New Instance Limit in WoW Classic

Yes and this is a legitimate complaint they should address.

Whining you can only farm dungeons for 6 hours a day is not.

So do something else with your play time besides spam dungeons.

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It’s easy to lockout that 30 in 3-4 hours, not 6.

And on a weekend when you can easily get 6-14 (depending on how hardcore you are) hours of play in a day that’s very easy to reach the lockout.

The 5 runs per hour is still in place, minimum 6 hours to hit 30 dungeons.

I’ve locked out from doing dungeons to help guildies. With basically no gold profit from all 30 lockouts.

I don’t farm dungeons for raw gold. I do dungeons to help guildies, get consumables, exc.

I have 15 thinking seedlings saved up to help prevent wipes in AQ when it comes out and have encouraged my guild to do the same as the 10 minute run back from a wipe is preventable in many instances when 40 people drop these seedlings.

If I farmed instances for raw gold I might be more inclined to agree with you, but the majority of my instances used before this change was helping guildies. Which I now have to be much more restrictive on just to get what I need… This is supposed to be a social game.

Finish my 5 runs in 25-30 min, go do chores for an hour, come back.

This is what I’ve done when helping guildies farm for NR gear in Mara, farm arena runs, exc.

The 5/hr doesn’t have to mean 6 hours of straight play…

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No but it means 6 hours of time.

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Blizzard has already addressed this by saying it’s only a small handful of players, just because you give examples of how you can get locked out doesn’t change that. I’m pretty sure everyone knows you can get locked out because that was the whole point of the change and it’s intended.

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I’m not sure this is true. While some bot accounts are stolen if you read the botting forums there are a bunch of people for whom botting is a “hobby” everything from fishing bots to PvP bots. Many of these are pixel based and more difficult for Blizzard to pin down, probably the reason for the occassional false positive.

Blizzard’s battle against the bots is an ongoing battle. People on the forums tend to make it sound much simpler than is actually the case.

Just because you want to agree with Blizzard’s terrible change and address to the change doesn’t mean it’s going to stop people from feeling like they lost something they enjoy AND PAY FOR.

I’d like to start hearing examples from how this has improved your game play experience. I doubt it has because we still see the bots more than ever, and they will now farm outside of dungeons more than they used to. Your precious economy won’t see any changes since no one can compete with bots. This change is doing nothing but upsetting people that enjoy dungeons. So stop trying to defend this dungeon limit change like it’s actually going to prevent the bots to do what they’ve always done.

And I agree with the poster above, that perhaps it’s time to lower our subscription fee if we’re going to be playing by casual limits.

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I trust Blizzard more than you to know how this affects bots. This change has zero negative affect on a large majority of the playerbase, and it certainly has at least some affect on bots. Bots negatively affect everyone, so any small change is good, while the instance cap only affects a small handful of players. If bots are outside dungeons that means they are easier to report. Just because the cap doesn’t have any directly visible improvements to gameplay doesn’t mean it’s not helping

They said they are still working on ways to combat bots, so they know this isn’t a good permanent solution, but changes aren’t going to happen in 1-2 weeks.

You can still do anything in the game that does not involve a dungeon or 20 man instance. Or you can change server and do more since apparently that is not inconvenient at all.

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whose weener do i gotta suck to get this retail restriction lifted?

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You would be crying even harder if you had to deal with retail dungeon systems :stuck_out_tongue:

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No they wouldn’t. Not even remotely comparable.

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You think people who are upset about this wouldn’t be even more upset about heroic/mythic dungeons with daily lockouts or mythic+ dungeons?

Current retail dungeon locks:

Normal/Heroic - No daily lock
Mythic - 1/week (But only boss loot, everything else you can do with no restriction.)
Mythic+ - No daily lock

Yeah bud, I think they wouldn’t care at all.

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Heroics lockout can be bypassed with lfg tool to do random heroics

Regardless you are comparing apples to oranges. Retail is a very different game than classic.

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The server changing isn’t an inconvenience to bots, their goal is gold to sell, not character progression.

Heroics have a lockout, you can try to RNG it with LFD.

You’re right mythics are on a week lockout, which is even harsher.

Mythic+ requires you know someone having the keystone.

All of these things prevent the kind of garbage reset spam that people are whining they want in an ven harsher way than 30 runs per day.

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None, because no adult with a different hobby is going to be told on their weekend ‘you can only enjoy your hobby for 6 hours then you’re cut off for a day’. And most people do get angry when someone arbitrarily decides they can’t do something for no reason.

So your context is that someone who plays more than 6 hours is a bot? You get stupider every time you post. Someone who sits at lotus spawns 24/7, or someone who spends 18 hours a day ranking is perfectly fine- but 6 hours in dungeons that’s just unheard of.

Hey hey, ho ho. This limit’s got to go!

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