Class Legendaries
[Ancestral Reminder] Bloodlust or any similar effects last an additional 20.0 sec on you, and you gain an extra 10% Haste from any Bloodlust type effect. (Hand, Trinket slot) Ancestral Resonance, but better imo.
[Deeply Rooted Elements] Casting Stormstrike has a 5.1% chance to activate Ascendance for 6.0 sec. (Neck, Body slot) Its good and I hate that its good.
[Deeptremor Stone] Earth Elemental has a permanent Earthquake attached to it. (Legs, Wrist slot) Can’t see this being used much tbh.
[Chains of Devastation] Casting Chain Heal makes your next Chain Lightning instant cast. Casting Chain Lightning makes your next Chain Heal instant cast. (Shoulder, Waist, Weapon Main Hand slot) Honestly seems more like a Resto specific legendary, but I get why its usable by all three specs.
Enhancement Legendaries
[Doom Winds] Dropping Windfury Totem grants you 100% inceased chance to gain Windfury Weapon for 8 sec. This can only occur once every 60 sec. (Neck, Legs slot) Tactical timing for placing Windfury totem? I can get behind that.
[Legacy of the Frost Witch] Consuming 5 stacks of Maelstrom Weapon will reset the cooldown of Stormstrike and cause your next Stormstrike to deal 100% increased damage. (Shoulder, Hand slot)
Its just good and I like that its good.
[Witch Doctor’s Wolf Bones] Increases the chance to gain a stack of Maelstrom Weapon by 5%, and whenever you gain a stack of Maelstrom Weapon, the cooldown of Feral Spirits is reduced by 2.0 sec. (Body, Trinket slot) Elemental Spirits just spiked in value as a talent.
[Primal Lava Actuators] Each time Flame Shock deals Periodic damage, increase the damage of your next Lava Lash by 10% and reduce the cooldown of Lava Lash by 0.5 sec. (Hand, Finger slot) Possible reason to choose cycle of the elements? Nah, but its still really strong!
Elemental Legendaries
[Skybreaker’s Fiery Demise] Flame Shock damage over time critical strikes reduce the cooldown of Fire Elemental by 1.0 sec, and Flame Shock has a 30% increased critical strike chance. (Waist, Trinket, Weapon Main Hand slot) Encouraging spreading flame shocks? Sold.
[Elemental Equilibrium] Dealing direct Fire damage increases the damage of your next Frost spell by 30%. Dealing Frost damage increases the damage of your next Nature spell by 25%. Dealing Nature damage increases the damage of your next Fire spell by 20%. (Feet, Wrist slot) HIT THEM WITH ALL THE ELEMENTAL THINGS.
[Echoes of Great Sundering] When you consume 6 or more stacks of Fulmination with Earth Shock, your next Earthquake will be instant cast and deal 6% additional damage. (Body, Finger slot) Make it 6% per stack and I’m sold.
[Windspeaker’s Lava Resurgence] When you consume 6 or more stacks of Fulmination with Earth Shock, gain Lava Surge and increase the damage of your next Lava Burst by 6%. (Wrist, 2H Weapon slot) Second verse same as the first.
Resto Legendaries
[Jonat’s Natural Focus] Healing Wave and Healing Surge increase the healing done by your next Chain Heal by 0%, stacking up to 0 times. (Legs, Feet slot) Me thinks something be missing here…
[Spiritwalker’s Tidal Totem] After using Mana Tide Totem, the cast time of Healing Wave and Chain Heal is reduced by 50%, and the mana cost of Chain Heal and Healing Wave is reduced by 100% for 10 sec. (Feet, 2H Weapon slot) So basically innervate fused with a mini lust you wut mate?
[Primal Tide Core] Every 4 casts of Riptide also applies Riptide to another friendly target near your Riptide target. (Neck, Finger slot) One word: Moist
[Earthen Harmony] Earth Shield healing is increased by 300% if your Earth Shield target is below 50% health, and Healing Wave adds a stack of Earth Shield to your target, up to 9 maximum stacks. (Waist, 2H Weapon, Weapon Main Hand slot) The good ol’Earth Shield classic has returned!