Here we are again having the same conversation again. Another how to make/fix WW post from your’s truly.
tl;dr: A lot of these changes are just undoing what blizzard did to the spec that put it in such a poor spot, and some are genuine improvements to the spec.
Section 1: This first section is just dedicated to fixing what blizz/the class devs messed up with the spec.
Increase BoK damage by 27% to offset the nerf in the BfA prepatch. The reason BoK was nerfed in BfA prepatch was because 2 BoKs did more damage in terms of chi use than 1 RSK. To correct that issue, buff RSK by 54%-100%.
Math wise, before the prepatch nerf, BoK and RSK worked roughly along the lines of this inequality. 2 BoK > 1 RSK
Blizzard nerfed BoK by 27% and that roughly translates to 1.46 BoK < 1 RSK.
With my proposed changes we’d see something along the lines of 2 BoK < (1.54-2) 1 RSK. Probably.
The next change is to make Good Karma baseline, and replace the missing spot in the talent tree with Healing Elixirs. Fixes the issue of WW having potato healing, while restoring Karma to its original MoP glory. And when balancing WW damage output, assume for roughly 25-50% Karma efficiency because not every boss is going to be Zek’voz who basically eats all of Karma’s absorb with an ability he uses on CD with karma.
The following change is more directed at PvP, and that’s making Fortifying Brew baseline. Karma is ridiculously easy to counter. As such, it’s rather ridiculous for WW to be forced to talent into a DR as a PvP talent, especially considering we already have to juggle 3 defensives in 3s.
The next change is beneficial to both PvP and PvE, and that’s returning baseline FoF stun. Nothing special here. Just give WW back one of its main controlling abilities for PvP and some love for M+.
Let FoF cleave for 100% again. It’s ridiculous blizzard changed FoF back to what it was like in WoD considering how hated a change it was in WoD.
Revert the changes to Energizing Elixir and replace Fist of the White Tiger with some other ability/talent because A. It’s just a rebranded Power Strikes and B. It’s an insult to have it be our Strike of the Windlord replacement. Some talents/abilities i’d replace FotWT with would be SotWL, some updated version of Chi Brew, or something like…
Drop the cost of Tiger Palm by 10 energy, so it’s 40 energy. In Legion we had artifact traits, decent tier sets, and EE not sucking to carry us through a 50 energy cost Tiger Palm. Now we have none of the above, so we can really feel blizzard slowing down WW’s rotation over the course of 2 expansions (WoD, and Legion).
Revert change to Serenity so that it lasts 8 seconds, but increases our damage output by 40%. The value in serenity was to make whatever you’re hitting crap its pants. The free chi stuff was nice but hitting someone for half their health if they weren’t prepared was what made it good.
Return Grapple Weapon as a baseline ability because A. Disarming raid bosses that used a weapon was coooool af and might help your tanks and B. It frees up a PvP talent spot.
Return the original Yu’lon’s Gift that cleared snares when WWs used Roll AND FSK, or blizzard could rip a page from the Fury Warrior play book and change Yu’lon’s Gift for WW to “Clears snares when RSK or BoK is used.”
Section 2: Now that we’re about done fixing most of the holes blizzard put in our lovely spec, we can actually get down to giving it genuine improvements.
Introduce a new PvP talent that lets ToD purge immunities. Immunities have long been the bane of WW, so it’s about time we get some form of countermeasure.
Make the TeB PvP talent not a mockery of its former self by just removing the damage reduction it puts on the monk. This change opens up the potential for Serenity + TeB as burst, and boy have i wanted to try this out since WoD, but have it not be crap because WW PvP in WoD was awful. It’d be like the equivalent of going Super Saiyan Blue and using the Kaiyo Ken.
Make Control the Mists always make Vivify crit for actual consistent healing.
Reduce WW’s minimum GCD to .75 seconds baseline. This change would speed up the pace of the spec which is beneficial in a variety of ways. Ways to do this would be to tie it into some kind of WW only Azerite trait because we already have a bunch of crappy traits.
Conclusion: That should about sum it up in terms of how to make WW better. Can’t think of much else to add to the spec that wouldn’t be directly focused on PvE or PvP.
Some of you might notice there are a lot more changes in Section 1 than there are in Section 2 of this post, and you’re not wrong. Just process what that implies for a minute.
As always leave your thoughts on the matter below. And I’m curious as to how you guys would improve WW as a spec.
Edit: Forgot a big one for Section 1. Return Nimble Brew for WW (and all monk specs i guess) baseline because A. doing certain raid/dungeon mechanics properly is for nerds, B. It used to baseline for WW and monk as a whole anyway, and C. It would do wonders for WW in PvP since we are so vulnerable to stun.