New Multithread Optimization

Kagrhul, you’ve always been quite pessimistic about multi-threaded improvements in WoW. Previously you said that DX12 wouldn’t bring any of these improvements to the table, and now they’re here. The rendering engine may be sufficiently threaded at this point, but there are still other systems that may be ripe for such performance gains. I’m certainly not holding my breath, but I’m not writing off the possibility either. It’s fairly obvious that Blizzard has been working on squeezing better utilisation out of modern hardware.

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