I already have, you’ve already ignored the entire thing with all the context- find it yourself if you want to ignore it again.
That is obviously BS- they had all the data, y’know, that data you guys love to talk about so much- they were extremely aware of how long players were playing. The complaints about the r14 grind aren’t unique to Classic, we knew in Vanilla the undertaking, the system was designed to reward the players that spent the most time playing and pretending Blizz didn’t know that players were waking up, doing BGs until past when they should have been sleeping- rinse and repeat for months on end. There was considerable feedback during Vanilla from people who made it and those who burnt out regarding how much time it took and how unpleasant it was.
And the decay system nullifies that excuse- because even if they didn’t know that players would spend months of unhealthy play to get it, the decay system is deliberately designed to prevent players from taking time off, that wasn’t some sort of mistake they made- it was intentional. If they truly looked at 18+ hours a day play that these rankers were doing and were concerned, they had what, a year and a half to change the system during Vanilla and didn’t?
This was a system that was in the game for a significant amount of time, where they would have seen the hours players were putting into it, where threads regarding the exhaustion it was causing in people were common- and they kept it in. So trying to pretend ‘they just did not know’ is so insanely ignorant to the sort of game Vanilla was.
You’ve made up this fiction for how you think players were in Vanilla, and used it as an excuse to support or request changes to the game because you think yourself and retail Actiblizz can do a better job of making Vanilla WoW than the people that made Vanilla WoW.
And if retail Blizz is truly deluded enough to honestly think that playing ‘too much’ in a dungeon is reached at 6 hours, and that’s really why they made the change and you guys are right about it being ‘too much’. Why haven’t they preserved the ‘spirit’ of Vanilla by limiting anything else? If they truly feel that it’s too much to spend 6 hours in dungeons, then shouldn’t 18 hours a day in BGs be massively more alarming?
I always give lengthy responses where I support what I’m saying, and I’ve been requesting sources for a lot of the things that white knights have been stating not as opinions but as facts in this thread, yet never getting responses.
You’re one of the worst for that, constantly quoting half sentences or just a word and ignoring everything else people said.
Of all ironies for you to say that. If you don’t want to be called a white knight start coming up with arguments that don’t revolve around blind faith in what Blizz meant but didn’t actually say, which is what the argument for this change has been so far. There’s hundreds of posts claiming Blizz did this because players farming too much ‘is not Vanilla’ or ‘hurts the economy’ despite playing too much not being either ‘automated’ or ‘exploitative’, it’s neither botting nor cheating.
And Blizz said nothing about this being to fix the economy- so instead the white knights moved to saying ‘too many players were doing it, this many players did not do this in Vanilla, it was too widespread’, while Blizz is saying that it is not widespread and effects very few players.
I’m not going to pretend that players who; make up reasons for Blizz doing something and try to pass it off as fact, use reasons that directly contradict what Blizz has said, and at most respond to about 10% of any post because they’re not looking to discuss anything but to try to find one phrase like ‘white knight’ to get made about so they can use that to ignore everything else. I won’t pretend those players aren’t blindly defending Blizz while intentionally antagonizing everyone else (and constantly calling players bots, making patronizing posts about how to better spend our leisure time, etc… is clearly meant to antagonize).