You missed the point that it was a comparison of real people vs bots. I see this change actually affecting real people, though definitely not a large portion of players.
I don’t see this change hurting bots due to them just being able to swap realms.
I see that ban wave of bots doing way more to the economy than those few “real people” that are affected by this. Mana potions were up 3x on my server.
It doesn’t affect my massive gold influx, because I’m not a booster personally. I’m raid specced 100% of the time. I don’t do boosted runs for people, I merely help my guild mates only when asked. But, you wouldn’t know that because you don’t know me or my guild… which is fine, I suppose you’re entitled to your opinion.
You’re correct, this wont stop JED runs from happening, but at least it now has a ceiling. There is never going to be 1 thing they can do that fixes all exploits at the same time. It’s change over time. Players evolve and so should Blizz to keep the integrity of the game play. I fully expect Blizz to intervene when exploits are found, I wish they were more proactive about it personally.
Here, would you prefer I posted from my rogue instead?
I’m still against this 30 instance lockout across all characters per account per server within a 24 hour period. It’s the most ridiculous “hotfix” Blizzard could’ve come up with to date.
It reduces the amount you can reset to find Jed but resetting to find Jed is not exploitative or automated which is the stated purpose of this change. Therefore this change does not serve its stated purpose.
These can also not have anything to do with them taking out rare bosses in future content because correlation does not imply causation. People tend to just leave the dungeon upon finding out that the rare boss isn’t there which without dungeon finder basically kills the run.
Theres definitely solutions Blizzard could come up with that would stop resetting instances just because a rare boss isnt there that are better than this change. This change is useless.
Stop for a moment, step back from your keyboard. Now ask yourself WHY blizzard should care about how this change impacts those things. Do you honestly think that with the economies in shambles and gold flowing like a tsunami into the game from farming, that blizzard should care about rapid fire cherry picking of a handful of high value mobs in instances, fishing for rares without running the instances, and speed boosting lowbies for gold are impacted?
That is some of the cringiest, low effort, lame avoidance of playing the content as intended possible. Why should blizzard, or other players who play the game as intended, care?
Just because blizzard isn’t banning for it doesn’t mean they don’t consider it exploitative.
Sorry but blizzard’s design over the years, including during vanilla has been they don’t want people fast resetting instances for easy wins. The 5 runs per hour as well as simply removing objectives for doing so should give you a pretty good idea how blizzard generally feels about it.
Honestly we found out, fast, that there were a ton of bad gearing issues in Classic out of the gate.
Warriors having to farm SGC with hunters and enh shammys.
Warriors having to PVP for their PVE gear.
Druids having to farm MCPs.
HoJ
Jed’s trinket
TF taking 100 freaking arcanite bars on top of a stupid low drop rate
Most of a mage’s pre-raid bis being in easier dungeons that can be speed reset
A chunk of the MC and BWL gear being either BIS Through ALL of Classic or practically vendor trash
The list goes on and on.
Being able to do the speed runs efficiently was the only way those of us who are more hard core could manipulate the system and actually improve our characters.
Now Blizzard is telling us that after 16 years, they’ve decided not to allow that either.
If you watch the DVD that comes with the collector’s edition of Cataclysm, there is an environment developer from blizzard (at that time) that explains how they had to revamp all the classic zones and create them from the ground up because the original code and environment was all “smoke and mirrors”, meaning, there weren’t ways for them to fix certain aspects… like… targeting through floors/walls.
I’m unaware of if the classic version of vanilla is the same “smoke and mirrors” they talked about in the CE DVD, but with the way the trees look when flying overhead, it’s a tall indicator that the “smoke and mirrors” might still be in play within the old framework.
Y’know Blizzard, you’ve done some impressively retarded sh*t since you permanently ruined your reputation in 2008. I thought the Warcraft 3 Reforged debacle was the absolute apex of inane stupidity on your behalf, and that it would be hard, for even you, to achieve that level of brain-dead oversight again.
It appears I was wrong.
Activision-Blizzard, you are truly a clown fiesta capable of infinite retardation.
LET’S RUIN DUNGEON FARMING BECAUSE WE DON’T WANT TO PAY SLAVE WAGES TO HIRE ACTUAL GAME MASTERS
HELL YEAH BROTHER SOUNDS GOOD
LET’S FIRE OUR SENIOR DEVS AND REPLACE THEM WITH INTERNS AGAIN
LMAO Y’ALL WILD AS HELL
AH! WE’RE LOSING MONEY! BETTER THROW OUT ANOTHER NAMEBRAND IP; BY THE WAY GUYS THE NEXT EXPANSION FIXES RETAIL WOW IN EVERY WAY AND DIABLO IV ISN’T GOING TO BE A TRAINWRECK
And theyve never come out and said they find it to be an exploit so you stating its an exploit is just an opinion that it is. Considering they still allow you to reset instances and you can still do it to find Jed its doubtful they find it to be an exploit.
Dunno how you come up with that conclusion considering that theyve allowed resetting instances for 16 years. If you need gear off the first boss of a dungeon you can reset that instance to kill it 5 times an hour. If you’re farming trash for gold in retail you can reset that instance 5 times an hour to reset the trash. You’re simply incorrect on this one.
Just because blizzard isn’t banning for it doesn’t mean they don’t consider it exploitative.
Because I’m sure you’re an employee of Blizzard Entertainment/Activision, but more importantly, are working as a development manager in some capacity to know that Blizzard considers it “exploitative”, right?
When making claims, please supply sources, or the argument is invalid.
I was merely posting up how players are playing the game now as it stands as a response to the person I replied to for them to understand why/how the 30 instance per 24 hours across all characters per server per account is impacting the everyday player and not the bot accounts.
It was merely for stats and reason, not to combat the situation. Nothing more, nothing less.
Take a step back from your computer for a moment and reflect in the moment that you felt the need to tell me to take a step back and reread my own logic.
People will play the game however they want as we all pay the same sub fees to play, which is why people are angry about this change. It does affect them, whether or not you choose to believe it.
Why did you bother posting this on a blatant sock puppet, when blizzard will just suspend your entire account’s forum privileges? Are you banking on other posters having run out of reports?
And here I am, having eaten a week for stating that someone was being “willfully ignorant”.
So you agree blizzard has long had in place a system to limit spamming dungeon resets and this is nothing new, merely an additional rule set to a system that was already in place.
You say this ten months after people have abused this system to farm countless prebis items as well as gold. You’re also implying everybody should perform in-game as braindead and poorly optimized as yourself, which is pretty insulting. I can bang out 30 HOJ runs easily, you’re just bad at the game.
Blizz has the data and made the choice to set it at 30. They clearly think this will do much more good than harm. It’s a wide net on purpose, that is meant to cap a multitude of bot (and player) behavior from happening.