New Instance Limit in WoW Classic

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awesome, can’t play the game, trash

5 Likes

I keep coming back here to make sure this is real. I don’t even farm dungeons or anything but this such a toxic change for a whole number of reasons and if it is carried over to TBC it will actually ruin the experience.

1 Like

So,

I’m just seeing this.

Over 400 attempts at the dang SG:C. Hit the 30 this morning. Now I can’t raid tonight. 5 minute runs. I HAD to make other accounts because I couldn’t get guildies/friends to do FOUR HUNDRED runs (still with no success). I typically hate all the “i’m going to unsub” false threats… but I’ll be honest, I’m considering it now. I put in A LOT of work TO dungeon farm. Its the only way to afford Arcane Crystals, Herbs, and get the low drop rate gear.

Collateral damage.

8 Likes

2.8K replies, and 87%-90% of them telling you THIS IS STUPID.
Revert this “fix” and let your player base play the game they pay for.
Restricting a player beyond the five per hour instance cap while charging for the game is expecting people to pay for the honor of getting slapped in the face.
You can pat yourself on the back for all the bots you just banned, when all you’ve done is place a giant ‘kick me’ sign on your back for being so blatantly unseeing to your customer base that is screaming at you to STOP THIS STUPIDITY.
More and more people are telling you this is hurting their gameplay.
Start listening to them!
Roll back this change!
If you won’t do that; at least have the testicular fortitude to RESPOND to all these replies.

3 Likes

Or 3 hours after work on a Friday then 3 hours in the morning on Saturday. Now you can’t do anything in the afternoon, let alone make raid that night.

So really the issue is the system doesn’t show you what your current run count is so you can manage it properly.

Which is actually a very legitimate issue.

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Does the “per realm” bit help anyone, beside bots?

Would you consider 50 across all realms less restrictive than 30 per realm?

You said play time was throttled, not types of play. Instance time was not throttled. You choose to reset and play only a tiny portion of it each time. Run the entire instances at appropriate levels and I assure you that your “instance time” has not been hampered.

Your realize Activision owns blizzard as it bought the company right? Wining the majority of a company stock or shares gives you ownership (51% or more is the usual amount, though you can won less as long as you own more than anyone else you have more say in what the company does, as long as you have the majority)

On July 9, 2008, Activision merged with Vivendi Games, culminating in the inclusion of the Blizzard brand name in the title of the resulting holding company. On July 25, 2013, Activision Blizzard announced the purchase of 429 million shares from majority owner Vivendi.

First result for " when did Activision buy blizzard" in Google.

5 per hr 6 hrs… 30 runs… not 10… math please…

Yes, I would support that. And THAT would effectively combat bots in a meaningful way.

50, I would think, is that borderline of humanly unreasonable. And by account and not realm would actually stop the farmers from server hopping, which they can easily do now.

If Blizzard came out and said that Activision doesn’t have anything to do with the development of their games, would you believe them?

Well unless you’re speed running, or using gimmicky reset mechanics for things like jed, 30 per day is also plenty. Chances are running level/gear appropriate dungeons you will not hit that number.

Using the built-in tools that are provided with the WoW client isn’t a gimmick. Arguably, a gimmick could be defined as “a rarespawn mob in an instance that has a best-in-slot item that will keep you coming back and wasting your time to get it”.

Just saying. :slight_smile:

The discussion is if 50 per account as a whole is less restricted for real people than 30 per realm, and more restrictive for bots.

I know very few who play on multiple realms, but bots would have no issues swapping realms to get another 30 instance.

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Nothing about jed runs is exploitative.

I disagree, using a fluke of the dungeon design to be able to quickly check for a rare mob you’d normally need to spend 15-20 minutes or so clearing to check is indeed a gimmick.

Dear Blizzard,

You’re only hurting the legitimate player with this change.

How hard is it to actually detect accounts that are going over 30 instances a day, obtaining mass amounts of gold, just to see that gold disappear from their account in a single transaction? BOOM, gold sellers found easily.

People in my guild hit the 30 instance cap no problem because we all have multiple characters on the same server, and we all actively play/farm for raid. Helped a warrior in my guild farm up Truestrike Shoulders (1st boss UBRS), which took us 31 runs (before this change went live), and we did it within the same 24 hour period - with this change, this would lock our mains out of raids… how is this a good thing for the legit players?

Oh right… you don’t really care about classic, even J.Allen Brack hates classic and wanted nothing to do with it (See: Blizzcon 2014, then Blizzcon 2017), so I feel like your company is doing everything it can to actively destroy how we play the game to drive us away from it and more towards Retail version of wow (which won’t happen, you’ll only drive the legit players back to private servers again and your sub count will drop again because the gold sellers will follow the masses).

Cheers, though, I’m sure you’re working on some other sort of solution we won’t be happy with, but will have to accept because it will be slightly better than this one. (I.e. WoW Tokens)

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Well its been something you can do in game for 16 years soooo… Also you can still do it, this change didn’t stop the ability to do so.

1 Like