New lore reveal in books. Elune, Azeroth, Sylvanas

Schrodinger’s Canon = short hand way of referring to how everything Blizzard is publishing is both canon and not canon because it’s an in-universe perspective; so nothing can ever be retcon’d again because it was never actually canon in the first place.

That’s what I’ve been pointing to, yes.

Instead of the Shadowlands building the story within the existing narrative, the devs took it as an opportunity to validate their own personal perspectives of soteriology and harmatology into the game.

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Yeah I’m an idiot, editing this for legitibility and not tripping some formatting nonsense

But yeah still the thing is, a lot of elves, highborne and lowborne alike, had basically no idea what was happening, it’s kind of a plot point in Azsuna quests and later in Nazjatar.

As far as I remember, “sin” is something that can harm the work of Shadowlands? Greed, pride, em … what else?

@Scaniev , thanks.

See these are good points. It’s why blizzard never should have done something with an afterlife. It’s too confusing. Hell we don’t even have it solved for real life.

Easy to do when you’re the one that gets to make it up.

I might be reading too much into it, but I think part of it is the apparent trend of how whenever a race goes through a tragedy, whether they seem to come out of it being better or worse than before is which playable faction they end up becoming.

Orcs need no explanation, especially Cata onward. Draenei are their analogue in the “weirdly colored alien space demon diaspora” yet the playable ones are practically paragons of goodness. Worgen are the forsaken opposite in where they’re supposed to be good for holding onto their humanity despite their own curse. Zandalari only barely seemed to dodge this because of Rastakhan’s popularity, whereas it doesn’t seem like there was ever any hint that Elune’s being malicious. And now we find out vulpera kids don’t have any remorse killing other kids.

To be fair, goblins defaulting to Revendreth just seems like Allustrial’s speculation so far, but given the way they’re treated as a joke race, it sounds believable enough for people to run with it.

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DC Comics does it best:

  • The Presence is the singular primordial Creator
  • Various tiers of “helping create stuff” beings
  • The Endless as well
  • Then you get into the 9 core Planes + AUs
  • Whenever you die, you are judged according to your own rules and sent to a realm within the corresponding plane, unless magic otherwise interferes
  • Magic/Occultism/Shamanism/etc in reality exists partly to help protect the boundaries and balance of all the different planes

I hate the worgen heritage quests being no-hold-barred human potential nonsense. “Sorry your cultural shift will die out in two generations, go back to being regular humans because we have no idea how to handle things”

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Straight up, the Blizzard Story Team is Not Okay and should re-evaluate their moral, ethical, historical, and cultural predispositions.

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Its a harsh enviroment, its called the survival of the fittest to survive in a allmost dead dessert. The strongest kid survive.

I guess that depends how you look at it. The Worgen certainly hasn’t come out of their tragedies looking better off, unless better off means “less like a Worgen”. And the Night elves so far hasn’t gotten through their current Tragedy looking anything but miserable.

If i’m honest a lot of them would end up there because Greed is so extremely prevelent amongst them, due to their culture. And greed is something that is dealt with in Revandreth. I don’t think it’s more complex than that.

You can’t really survive in harsh environments without extremely cooperative social forms fwiw. Not saying they’d be socially healthy but cooperative. That kind of social darwinism doesn’t actually compute with harsh environments.

That said I’d note that in the harshest environments some degree of infanticide is often more common, but generally cultures that expect high infant mortality tend to have practices that amount to treating a child as still fundamentally “unborn” until a safe age (e.g. some cultures don’t name kids before age 2-ish irl), it’s kinda different from making vulpera kids inherently sociopathic

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I mean, the nes were three times almost wiped out before.

Its the fourth genocid this race at this moment endured.

First - Wota
Second - war of the Satyr
Third - 3. War
Fourth - teldrassil

In a way, it kinda makes sense to me (not that I’m saying it’s an enjoyable story). A curse makes you question your humanity but it doesn’t even affect your full population, the worst of its effects are magically mitigated, and the people whose opinions you’d value regarding said humanity still accept you among them. Why stop considering yourself human on the inside?

In that light, I think the heritage questline seems logical. It just…doesn’t align with what people hoped the race would be, or were promised.

I meant in a moral sense, not a racial fantasy view. Tyrande looks like she’s about to go through a “actually I’m above losing myself to revenge” arc, as awkward and frustrating as the whole story has been. Although whether or not that’s a good thing is up to the reader.

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As adults, yes but the small childs, from the explanation in the book it seems like an normal act
No vulpera judge the kids to do this

Wait what. Third war was harsh but unless you count Quel’thalas as kaldorei offshoots I don’t remember it being anywhere near genocidal no?

Vanilla intro told you even: your one of the last survivor …

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Yes but it’s problematic to write this given the devs admitted they based the Sethrak and Vulpera on “Bedouin” peoples (ie Imazighen)

Its Weird™ and Problematic©.

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The culture and the biology race work differently. Their culture isn’t flawed, they don’t make a “this defined us” out of it. This happened in nature, and their race works in such a way. They are not 100% beduins