Hey fellas! So I had an idea for an Epic Battleground.
Similar to SSvTM, it’s taking the concept of an old WPVP hotspot and making it into a BG with objectives.
Basic Information (TL;DR)
40v40, Epic Battleground
Map Location: Hellfire Peninsula, Abridged (Western side cut off)
Win Condition A: Capture Thrallmar (H), Honor Hold (A)
Win Condition B: Reduce Enemy Reinforcements from 500 to 0.
Secondary Objectives: 3 West towers, 3 Fel Reavers, Eastern Pit Lord Boss
Description
So this BG is very reminiscent of the great WPVP battles in Hellfire Peninsula. The objective is simple. Raid the enemy town and capture it! (Capture point functions like Ashran flags.)
That’s it. You capture the enemy town, you win.
While you could rush the town at the start, this is not recommended, as the town has several elite bosses and guards (ie, Danath Trollbane for Alliance) that make it very easy for the opposing faction to defend.
Yes, if the enemy faction is out doing other objectives and didn’t send anyone to defend, backdooring the base for a quick win is a “strategy,” but it’s as effective as backdooring Volrath/Tremblade in Ashran. (If anyone defends, you’re screwed.)
So what are the other objectives? Well, to the West, there are three towers you can cap; The Overlook, the Stadium, and Broken Hill.
For each tower that your faction controls, everyone in the raid receives a stacking 15% damage and healing buff, and a 5% health buff (so if you control all 3, your raid will do 45% extra DPS and healing, and have 15% extra health).
If you wish to take advantage of this buff, you must not only capture the towers, but also defend them from the other faction, as the other faction can take it at any time (not “locked” once capped).
Thus, your raid must make a decision. How many do you want to send to take the towers? Send too little, and the enemy team may overwhelm you at the towers and take them for themselves. But send too much, and your other positions will be weaker, and the enemy may push into your town, and end the game.
Basically, this mechanic is meant to conflict “short term” vs “long term” strategy.
There are other objectives in the game. Roaming the fields are 3 fel reavers, each of whom would demolish anyone who crosses their path.
However, with a sizable force, your raid may be able to strike down the fel reavers, killing them permanently!
If your raid manages to kill a fel reaver (who are not easy to kill), your raid will receive a PERMANENT 20% extra DPS/Healing increase per each fel reaver killed (so 60% if you kill all 3).
As a raid, you want to either make sure that the enemy is not killing fel reavers by intercepting them if they decide to attack, or make a “trade off” by going for one fel reaver while the enemy goes for the other (giving you each a 20% buff).
Make no mistake, these fel reavers, and who gets them, would be a gamechanger and shift the dynamics of the BG.
There’s one more major enemy. To the Far East, near the Dark Portal, there is a Pit Lord, commanding an invasion of demons.
Your raid may choose to try to kill him, but he is very difficult to kill, requiring competent tanks to manage the adds that he summons, as well as good heals and DPS to kill him. (Requires nearly the whole raid to kill.)
If you manage to kill him, your raid will receive a permanent 60% increase in Damage and Healing on top of the other buffs!
(If you control all 3 towers, kill all 3 fel reavers, and kill the pit lord, you’ll have 165% extra DPS/Healing and 15% extra health. Adjust these as needed for balancing purposes.)
Now, this seems like a lot, but remember, he is located by the Dark Portal, all the way to the East! If you see the enemy going for him, yes you may try to stop them, but also considering going for the other objectives, or even the victory itself, as they’ll likely be unable to stop you in time, being so far away from the other objectives.
So going for the Pit Lord is a HUGE risk, but one that would yield huge rewards if you don’t lose your town while you’re killing him.
So basically, this new BG is a giant PVP map, based on the old WPVP experience of Hellfire Peninsula, with some extra PVE elements, as with most epic BGs, added in to give it extra strategy and flavor.
Bonus Items?
Just a little bonus idea I had, players would be able to obtain an item, called the [Burning Crusade Hearthstone], which teleports you back to Honor Hold or Thrallmar.
As it was in TBC, this item would have a 1 hour CD, so use it wisely!
So, what do you guys think?