New Epic Battleground Idea

Hey fellas! So I had an idea for an Epic Battleground.
Similar to SSvTM, it’s taking the concept of an old WPVP hotspot and making it into a BG with objectives.

Basic Information (TL;DR)
40v40, Epic Battleground
Map Location: Hellfire Peninsula, Abridged (Western side cut off)
Win Condition A: Capture Thrallmar (H), Honor Hold (A)
Win Condition B: Reduce Enemy Reinforcements from 500 to 0.
Secondary Objectives: 3 West towers, 3 Fel Reavers, Eastern Pit Lord Boss

Description

So this BG is very reminiscent of the great WPVP battles in Hellfire Peninsula. The objective is simple. Raid the enemy town and capture it! (Capture point functions like Ashran flags.)
That’s it. You capture the enemy town, you win.
While you could rush the town at the start, this is not recommended, as the town has several elite bosses and guards (ie, Danath Trollbane for Alliance) that make it very easy for the opposing faction to defend.
Yes, if the enemy faction is out doing other objectives and didn’t send anyone to defend, backdooring the base for a quick win is a “strategy,” but it’s as effective as backdooring Volrath/Tremblade in Ashran. (If anyone defends, you’re screwed.)

So what are the other objectives? Well, to the West, there are three towers you can cap; The Overlook, the Stadium, and Broken Hill.
For each tower that your faction controls, everyone in the raid receives a stacking 15% damage and healing buff, and a 5% health buff (so if you control all 3, your raid will do 45% extra DPS and healing, and have 15% extra health).

If you wish to take advantage of this buff, you must not only capture the towers, but also defend them from the other faction, as the other faction can take it at any time (not “locked” once capped).
Thus, your raid must make a decision. How many do you want to send to take the towers? Send too little, and the enemy team may overwhelm you at the towers and take them for themselves. But send too much, and your other positions will be weaker, and the enemy may push into your town, and end the game.

Basically, this mechanic is meant to conflict “short term” vs “long term” strategy.

There are other objectives in the game. Roaming the fields are 3 fel reavers, each of whom would demolish anyone who crosses their path.
However, with a sizable force, your raid may be able to strike down the fel reavers, killing them permanently!
If your raid manages to kill a fel reaver (who are not easy to kill), your raid will receive a PERMANENT 20% extra DPS/Healing increase per each fel reaver killed (so 60% if you kill all 3).
As a raid, you want to either make sure that the enemy is not killing fel reavers by intercepting them if they decide to attack, or make a “trade off” by going for one fel reaver while the enemy goes for the other (giving you each a 20% buff).
Make no mistake, these fel reavers, and who gets them, would be a gamechanger and shift the dynamics of the BG.

There’s one more major enemy. To the Far East, near the Dark Portal, there is a Pit Lord, commanding an invasion of demons.
Your raid may choose to try to kill him, but he is very difficult to kill, requiring competent tanks to manage the adds that he summons, as well as good heals and DPS to kill him. (Requires nearly the whole raid to kill.)

If you manage to kill him, your raid will receive a permanent 60% increase in Damage and Healing on top of the other buffs!
(If you control all 3 towers, kill all 3 fel reavers, and kill the pit lord, you’ll have 165% extra DPS/Healing and 15% extra health. Adjust these as needed for balancing purposes.)

Now, this seems like a lot, but remember, he is located by the Dark Portal, all the way to the East! If you see the enemy going for him, yes you may try to stop them, but also considering going for the other objectives, or even the victory itself, as they’ll likely be unable to stop you in time, being so far away from the other objectives.
So going for the Pit Lord is a HUGE risk, but one that would yield huge rewards if you don’t lose your town while you’re killing him.

So basically, this new BG is a giant PVP map, based on the old WPVP experience of Hellfire Peninsula, with some extra PVE elements, as with most epic BGs, added in to give it extra strategy and flavor.

Bonus Items?

Just a little bonus idea I had, players would be able to obtain an item, called the [Burning Crusade Hearthstone], which teleports you back to Honor Hold or Thrallmar.
As it was in TBC, this item would have a 1 hour CD, so use it wisely!

So, what do you guys think?

13 Likes

Great idea! Now let’s get the developers to make the move

3 Likes

This is so interesting! So many ways to win. I especially love the permanent buff from the mini boss, would make them great traps :wink:

How could we make this happen? I would love to play it now!

1 Like

Well I, for one, am all for having more epic BGs added to the game! I like the towers mechanic, and it requires something that hasn’t been done in the game yet, but I think one thing to keep in mind is how this BG would function without a leader or someone organizing them. It seems so in favor of having someone in command that I don’t know if it would be any fun in a leaderless game where, essentially, anarchy rules.

Maybe also some variety in what the towers’ buffs do wouldn’t hurt either. Instead of damage, one could boost haste, versatility, etc?

1 Like

Yeah, that’s what stood out to me the most upon re-reading my idea. If everything buffs damage like that, it just sounds bland.

except its not your idea. hellfire peninsula as a epic is something i have suggested multiple times in the past.

Thank you.

I disagree with the addition of flying mounts. One of the important aspects of the BG is that choosing to go for certain objectives leaves you vulnerable to responding to other objectives, and flying mounts would nullify that aspect.

What if there was a side objective that you could unlock a bombing route, where a couple players could fly on a specific route and drop bombs on the enemy team.

Like the little fel reaver ruins by zeth’gor for alliance. You’d be able to turn in currency from killing the opposite faction to buy bombs.

Could possibly even have one of the towers you can controll unlock the bombing runs.

2 Likes

Great Idea !!!

1 Like

BTW Can i Add Something Epic PVP should Be Unbalance
Coz Epic BG need Someone With huge defend to Lead the Army And Be A tank to Lead Army.

I Feel that When playing huge pvp war game when 200 palyers vs 200 Players at other mmorpg game.

Adding Tier rank by reputation maybe good idea player with high reputation with specific epic bg get a Buff or at begining preparation war all player do a vote for the role.
Who is a General , Liutenant, Peon.
Feel more like PVP Rpg Game adding social reputation to Game. person who Good at leading will always voted by player.

1 Like

They also should add the heroes of the storm end screen where it shows off the MVP, Top damage, Top healer, and Top KBs. Then if there was one guy with top kills, mvp, and top damage. They could have Top flag caps, top flag returns/defends, top interrupts, ect…

Give people the opportunity to show off there character.

2 Likes

I mean, it DOES show that.
You can easily filter the BG charts by healing/damage/KBs.

Yeah but it would be cool to have the picture of the 5 character who did it. And they could add more achievements to all the bgs.

Like win 20 warsongs gultchs with MVP and get a “Warsong MVP” title

Or 20 Warsongs with Top killing blows could give “Warsong Executioner”

The problem is that, at the start of an epic BG, most people don’t know each other, so they don’t know who’s a good lead, and who’s not.

A lot of people also just queue to get into the PVP, and don’t want to have to worry about player social dynamics and hierarchy. Just follow the leader; don’t worry about “ranking the entire raid.”

they could put people’s honor level before their name in chat, that might help. the only real way to know for sure is to play often enough to know who is who, but high honor level basically denotes that you play a lot of pvp.

Or that you grinded a lot of WQs in Legion across multiple alts. (I agree that it “usually” means you did a lot of PVP, but there were ways to cheese it.)

Plus, not all PVP is the same.
It’s like trying to use Mythic+ IO score to determine who’s the best raider. Even though both are “PVE” content, they use different skill sets.

honor levels are a terrible metric

i’d like to see hellfire 3 towers instanced into a battleground/plaguelands 4 towers instanced into a battleground and tol barad brought back

have the entire eastern plaguelands zone be made into an epic kinda like battle for southshore/tarren mill and both sides start with two towers, and first side to control all 4 wins

That’s an interesting concept.
It’s like Tol Barad, if both sides were “attacking.”

only 1 person actually did that, its not really an excuse.

someone with a +20 key is certainly going to be better at raid mechanics than someone who has done every LFR but nothing harder. your example doesn’t hold muster.

i get your point though, arena, rated bgs, random bgs, and epics are all played differently and an expert in one area is generally weaker in another.

but thats not a solveable problem via in game means, hence why i suggested honor level, its already public and already indicates relative pvp experience. the more you pvp, the more honor level you have, the more you pvp the more pvp knowledge you acquire, you can’t really argue around that.

Ah but just because someone has higher honor level doesn’t necessarily mean that they know better. A lot of that is just leeching. It doesn’t take any special effort or brainpower to earn honor.