To some it is their core gameplay. Not everyone is as casual as you are.
I’m not disputing that. I’m saying that the current Retail mentality is more aligned with those guys than with casuals.
Theres nothing wrong with that.
Nothing wrong with that as long as you’re OK with this:
For one you quoted the wrong person. For two, thats an opinion, which everyone has a right too, whether its a wrong one or not.
People complain about retail dumbing down the game, hardcore players do not desire a dumbed down game. Again, common sense, obtain it, utilize it.
Nowhere in that quote does it say that farming instances is exploitative gameplay. This change does not fix any of the “exploits” used in dungeon farming, either, nor does it actually prevent botting, at all.
People bot instances. Blizzard’s solution: limit instances??
People fly hack in instances. Blizzard’s solution: limit instances???
People “exploit” AI pathing in instances. Blizzard’s solution: limit instances???
Oh no, people are still botting. Oh no, people are still fly hacking. Oh no, people are still “exploiting” AI pathing. Now, at best, they can’t do it as much in instances but are still totally uninhibited outside of instances? Stupid.
Legitimate ones.
Well would you rather blizzard hard fix the various things people are abusing or just cap them?
Retail is for hardcores. I have no sympathy for people min maxing in classic.
You can choose to casually play hello kitty adventure island if you want
That’s honestly a silly way to look at it. We already know that the prices of most mats was far lower back then than they are now. There’s plenty of proof of that in the 2006 dated comments on wowhead regarding mats for Lionheart/Titanic Leggings and all the other items that use Arcanite Bars/etc. Arcanite Bars cost around 25-40g each back in vanilla.
We already know there was far less gold in the average server economy per capita back in vanilla.
So there had to be far less dungeon running, and there were probably only few players that attempted to generate what we would consider normal levels of gold in classic.
Any single player with 20k gold could have probably cornered the market on high end goods for months on end in vanilla. Now? There’s probably a lot of legit players that have gold somewhere in the 5 digit range through legitimate farms. That should be proof enough that there weren’t that many whales back in vanilla.
Sounds theoretical to me.
It is, but it’s the same as the MCP issue. MCP was never a big thing in vanilla (inb4 some random druid claims to have used 1000 during vanilla lol); that meta came later.
If feral druids had discovered the MCP back in vanilla and most were farming dozens every week, do you think Blizzard would have left that untouched?
That would have gotten hit with the unique label or a nerf pretty quickly.
The same thing would have happened if a handful of players on each server were generating thousands of gold per week and cornering all the resources in some kind of gold mafia.
If the same amount of aoe farming/boosting had been going on in vanilla, there would have been action from the dev team then instead of just an April Fools joke.
Agreed. I remember playing the EXACT same way we are now.
Mats being less was due to less raiders and more farmers. There are far far far more raiders out there now. Hence the higher cost for raid mats and things like arcanite bars.
Farming gold / natural inflation is a result of the number of people NOT playing as casual as they did 16 years ago. Not some, again, magical different influx or lack of materials creating a supply/demand imbalance.
Their complaint about costs is purely because the raiding ratio of a server is significantly higher than it was 16 years ago, nothing more.
But you’ve just said it yourself: “a result of the number of people NOT playing as casual as they did 16 years ago.”
That’s the whole point. That’s the entire reason for this 30 instance cap. There’s way more people raiding as a % of the population, and there’s way more people farming instances as a % of the population.
And at the higher end, everything is being done to an extreme that it wasn’t being done in vanilla; that’s obviously true as well of instance farming.
Maybe you guys can point to a couple people that did it back then and are also doing it now, but there’s far more people who didn’t do it back then and are doing it now.
It wasn’t an issue if only a couple people per server were generating crazy amounts of gold, but now you probably have dozens. At least enough to completely warp the economy to the point where Edgemasters cost as much as an Epic Flying Mount.
Again, point to the specific post where Blizzard has stated that your definition of inappropriate game play applies in the context of vanilla.
Your assumptions do not create that post, as it does not exist.
Until Blizzard states that they were specifically trying to curb legitimate play, all you have are assumptions to their definition of exploit beyond the obvious cheating issues we’ve previously discussed and agreed that needs to be addressed.
Legitimate hard core farming or boosting has NEVER been labeled as an exploit in the history of the game in the context of Vanilla.
Doesn’t matter. That never happened, so it shouldn’t be changed at all in Classic.
Yes, but you yourself just pointed out how much less those things (hardcore farming/boosting) were done in vanilla.
That’s why they never came up as issues. Take boosting for example; retail was a rapidly growing game until WOTLK based on the population demographics (look up any chart of Wow subscriber history), so there was always large numbers of new players joining.
When you have a continuous influx of new players, you don’t have issues for those players finding groups because there will always be new people leveling their “mains”, and the proportion of leveling toons will probably lean towards new players (i.e. players without gold to pay for boosts so they’re going to play normally through questing and dungeon groups).
That’s why boosting was never an issue in vanilla. Because new players never had trouble finding groups.
Blizzard ignored boosting/hardcore farming in vanilla because so few players did it because there weren’t all that many hardcore raiders.
All these things are tied together. Classic is obviously different, go onto any server and you find enormous amounts of spam for buying or selling boosts because classic isn’t a “growing” game like vanilla was as far as leveling toons goes. There are some new players on every server, but leveling toons are in large part alts in classic, so boosting is the method of choice because all those alts have rich mains that can pay for the boosts.
Youve yet to provide a problem.
People have provided multiple issues with dungeon spam abuse. That you don’t consider them problems doesn’t particularly matter since apparently blizzard does.
That you consider them abuse or problems doesn’t particularly make them problems either. Until Blizzard comes out and states that that is an exploit they were targetting then all it is is your opinion.