My mage is in a pretty casual guild that I’ve stuck with since the beginning of classic. I do raid in a more hardcore guild on my hunter though…Grohm on bigglesworth if you’re curious of logs.
If people wanna farm Anger more than 30 times a day they should be allowed too. Thats how it was in Vanilla. Thats how resetting has worked for 16 years.
Considering you were allowed to spam them 5 times per hour when the average dungeon would take min 15 min to complete, yes they allowed it. They even put in a reset mechanic so you could reset it with or without completing it
Bashiok #1 - 2010/09/20 06:11:33 PM
To curb instance farming.
Any other questions?
Gelmkar #2 - 2010/09/23 01:47:19 PM
Its intended to stop instance farming.
Oh, this one is good. The original intent behind the hourly limit:
Nephadne #1 - 2010/09/24 08:01:43 PM
Good evening Aldore,
I’m sorry to say that the 5 instance per hour cap is account-wide, and was implemented into the game in order to both avoid overloading the instance servers and to prevent unscrupulous individuals from using exploits to repeatedly farm the resources found within various in-game instances.
Every change that’s restricted player behavior in classic is a direct result of “overuse/abuse” or unintended action that was much rarer in vanilla.
PVP changes are a great example of this. Priests MCing people out of WSG or all those spots you can jump to and not be chased. The backdoor AV jump into DB.
The snapshot healing set items (other than Diamond Flask but I’m sure that will get nerfed too if every warrior makes a healing set and abuses it).
And now this 30+ instance run change.
It was an April Fools joke 15 years ago to think that anybody would run 30+ instances a day. It was incredibly rare that anybody hit that kind of number back in vanilla. Yes I’m sure you can point to 1 or 2 or a handful of people that might have been doing it, but a thread limiting instances to 30 a day would not have gotten this kind of uproar back in vanilla.
And now it’s the opposite with how efficient dungeon farms are.
The reset mechanic was already there, the limited was added because of people abusing it. Kind of like how in classic another limit was added because of, wait for it, people abusing the reset mechanic.
The same applies to items like MCP (since that’s brought up in these discussions often). If every vanilla feral druid was running Gnomer for 10+ MCPs a week, there is absolutely no way that Blizzard would have left MCP untouched.
MCP would have been made unique or nerfed very quickly because there’s no way that a level 29 blue weapon was intended to be farmed to use for raiding.
All the other “3 charge” items are novelty items more or less.
Basically it does feel like a few dozen people that are directly impacted by the change are making it known repeatedly. The volume of commentary on this issue doesn’t seem to represent the breadth of its impact.
The thing is it does matter to a lot of us because a lot of us want a classic experience that at least is similar in nature to the vanilla experience. We know that you’re never going to take away 15 years of private server knowledge and min-max gaming meta, but some things can and need to be curbed.
That’s why so many people support the PVP changes to WSG/AV and hope that we get more done to balance out AV, especially the horde cave respawn issue given that it singlehandedly breaks the map.
Vanilla was never stress tested for 2020 gaming metas… because it didn’t have to be. There were maybe a handful of envelope pushers back in vanilla. Now everyone tries to push the envelope for an advantage. If classic is to work “forever”, then changes to curb some of the worst impulses of 2020 gaming metas are needed.
That’s subjective, though. Everyone’s experience was different.
You shouldn’t change the game to suit any one individual’s unique experience, as you will necessarily be ruining the recreation of the experience for someone else.