this is the biggest hogwash you have said yet. we have people who literally get on an alt, throw on looms and spam dungeons LITERALLY ALL DAY LONG to level.
doesn’t matter, you don’t see them trying to combat it do you?
Why is it okay for you to be hardcore anti flying in retail, but you defend this change which does nothing but hurt regular players?
It would’ve made a thousand times more sense to impose an individual cap per each dungeon and raid.
Example: You can’t reset Stratholme more than 30 times a day.
Instead of that restriction being linked to EVERYTHING, it would’ve made more sense to impose something such as A SEPARATE FIVE TIME RESET LIMIT ON INDIVIDUAL RAIDS, SUCH AS ZUL’GURUB.
A better argument is that spam resetting ZG five times an hour to farm nodes could possibly be considered “exploitative” and “not intended to be accessed in that way” more so than killing Angerforge five times in twenty five minutes could be.
But to quickly nullify both arguments, we could just go back to 2004 when the official Blizzard stance on things like roof sniping and solo farming raids was considered, and I quote,
“A creative use of game mechanics.”
But that argument isn’t going to make Activision more money off of bot accounts in the same way that forcing them to make even more accounts in order to bypass the restriction will.
So what part of the server economy am I hurting when I farm herbs/engi mats in Marudon all day? These are high-demand mats that have a constant use all through out Classic. On my server (Fairbanks) the prices of Ghost Mushroom, Blindweed, Solid Stone and Elemental Earth have only gone up due to the decrease in supply from this change
In fact, banning bots that farm high-demand mats (ie Righteous Orbs from strat live) decreases supply thus increasing the price and makes it less accessible to casual players. If server economies was the concern with this change then they should have reviewed their Black Lotus/Devilsaur changes and implemented something similar to increase supply of valuable consumes
And to counter your “lack of gold sink” points, there are plenty that exist. Flasks, raid/pvp consumes, respecs, gear upgrades, reputations, profession changes and alts just to name a few
Please go to youtube and look up Botanica botting/farming. There are hundreds (thousands?) of demon hunters that run Botanica and farm gold in retail by abusing spam resetting dungeons. There is a video from literally yesterday about this.
I’ll agree that probably not all of inflation in retail isn’t coming from this, but I would also disagree that all inflation in classic is coming from dungeon farming. A lot of items are cheaper because of the dungeon farming.
Deserve is of no relevance. You agreed to the end user agreement when you began playing that the game play could change. There is nothing in there about “deserving” an explanation for something already abundantly clear by just looking at the change.
Dungeons in vanilla weren’t always designed to be fully completed. Look at Maraudon, Sunken Temple, Blackrock Depths, LBRS, UBRS etc. I get what you’re going for here when a dungeon is ‘reset’ before a boss has been killed, but do not equate a dungeon being completed with how ‘everyone’ should play the game. Even Zul’farrak is a partial clear sometimes. It’s a slippery slope dictating how people should spend their time in a game.
You’re talking to a forum troll man. Just report and move on. He’s not worth it.
People with that level of cognitive dissonance and refusal to think outside of their own echo chamber aren’t worth your time.
And even if he had a point, which he doesn’t. The fix would be to have a minimum amount of bosses cleared prior to being able to reset the instance. Not limited the amount of instances able to be ran per day.
While this is true, they also weren’t designed so someone could go in and use some pathing exploits or what not to get a bunch of rewards in 5 minutes from them.