Here’s what’s happened:
Activision has realized they’re making more money off of bot accounts and subscriptions in the endless loop of banning accounts and selling new ones.
Based on this change, they’ve more than likely realized they’re currently making a significantly greater profit on the whole from bot and gold seller accounts than they do off of legitimate players.
So, how do you maintain the farce that you’re taking action against them while simultaneously creating a reason for those accounts to rapidly proliferate and continue doing the exact same thing?
Instance limit is garbage. If you don’t want mages farming and aoeing the instances change the game mechanics not lock people out of the game. Especially when I like many others pay for two accounts and now there instances are linked ???
That guild will be just as effected by this as anyone else in classic. And retail has largely had it’s incentives to spam dungeons with pathing exploits/rare hunting/etc… removed.
Blizzard’s design from the original 5 runs per hour rule, through various changes to dungeon design, has made it very clear they don’t like finding a gimmick in a dungeon and spamming resets to exploit it.
Resetting dungeons isn’t inherently exploitative, but resetting them over 30 times a day to farm raw gold, fish for rares, and other unintended behavior is.
As I stated in my post above, my gameplay is not affected by this. I have however seen the worrying trend in retail around time gating a massive amount of content behind arbitrary dailies, weeklies, literally releasing content 1 week at a time.
A lot of Classic players don’t really want this type of helicopter parenting in a video game, they want to experience the content at their pace, whether it be the 1 or 2 days a week they have off to play all day, or maybe 2-3 hours a night. Either way I support both ways.
Again, I think the biggest problem here is a lack of Blizzard communication around what the exploitative gameplay is here. Boosting and instance grinding is not a new concept, it’s been around since launch, and it still exists in retail.
So… then “edit” the environment in classic dungeons to prevent this from happening - or implement algorithms to detect certain things… like the ZG boost bots that jump up 100 yards in the air to run through the dungeon to gather up the mobs, etc. (or put in ceilings or “out of bounds” kill timers or something)
Why should everyone be punished for what bots/exploiters are doing?
There are far better “fixes” for this than instance lockouts.
And the reality is if you are just running level/gear appropriate dungeons and not trying abuse some random gimmick this change has minimal or more likely no impact on you.
The people impacted are people abusing very pathing issues or things like trying to troll for jed.
Blizzard isn’t going to communicate with us because the community is so hostile and vitriolic.
Just because something has exisited for a long time doesn’t mean it’s okay. The way instances are abused isn’t true to the classic experience, which is what blizzard is trying to deliver to us.
I think the people doing that are a large part of the Classic community though - just look at how popular those types of streams are on twitch - and it’s part of what makes Classic, Classic.
If Blizzard really doesn’t want them doing this then they need to be more explicit about their intentions here. We could spend all day going back and forth over what ‘exploitative’ game play is here, but ultimately the only definition that matters is Blizzards.
If it wasn’t for the lockdown I would hope this change would actually draw people IRL to go protest at their actual office, this change is a spit in the face of their playerbase and there should be a mob outside their work place over this. The more they ignore this the angrier I get, they really screwed over so many of their loyal players. Garbage company.