New Instance Limit in WoW Classic

They did come out and state it, but you’re deliberately closing your eyes and pretending like they didn’t say exactly what they said. Just because you’re refusing to connect the dots doesn’t mean the picture isn’t obvious to everyone else:

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This is the only valid reason to oppose the change.

All of the other posts about how vanilla players did this, etc. are just ignoring the truth of how different classic players are from vanilla players.

But if you’re willing to just say “okay, I accept that classic players are playing with 2020 metas and overfarming instances and boosting alts at a rate not seen in vanilla, but I’d still like to be able to do it”, then yes I can understand that argument.

The “no changes” argument is the only valid one against this 30 instance cap imo.

I just don’t think it’s strong enough when the server economy is affected by these behaviors, but I respect it.

Nowhere does that say dungeon farming is a problem nor does it say it is an exploit.

The exploits that could clearly be assumed by what you quoted are wall/fly/ground hacking. Farming instances however could not be included in that list of exploits by assumption because if blizzard saw it as an exploit it would have been changed some time since vanilla to what retail is today. But they have not done so in retail so that removes instance farming from what could be assumed as an exploit.

If they come out and state it’s an exploit sure. But we are assuming our own definition of what exploit is on that post. And while common sense would see fly/ground/wall hacking as exploitive gameplay by assumption of the words use, farming instances is not something that could be logically concluded as an exploit based on historical evidence as blizzard has had over 15 years to address it.

And saying this is new player behavior is wrong as well.

Because we saw people spamming heroic dungeons all day when lfg was introduced and it let you bypass the heroic limit. Blizzard still hasn’t “fixed” this year’s after and still allows dungeon spamming in retail. So the behavior isn’t new to them. With this in mind it’s a very very far reaching assumption to say dungeon farming is considered an exploit by blizzard and we would need them to state that that was one of the exploits they saw and we’re addressing to even come to the conclusion it is an exploit because if historic evidence pointing it to not being seen as an exploit to spam dungeons.

On top of that the vanilla design team made an April fool’s joke showing how bad of a change they saw something like this would be in terms of the spirit of vanilla design goals and the vanilla experience. So your supporting a change that goes directly against the vanilla design teams vision of vanilla all because of your personal opinion on what an exploit is when all the evidence available points to your opinion being wrong.

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It was an April Fools joke because it was literally a joke to think anybody was grinding that hard 14-15 years ago.

You know how Onion articles emulate real life to the point that people think it’s a real newspaper? That’s the type of April Fools joke that it was. It was a satirical joke.

It’s more of a dry irony (like Onion articles) that player curbs have to be taken from April Fools jokes about players overusing mechanics (like instance farming).

The server economy is effected by 1 factor.

Supply and demand.

The supply has gone up a bit with instance farming, but the demand skyrocketed with how many more people are focused on end game. That’s why things are more expensive. Something will only sell for what someone is willing to pay for it. The more competition on selling an item the cheaper it is.

Your blaming gold prices on items being high on there being to much supply… The more supply there is the CHEAPER things are. The demand is what’s causing the high prices and the prices will only go up as the people who were farming it are now limited or have fully stopped farming. Farming instances we’re not generating 1000s of gold per day farmed in raw gold, it was people selling what they farmed that contributed to most of their gold gain. Selling power level services is a bit different but the general supply vs demand is the same.

If we had 100s more people selling power leveling services the price would go down because they would be competing with each other. By limiting instances you remove the competition issues and they charge more… Resulting in them making more gold off people.

Your blaming other factors on your lack of economic standing other than the one that matters, your own effort out in. You want to play one hour of farming and have the gold to supply all your needs till TBC canes out? Well if you get 5 edgemasters to drop for you that might work. But otherwise you will need to do what the rest of the non cheating players do. Work for your gold.

The problem isn’t things are to expensive. The problem is you don’t want to put effort in and still see the rewards you would get from retail wow in terms of gold…

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You think the hardcore players didn’t farm instances like crazy back then as well?

The only difference now is there are more players who want to raid or rank than before, this causes higher demand and raises costs, the only thing keeping items from costing 10-100 times more than back then was there was also more people farming…adding to the supply and reducing prices.

Do you know how economics work in terms of supply and demand???

I have enough gold to last me through Naxx without going farming again, so I’ll be fine. I farm for the fun of it at this point because I enjoy riding around the 55-60 zones and looking for world pvp opportunities.

This change just balances out how effective my farming is versus dungeon farming with same time/effort expended, so I don’t think it’s a bad change. That’s all.

So your fine with the change because it needs the farming method and playstyle you didn’t use.

Got it, so why are you commenting on this change then when it doesn’t effect your playstyle?

What does limiting instances have to do with wall/fly/ground hacking? That’s a connection you made somewhere in your own mind because someone had recently posted a video showing that botters were exploiting ground hacking. Nowhere in Blizzard’s post was fly hacking mentioned. Here is the only behavior they called out:

That has nothing to do with fly hacking.

It’s implied right here:

They did fix it by putting the real reward into the weekly chest, which is only obtainable once per week, regardless of how many dungeons you spam. The only affect of spamming all those dungeons is to boost your chances of getting something good out of the chest.

Because I’d like to be able to buy things at reasonable prices.

Most mats/herbs/pots on my server have been cheaper since the change with the lone exception of Righteous Orbs… which I can get for myself, though those aren’t even that expensive having gone from 25g to 40g per.

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Not at all. It’s just the most important.

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That doesn’t stop the player from farming herbs, ore, enchanting materials, exc from the instance.

In WoD (I stopped early legion so won’t comment on it, I have kept enough track to have an idea of retail though) me and a few friends spammed dungeons for enchanting materials, ore, herbs, leather, exc. And made a good bit of gold off of it. Instance farming is a thing in retail as well and I would say to a BIGGER degree than vanilla because they also farm old raid content for thousands of gold on too of dungeons, heroic spamming, exc.

Your saying “the real reward” is laughable because your putting what YOU would do dungeons for as “the real reward”

There are over 50 individual raid instances in retail and some people do all of them in one day. Should that be nerfed then? Raids have much higher rewards than dungeons after all! But wait, blizzard hasn’t stopped people from farming them!

Yes they reduced the reward from them by simply releasing new content, but they still let you do EVERY old raid in a day.

Also the implied dungeon farming is sooooo much a reach. They didn’t include BGs because it would fundamentally go against the very design of vanilla ranking system, I mean they couldn’t make a change that broke hardcore PvP AND pve at the same time without getting much more outrage. So they only broke pve. You using that quote as an “implied” dungeon spamming is an exploit is beyond silly…

Just start unsubbing. Canceled mine today, this is the worst change I have seen in all my years of this game. It’s been almost two weeks and there has been no Blizzard response to the community outcry. That isn’t even remotely close to acceptable.

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Do you know why things are cheaper in some spots now? Because botters are using 4 times the accounts and are not stockpiling items as much because they realized their botting is being seen.

So they are focusing on instant gold instead of controlling the market gold.

Before they would keep supply a but lacking so they would get more gold per item, now they are trying to make gold by flooding the market to offload their goods until they get banned because the quicker they make raw gold the faster they sell it for real world cash.

They were playing the long haul before because they went months without being banned and assumed they were safe, now they are playing cash grab trying to turn fast profits before the next ban wave.

Supply and demand are what control prices, on top of that many people have finished stockpiling for AQ, which means there is less demand. A month after AQ is out you will see prices go back up as people run through their stockpile far faster than they thought they would due to the content being much more difficult than what we have had so far.

Edit: items are also cheaper because people have BWL on farm to the point less consumables are used.

Please remove the 30 instances per day limit. It does little restriction to actual botting/across realm gold farmers, but hurts legit players like me who just want to get one low drop rate item.

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This change to the game is not fun and makes me very unhappy as a player. I have been a subscriber since vanilla and back then in my life I didn’t get to play as much as I wanted and now I am forced to do play less again like before. I am now a grown adult and want to be able to do the dungeons i love. multiple times; without limit.

I actually had the audacity since the beginning to create a second account never have I before paid for 2 subs only 1; But im swiftly regretting that decision. I literally cannot take my 60 mage and level my second account all day to PLAY more and PAY you more. Whats the point of having a second account now? This makes me want to unsubscribe the second account and made me so frustrated that I came on here to post how i was feeling which i haven’t really posted on the forums in 15 years.

Bots are a problem sure but dont punish the many like actual REAL/subscribing/ long time players for the few. Everyone in my guild hates this change and we vent and talk about it daily. since this change. What happened to #nochanges on classic blizzard. im upset about this change and I hope it changes soon. Thanks for reading my post.

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-Ignores the change that is literally capping instance runs… because ~reasons~

Well, if you’re a “legitimate” player, not even sure that has meaning in this context. You either follow the rules or you don’t. If you are a legitimate player you follow the rules, which is a 30 dungeon (non-40 person raid) instance a day cap. If you are an illegitimate player :rofl: you find some way to break or circumvent the rules. The rules are the same for everyone and are made/enforced by Blizzard.

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Really? Did you stop playing at the end of Vanilla then? There have been lots of changes that caused more angst on the forums. Anyone remember real-id, flying, …? Some have been rolled back, others have persisted. If you can no longer enjoy the game because of this change then you did the right thing by leaving. However, I doubt very many will follow, even if they don’t like this particular change.

Well you’re wrong.

‘Overuse’, are you joking? It takes r14 players months of going 18+ hours per day, and that was how it was in Vanilla too. There’s nothing in any game I’ve ever played that was as abusive and absurd as the vanilla ranking grind- and to make it worse they had a weekly decay mechanic that punished players who took a break.

Vanilla, right or wrong, was intentionally designed by Blizz to force players to play massive amounts of time daily without being able to take time off. This sudden concern for players doing something too much is a retail Blizz and retail player mindset that completely ignores how Vanilla was designed and how players played it back then.

And anyone pretending 6 hours in a day was outrageous for Vanilla players is either being deceitful or ignorant beyond belief.

No matter how much you repeat that BS its not going to stick, because enough people here actually played Vanilla WoW and know that many people not only sometimes played more than 6 hours a day, but would do it multiple times a week constantly.

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