Perhaps. Some poor misguided people even play both. My friend from back in retail was recently dragged kicking and screaming by his friend to retail who paid for him, and the first thing he told me was how dead the realm we used to play on was (and it’s a connected realm, so both those servers died). It’s anecdotal, but not unexpected - Ion has been running the game into the ground for years (and I suspect getting paid hansomly by Square-Enix on the side to do it).
Now, with a 30 instance limit, and planned changes to dungeon drop rates to fix one bad decision with another, how long until they add mission tables and weekly caches, and all the other “improvements” with which they drove us off from retail in the first place? Remove the 30-instance daily limit, and don’t screw with the drop rates! Let us grind! Don’t shower us with loot. Leave the damn game alone and stop “improving” it with your crappy failed ideas. FFS, how can the current developers be this out of touch with their players?!?
I can’t tell if this post is serious or not.
When the dev team’s behavior on retail makes no sense (years and years of anti-player changes that made the game worse and worse), you eventually start reaching for possible explanations. The one that makes most sense for me is that retail was intentionally sabotaged as stubbornness and stupidity do not seem adequate for the breadth of the destruction.
I understand that this is an uncomfortable thought that seems out there to most people, but there is some precedent for it. For example Stephan Elop came from Microsoft to become the Nokia CEO, drove Nokia into the ground, at which point Nokia was bought out by Microsoft for their short lived phone division, and Elop rehired back into their executive team. If one huge company can sabotage another huge company with an insider, why not with Blizzard which is tiny in comparison to them? After all, hundreds of millions of dollars are at play here, and underhanded tactics are not uncommon in business.
More troubling though is the question: IF the WoW game director was being paid to sabotage the game by a rival MMO company, how would his behavior and decisions be any different than what we have seen the game director do in retail in reality? I personally can’t think of much in how he’d be behaving differently (terrible xpacs, trash story, removal of flight, ability pruning, item/lv scaling, and ignoring the angry outcries on the forums causing people to leave in droves). Now we see classic as successful, so we’re seeing introduction of daily limits, and changes in drop rates infecting classic to make it more like retail, taking it ever farther from the successful to become more like that retail trash. After all, unlike WoW, Final Fantasy 14’s numbers have been growing thanks to all the “wow refugees” and that company not treating their players like dirt (e.g. ignoring subjects that set their forums on fire).
At one point I was tempted to hire a private investigator to find out, but I realized I’d just be throwing good money after bad, decided to shrug my shoulders, and let him run the game into the ground. I am deeply saddened what they did to retail, I cherish the friends I made there and good times I had, but I can’t stop them from destroying their game as much as I might want to, so I left.
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Reminder for Blizzard to give their response to the TWO threads on NA and EU + to remove the instance cap. Again I am locked out on my zug zug characters on EU because of this change. Instead of making me want to do other content (to me this is twinking, which by the way, I have already done), it just makes me not want to engage in the game. I am just waiting on my subs to run out now whilst I can’t do the things I enjoyed doing. Bumping this until Blizzard responds.
I’m not going to sit there and dismantle your entire post so I’ll just hit this one thing. The changes in drop rate reflect the patch 1.10 changes in drop rate:
https://wow.gamepedia.com/Patch_1.10.0
In addition, several epic items, such as Headmaster’s Charge and the Runeblade of Baron Rivendare, have had their drop rates significantly increased.
Not everything is a conspiracy.
#ICantInstance
I hoping one of these days we are gonna get a reply. Something along the lines of…
" Thanks everyone for dealing with the 30 instance lockout. We have been using it to better track botters and identify the programs they are using. Doing so we have upgraded out anti cheat software from a potato and we have banned another 74 thousand accounts. We can safely say we are much safer because of this and we can now lift these restrictions. We can’t let you know all our plans Enjoy your farms!"
Maybe, I think it’s more likely it’ll be adjusted. I can’t think of too many reasons why the cap couldn’t be 210 weekly and reset with raid IDs.
Weekly is a far worse option
Imagine capping out instances in 3 days leaving 4 days unable to play how they wish. Seems like it would be equally bad. It would help with the players that binge over a couple days for sure.
It should really just be reverted. It’s what we all signed up for and it wasn’t an issue for the first 9 months of classic.
I can’t imagine it because I can’t imagine doing 70 instances a day for 3 days in a row. If you find it such a problem that you are limited to 210 instances a week, might I suggest farming your tens of thousands of gold out in the world?
Most farms that would require 70 instances aren’t for gold.
There is 0 information about BoED having its drop rate changed.
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Nobody has confirmed what the drop rate of BoED will be in the next phase. Currently it’s estimated to be 0.1%. Some people have done over 4k princess runs without seeing it drop. 4000 / 30 is ~ 133 days of only doing princess runs for instances. Is that reasonable? I don’t think so, but it’s the reality of RNG. The people that have made it a goal to get the item are really getting screwed over right now.
The instance limit doesn’t just limit how many runs can be done, it limits when they can be done as well. If someone farmed 3 hours at night, then 3 hours the next morning they could be locked out of doing instances for 10+ hours. That’s what the current reality is with this change.
I don’t get the SGC comment at all. It’s one of the best warrior items in the game currently. Sure it’s comparable to rank 8 pvp chest but that’s a considerable time sink as well.
Anyways it’s besides the point. The issue is that it’s removing players agency for how they can play the game. If someone wants to do more than 30 princess runs they can’t. Hell they could only be able to do 15 runs a day depending on when their lockout started.
0.2%
The oldest data I can pull up is from wowhead in 2012. The drop rate in 2012 was 4%. The patch notes for patch 1.10 say that dungeon epic drop rates were significantly increased.
SGC is a 1 DPS downgrade over Malfurion’s Blessed Bulwark as a world buffed Alliance Warrior. Cadaverous armor is a 0.7 DPS downgrade over SGC with the same parameters. It’s overrated as can be.
Nobody has the official numbers as far as I know. All I know is that I haven’t seen it in 900 runs. Lets hope that the drop is in fact significantly increased next phase. It’s a very cool item for mages that opens up a lot of unique farms. While it’s not a required item by any means it’s situationally very useful. The fact that the chances of getting it with this instance cap is significantly reduced is very un-fun.
Still on SGC…for horde it’s still the best option in most* situations. Sure if you’re fully world buffed and getting close to the crit soft cap it’s less effective and raw AP is better. But horde doesn’t have pally buffs and it’s pretty easy for a fury warrior to pull aggro and die on a trash pull or execute phase. So I would still say it’s not overrated by any means when it’s BiS up until aq40.
The sample size on wowhead is 33,849 kills. It comes out to about 0.19% drop rate but common sense would dictate the drop rate is 0.2% and the sample size has a small margin of error due to the rarity of the dagger. Over the course of say, 500,000 kills, I would wager the listed drop rate goes to 0.2%.
This… is rather irrelevant. I’m not sure why you brought that up.
It’s overrated because it’s an insignificant upgrade over a number of other far easier to obtain chest pieces.
Just simmed an Orc Warrior. SGC is a 0.71 DPS upgrade over Malfurion’s Blessed Bulwark and a 1.67 DPS upgrade over Cadaverous Armor. Of course, both of those items are a fair bit better than SGC on any fight that Warrior would be using recklessness.
0.71 DPS.
0.059% upgrade.
Sure, we can say it’s a 0.19% drop chance. It’s still rng though. Some people get it on the first kill, others get it on the 4000th kill. It’s a very rare item that can take a massive time investment to get.
Maybe you haven’t raided on horde before, but it’s a pretty common occurrence that a 2h fury warrior gets a huge windfury crit and pulls aggro and dies. So the point is that if warrior dies and loses buffs, SGC is now by far the best option. If the raid wipes to a boss, it’s now the best option.
PVP should also be considered into the equation where a nearly 3% crit chance from one item is pretty significant. Also, raiding is only a small portion of the game…2-4 hours a week between mc/bwl. Outside of fully world buffed raiding it’s the best option (outside of rank 13 chest).
So all things considered I would say it’s still very much worth getting. It’s an item that doesn’t require raiding to get and can be farmed with a small group of players or even solo in some cases. Thus the reason people are always doing arena runs.
Oh okay, I see what you’re saying. You’re saying Horde Warriors lose their world buffs more often.
Okay, SGC is a 10 DPS upgrade or roughly 1.2% over something like Cadaverous Armor if you have zero world buffs. I don’t know how accurate this statement is and using your guild as an example would not fit that narrative. All your warriors seem to die by Flamestrikes, Blast waves and other random mistakes that were made in your last BWL run.
To put 1.2% dps into the Classic perspective, if every single Warrior had a Cadaverous Armor and zero world buffs in your guild, your 51 second Vael kill would be 51 seconds.