This change is actually benefiting botters more than the rest of the community. If this change goes live, Classic servers will just turn into primarily botters until botters realize no one is left playing to sell services to, and leave to a different game.
No one asked for this change. This change only benefits botters who have a bunch of accounts. Blizzard, stop targeting your player base, and fix the root problem.
3 Likes
It’s about all forms of Cheating. You don’t always have to be a Bot to Cheat 
I’m surprised april 1st has passed. What the hell is this joke ? To fix a problem, you’re affecting a lot of legit players. This looks like layering, instead of addressing the real issue, you patch it. Pathetic decisions, as usual.
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Is this an out of season april fools joke.
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I don’t understand, I feel like this is a band aid where we need a tourniquet.
I feel like you guys have the tools to make botting go away with some common sense adjustments to the existing servers that are not nearly as intrusive.
LOCK High/Full pop servers, CLEAN out the bots/delete the accounts, Make authentication MANDATORY.
Bot problem solved.
Leave those servers Locked and no new Bots can appear.
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This is probably the most ignorant thing they could possibly do… like what the heck? Wish the old blizzard was back this new blizzard is a complete joke
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Another lazy, ineffective response by Blizzard to the rampant botting issue in Classic. Rather than increasing the amount of attention the game gets by real people, you implement a restriction that affects actual players who play and pay for the game. Botters will simply make more accounts and continue to do what they do without reaching the instance max. Gg
Basically, they are using this to make money. Now botters have to buy more accounts to keep swapping to, while regular players are screwed with limits.
2 Likes
Just to shake things up, this should be applied to Retail WoW as well!
3 Likes
A lot of the “players” you see doing this are bots. There are also a lot of players that do runs as well. And that’s the problem. This is going to destroy both (lol not really) with total disregard for the players who do it legit. The bots will just have multiple characters on multiple realms to bypass the lockout per server. And normal legit players still get screwed by the changes.
Blizzards April fool’s 2006 patch notes : taken from blizzards page:
World of Warcraft Client Patch 111020060401
New Dungeon Visitation Limitation System
With the many improvements to end-game dungeons implemented last patch, we decided that was necessary to limit the number of times a player can enter a dungeon per day This was done to pre in the economy from being flooded with obesity valuable items, and to ensure that players weren’t coughing too much gold during what we’d consider a reasonable amount of play-time We realize that many players enjoy repeated this to their favorite dungeons, some made this new limitation an ieast restrictive as possible. Each character on a player’s nocount may enter the same dungeon up to three times per day, and may wait a total of five dungeons over the course of a twenty-four hour period Keep in mind, each character on your account is flagged separately so with might characters has a total of 40 dungeon-ruins per day!
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I can’t say this enough… This is totally misguided and wrong. This needs to be reversed. It will end classic wow.
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Yes, read the first paragraph at wow.gamepedia
cant post link but google Patch 1.11 (Evil Patch Notes)
From April 2006:
New Dungeon Visitation Limitation System
With the many improvements to end-game dungeons implemented last patch, we decided that it was necessary to limit the number of times a player can enter a dungeon per day. This was done to prevent the economy from being flooded with overly valuable items, and to ensure that players weren’t acquiring too much gold during what we’d consider a reasonable amount of play-time. We realize that many players enjoy repeated trips to their favorite dungeons, so we’ve made this new limitation as least restrictive as possible. Each character on a player’s account may enter the same dungeon up to three times per day, and may visit a total of five dungeons over the course of a twenty-four hour period. Keep in mind, each character on your account is flagged separately so with eight characters, that’s a total of 40 dungeon-runs per day!
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I’m curious just how this decision was made. How did such an awful tone deaf decision get through the layers of a multi billion dollar corporation?
This seems like there is one guy working on the game and just implemented the first idea that came to mind.
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Blizzard caved to the botters, botters will just move from instances to farming in the world and damaging the experience for paying players even more. This is a lazy, poorly thought out implementation.
Imagine paying for a sub just for blizzard to tell you how and when to play the game. Private servers are looking pretty appealing.
2 Likes
NO NO NO!!
This is such a bad decision. You are penalizing regular players more than botters.
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Wow. Great job. This actually punishes legitimate players that just play a lot. Still waiting to see where ya’ll have banned actual bots…
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Way to go blizzard, this changes nothing but your bottom line. Gold farmers will now just need more accounts giving you more money.