With the GDKP spam happening from the same 3 people and their alts. I will take the time to create a new loot system that mixes GDKP and locks out RMT.
Create a token system, each boss drops 2 tokens that you can hold in your bags. And then at the end of the raid you use those tokens to bet on gear. These tokens don’t vanish at the end of raid if they are not used in the raid, to allow people to hoard them so they can be used in other raids using this loot system.
As well as create a new vendor that people can sell these tokens too in the world. You cannot buy these tokens only sell them. Each token can be sold for say 10g. So if you went into the new MC got 0 gear, 11 bosses you’d have 22 tokens. A member doing the new TDKP (Token Dragon Kill Point.) Can turn around and sell the tokens for 220 gold. For an hour or two hours of raiding this turns into a good gold farm.
Since Tokens only drop off of bosses, RMT has 0 effect on it since you can only get tokens in raid. Make them BoP as well.
GDKP evolves into TDKP, it’s the exact same system it kicks RMT in the teeth and it keeps raiders fully geared raiding for longer and makes alts attractive.
In game loot screen implemented by blizzard. The items drop however instead of it going into someones bags the raid will hold it until the entire raid votes that the raid is done. That way if the raid couldn’t finish the raid they can still bid the items off.
Yes, I meant bid.
This item loot system is essentially piggy backing off of “Self loot” that they had in say MoP, just with some slight changes.
For example. Since the devs have put in “Heat levels.” we should be able to choose. “Loot levels.” Chosing the TDKP system will spawn the tokens that will be given to everyone after every kill and everyone progresses till the end. Once the raid is finished by either killing the last boss or voting if they don’t the bidding will happen.
Everyone will bid their tokens per item they want, after bidding the winner will forfiet their tokens and they get the item. Anyone who doesn’t bid keeps these items as physical coins in their bag that they can bring into another raid.
Then they can sell these tokens if they want to a vendor for gold.
People that raid lead will also get an extra 2 tokens at the end of the raid since they’re raid leading it. (Little extra incentive to get more raid leaders.)
What this does is kick RMT in the teeth. You can only get these tokens in the raid, this also keeps GDKP in. TDKP is literally GDKP point for point from getting gold at the end, to bidding. If they don’t support it, they just want to swipe.
Keeps the integrity of the game, even at the end if you wanted to sell all your tokens. 200 gold at the end of a 1-2 hour raid is simply 100g an hour of farming. That can be done already without incursions in era/vanilla.
And this makes it so people can run a ton of alts if they alt to farm gold.
Yes, it would be a project for Blizzard. It would be up to them.
As for voting itself. It can be done with a timer where majority vote wins. So if you have some people holding out for trolling then the overall group would decide. (majority rule.)
This would be the most fair, since if majority of the raid wanted to stop anyway the raid would end anyway. No reason to change it from that.
The token system also protects people that run with ninja looters.
For example, we’ve seen some guilds run with 5 pugs and 15 guildies, however they either kick or give reasons not to hand loot out to pugs. The token system at least gives these players tokens that they can turn into gold or use in another raid to get items. Instead of being hosed for everything due to ninja looting.
Players would sell “token farm” runs for gold.
Players would pay others to not bid tokens and let them win.
Since you wouldn’t be able to hoard tokens on your main to send to your alt, players would just resort to gold trading in one way or another.
The whole point is liquid capital, where points can be farmed in raids and the open world. Or if all else fails, swiped for.
This system could work, although I think you’d have to auction each item immediately. Waiting until the end adds too much complexity and opportunity for abuse, and it prevents need/greed rolls for low-priority items where nobody wants to spend tokens (or for a fresh group of raiders where nobody even has any tokens yet).
The existing loot screen could be modified to add a third option – “Bid up to [ X ] number of tokens”, where X is selectable up to the total number of tokens you own. Whoever bids the most wins the item, and pays one more token than the next-highest bid. In case of a tie, the winner is decided randomly and pays the full amount.
Or heck, maybe X isn’t selectable, so you always run the risk of blowing your whole wad!
The tokens would have to be tiered for each level of raid content, like justice/heroism/valor etc from Wrath. Can’t have people hoarding MC tokens to spend on BWL gear.
And of course it’s very unlikely that Blizzard would ever implement this system. But it’s fun to spitball game design ideas!
As for tokens being tiered, I think that could work. Make a new token per phase for that phase of content. However, making old tier tokens worthless for new content would be pretty harsh. So I would personally suggest a token exchange for the vendor. Use two old tokens for one new token and a new token is worth 15 gold. (To combat inflation making tokens worse over time.)
If people want to horde then sure they can, but the lead wouldn’t be as wide.
And yeah spitballing game design is good. This is also more productive then the spam threads from both sides attacking each other. At least this is constructive.
Said it earlier in a post. The raid leader would get several more tokens then everyone else as an incentive to raid lead.
However I should go into more details for this I suppose, to avoid abuse of doing it all then just leaving the raid right after for free tokens. The tokens would be given at the end of the raid. Also you would need to at least kill at least the first two bosses.
The raid lead would not get a bonus for that raid unless that raid is finished so they couldn’t just do 2 bosses and then end the raid then restart it with a different group, they would still only get the first tokens from the first group until the next lock out.
The system wouldn’t allow any trading of the tokens player to player, just “sell to vendor” for fixed, relatively small amount, or actively bid on gear mid raid?
So far so good, as it mitigates the economic impacts where upon gdkp people destroy the economy because it’s 5x more efficient gold farming than any profession or gold farm.
My 3 additions/changes to the proposed system would be:
Silent bid. You don’t see anyone else’s bid on an item, until bidding is closed.
Tokens spent on winning items are removed from the game, not redistributed, as they would be in a traditional dkp system.
No exchange of tokens between alts. As this would heavily encourage people playing terrible alts and min bidding items to stockpile their main.
The current anti gdkp rules should already make that a violation and/or bannable
Because they never cared about the loot system, they cared about the irl $ they earned from it, or at best the fact that milking gold buyers was a game breakingly efficient gold farm, dramatically more efficient than any other in game activity
I already said earlier to avoid gaming the system that it should be silent bid so I agree with you there.
I totally agree, and should have made that more clear. The person who wins the item, the tokens would be taken away if they successfully win the item. They aren’t redistributed to everyone else. Tokens are created by killing bosses, that’s it no trading or redistributing.
I see both sides on this on one hand, It would be nice to keep the tokens for that individual character itself. However, one of the major draws for GDKP is that the power can be moved from Main character to alt character. And considering that those that don’t want to sell their tokens to the end of the raid may keep them you will still have hoarding of tokens.
Hoarding of tokens has its upside and downside, upside is that if they can move it between alts then people can gear their alts fairly easily, GDKPer’s like this in GDKP’s and its sound. (If a lot of people do this then competition for bidding gets high. It essentially deflates the inflation of bidding.) Major downside to hoarding tokens is obvious.
Hoarding them means they aren’t selling them to vendors, no new gold in the economy keeps inflation low. So moving tokens between alts actually helps fight gold inflation for those wanting to save up to spend on something they really want.
How about Blizzard creates one loser server where instead of in game gold everything is purchased with IRL money that you load your account with. GDKP is still banned on the rest of the servers, and GDKP spammers are banned from all forums since they are so annoying.
People like what they like, while I believe that SoD will never see GDKP just because its so far along in its life doesn’t change the fact that some people like it. So they’ll voice it. Can it be annoying? Sure, spamming threads about it constantly sucks and does get annoying but that’s why I decided to start this thread on thinking about how everyone wins.
struggling to see a negative with the system as presented, it seems to have most of the positives of gdkp and none of the negatives, i’m sure there’s some way to game the system but there’s probably ways to fix it