 1-hour maintenance window tomorrow while Classic has an 8-hour window, so it appears Classic may undergo the changes. However, the blue post contains this line which leads me to believe itâs only for BfA:
âWhen maintenance is complete, players on affected realms will log into Battle for Azeroth and find that theyâre now part of a larger connected-realm community.â
Having played MMOs at their release and their eventual decline in population that necessitated server merges â and having been on a dying low-pop servers at the time â I totally understand the desire to beef up populations to make the experience more enjoyable. Server merging is okay with me for that purpose. It sucks having to rename a character or guild because itâs already taken on the destination server, but it needs to be done sometimes.
However, I am not a fan of other options that Blizzard has implemented at times to help resolve population issues such as cross-realm zones, cross-realm groups, and sharding. I hope these things do not come to Classic. These things are all done w/ the good intention providing a more robust player base for each player to participate in, the idea being that the game will be more enjoyable because you can get into groups or accomplish activities that require players to band together. What I feel is lost in those options, however, is the social element of whatâs supposed to be a massively-multiplayer game.
Since starting up Classic Iâve felt that social cohesion that I remember from Vanilla WoW or other early MMOs like EQ and the like. I see a person leveling in a lowbie zone and then weeks later I see them in a higher level zone. I party with someone to do an Elite quest and then some time later theyâre randomly in a group that I join for a dungeon. I cast buffs and heals on a struggling lowbie as Iâm running to a quest NPC in a low-level zone and then later on when theyâre higher level they save my life when they see a gang of mobs about to kill me when I get in over my head. I get ganked by an Ally while Iâm questing in a zone and then 10 levels later I get some sweet vengeance when I see that same Ally running through a neutral town.
These are examples of interactions that I just donât have anymore in Retail. It has been a long time since I ever see the same Ally out and about in the world in Retail, let alone one that previously wronged me. Since I donât gank people and instead prefer to get revenge on those whoâve wronged me, world PvP has long been pretty boring for me in retail. Since I hardly see the same players again after having interacted with or partied with them days, weeks, or months earlier, I donât build nearly as many bonds or friendships over my play time. The automated-LFG system creates a dungeon experience where you join a group, run a dungeon, and then leave, without a single word ever spoken.
In fact, by the time we were at BfA I hardly ever saw my own friends or guild members anymore either unless we were specifically grouping for a task; sharding made it such that my own husband sitting right next to me at his PC wouldnât be visible on my screen, not to mention any of my other RL friends. If we could pass each other in town and not even know it then certainly it doesnât bode well for ever forming better bonds with randoms we meet along our journey.
The bottom line is: a low-population server is not very enjoyable for those who are on them because itâs hard to get activities done, but many of the options intended to alleviate these issues create an environment where I largely feel like Iâm playing a single-player game. When everyone we come across - from friends to foes - just becomes another nameless rando who weâll never see again, it creates an environment where our incentives to play a massively-multiplayer game become hardly distinguishable from those of a single-player game.