New combat potion change

Why? What does this do? Why is the dev team worried about how potions are used? Who is complaining about potions right now (or in the last 10+ years?)??

A flat 5 minute CD will make using two potions impossible on a lot of encounters. And hopefully there aren’t ever any 15 minute encounters where we’d use 3. It’s not a big deal either way but what I don’t understand is why is this something on the dev table instead of something that people actually want?

It’s not a bad change (actually, it’s a bad change for tanks in M+ that regularly use skystep potions to round up packs), but it’s also not a good change. It’s just an unnecessary change for the sake of changing something that nobody asked for and that means devs are thinking about things that players aren’t. That’s a symptom of a bigger problem.

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Maybe they want potions to have more consideration as to when it is the best time to use them.

Pretty indifferent to the change if it is indeed the case.

Will certainly free me up from needing to farm mats as much which I am always down for.

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I bet the dev team has a karen that makes a HUGE DEAL over small little things that nobody even thought or knew was a problem.

Aka there was no problem, they made a problem

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If it is a small little thing then what is the issue?

How is the change bad?

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The potion stock market is crashing! SELL SELL SELL

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Why though?

People were already worrying about GCD changes.

Now you need to throw in potion, cds, minor offesenive, major offensive, trinket - before you can start your rotation?

This seems unnecessary, or at the very least, to OP’s point - not nearly important enough over the other issues.

Very true, RIP alchemy

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https://us.forums.blizzard.com/en/wow/t/changes-to-combat-potions/571317

That’s why

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I’m fine with it. Never really used them that much anyway!

Those damn things are too expensive for me lol.

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Personally I feel that 5 min is too long a cooldown. 3 min seems much more reasonable.

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Welcome to Thistle Tea.

I haven’t raided in ages so I have to ask. Do boss encounters usually last more than 5 minutes?

The gap between potting as frequently as you can in M+ and not potting is too wide.

In raids, you use 2 pots per fight. That’s it. Doesn’t matter if you’re on an early boss on heroic or a cutting edge killer of Mythic content. But with M+, how many people are actually potting as frequently as they could be? It’s too expensive to push progression in M+ compared to in raids.

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I can only speculate. I see it from the perspective of a raider - we only really choose when to pop one potion per encounter really. The prepot is just standard operating procedure and is pretty much mandatory. Maybe the designers would like to move away from that.

The pots the OP is addressing directly are not on the gcd though.

Not really. You use those things when it is best to use them. They have traditionally all been used in sync with one another. Not seeing how this change changes that.

I don’t really see a big negative downside here. I don’t think it is all that important.

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It’s a weird change. I’m not sure why Blizzard felt obligated to remove prepotting and switch to a much longer cooldown. It also ought to have very large impact in M+.

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“Also”… I feel like the change was made specifically for M+. Most people like pre-potting, even if it is a bit of a jank systme. If Blizzard really wanted to preserve pre-potting, they could simply allow you to use a pot for like 5 seconds after the pull. I think pre-potting is simply a victim of changes they wanted to make specifically for M+. M+ pushing is super expensive compared to raiding and they probably want to bring that way back down and more in line with something reasonable. Eating 15 pots for one push attempt is absurd.

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Oh yeah. I tried potting every pull one dungeon just to see the power, and jeez it really does make a difference.

But I really cant do that because of how expensive it is.

I think that’s a good point, although progression raiding can go through a fair few pots as well when you make 20+ attempts on a boss in a given night.

It’s clearly a mythic+ based change with how insanely expensive it can be.

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Pretty decent change imo. Fights under 5 minutes are unchanged, but fights over 5 that have a tight dps check in the middle force you to choose how to use potions.