I said ‘Dreadwake mount required a 6 month subscription’
Which it did.
If you wanted to get the Dreadwake mount, you had to buy 180 days of gametime, which, and this is true, is 6 months worth of game time. You could not get the Dreadwake mount, at all (at least not until April) unless you purchased 180 days of game time.
If you have game time, you are ‘subscribed’ to the game. You have a ‘subscription’ how you purchased that subscription doesn’t matter.
No, the Dreadwake mount did not require a subscription.
A player can purchase six months of game time via tokens. Tokens can not pay for a subscription. If you want to keep arguing about something you seem to not understand, click on the store where you’ll find purchasable game time or a subscription. Game time can be purchased via tokens whereas subscriptions can only be purchased with money.
No, the Dreadwake mount did not require a subscription. You are factually incorrect. It only required 6 months of game time.
It is relevant because the two subsequent mount offers required players to spend money instead of tokens for their game play time. Your use of the Dreadwake mount as an example of Blizzard not increasing subscriptions was based on your faulty understanding of the two different game time purchase pathways.
The Dreadwake mount was not intended to increase subscriptions as it didn’t require them. Someone “debunking” that it was intended to increase subs is a non-sequitur to Blizzard changing the mount offer requirements. When they switched it to requiring subscriptions it achieved the goal of increasing subs, which is something the Dreadwake mount never intended to do.
If they’re going to attach it to play time, it should be based on game time like they did with the Dreadwake mount rather than subscriptions so that players who buy their time with tokens receive the mount, too.
You don’t understand what you’re arguing over. It’s not a technicality. There are two different ways of buying play time: game time or subscriptions. They aren’t the same thing and the requirement for a player to have a recurring subscription locks out players who buy their time via tokens and extends the time needed in order to receive the offer if someone doesn’t have an active subscription right now.
For example, I have 5 months left of my 6 month recurring subscription and if I want to re-sub Blizzard will immediately charge my card now and extend my play time to 11 months. That’s the part you do not understand and why it’s substantively different from the Dreadwake mount, which was given away to anyone with six months of play time regardless of how it was paid for.
I understand that if you have to pay for something, then it’s not free. As in “without cost or payment.”
Okay i’m gonna be honest, i’m really confused here. I always thought Game time and Sub are the same thing. Apology for asking (cause i guess asking about something i don’t understand is bad and wrongthink) but your gonna have to explain this to me.
You claimed someone debunked that Blizzard wasn’t using mounts to drive subs using Dreadwake mount as the example. Dreadwake mount didn’t require subscriptions so that’s a non-sequitur.
The last two mounts have been explicitly linked to recurring subscriptions so the concern that Blizzard is using them to drive subscriptions is valid.
If you look at the store page, you’ll see that you can’t purchase a “subscription” with tokens or bnet balance. You have to purchase “Game time.” It’s a different thing from a “Subscription,” which can only be purchased with a credit card.
The current mount, and the last mount, require a “Subscription” whereas the Dreadwake mount only required 6 months of game time (either via tokens or a recurring subscription).
Players apparently bought the Dreadwake mount with 6 months of game time via tokens and Blizzard responded by changing the requirements for the next mount offer.
They literally are the same thing. The only difference is how you pay for them.
A ‘subscription’ must be paid for with a credit card or other online payment method (such as paypal). These will automatically renew when they expire until you either cancel them, or it gets declined due to insufficient funds.
Game time on the other hand grants you a subscription that only lasts for a set period of time and does not renew automatically. There are two ways of purchasing game time to add a subscription to your account. Getting a game time code is one way, which is granted via purchased cards (either physical or on the digital store) and the other way is via WoW tokens, which obviously can be purchased with gold from the auction house.
Regardless of how you purchased your game time, you are however still subscribed to the game (which is why when you look at the box for the game it tells you that the game cannot be played without an active subscription), you still had to ‘purchase’ that subscription.
Oh. Confusing, but i’l give you two that it since actually does explains what the difference was between those two phrases. One has a specific payment method only that being credit cards.
I’m not being argumentative. I corrected a point you claimed.
Someone in this thread claimed that the current mount offers are being used to drive subscriptions. You responded that such claims were debunked by the Dreadwake mount.
The Dreadwake mount did not require a subscription. Therefore, it’s not an example debunking that mount offers explicitly linked to subscriptions are driving sub numbers.
Your claim was factually wrong. In fact, the way the person debunked that Dreadwake mount drove subs was explaining that it could be purchased without buying a subscription.
One form of game time requires real money and one does not. Recurring subscriptions show up in Blizzard’s financials differently than game time purchases that don’t require real money.
I do find it interesting that you continue to personally insult me after I called out your incorrect information.