So… Paladin with a tentacle fetish?
What does this stand for?
More like a warrior with a mind that likes to torment things, not noble at all and lavishes others misery, using the void as a outside tool, not embueing themselves with it, to do so.
I added daggers to their able to equip list for cultist vibes.
I prefer this name: Void Knight
It’s a simple, straight forward and concise description of the class, like all the class names in WoW are.
You have a lot of clever ideas here but I really like this one. Sounds lots of fun.
No, it is not.
Necromancers and Warlocks are completely different class fantasies.
A warlock uses chaos magic.
A necromancer uses death magic.
A warlock summons demons.
A necromancer raises the dead.
A warlock overlaps with a demon hunter
A necromancer overlaps with death knight.
The only thing they have in common is they both walk the left handed path. That. Is. It.
I doubt they will bother to put in that much effort. Much more likely they will just recton or even ignore the established lore. Less work, less resources, less money spent.
Lol I could roll with that or black knight, just felt like a fancier name
Also it gives me cithulu vibes.
Sword and Board, aka Sword and Shield.
I added daggers to their able to equip list for cultist vibes.
DW daggers would actually be really sick. They are very under used for anything not rogues. And would help Void Knight move any from feeling like a DK with tentacles.
A not stealth dark magic dagger fighter is also a really cool concept!
Oh I like the name. Just not for WoW.
Also it gives me cithulu vibes.
Definitely!
isn’t eldritch knight lifted straight from d&d prestige classes in 3.5? hasbro might have something to say about that.
The only thing they have in common is they both walk the left handed path. That. Is. It.
Yeah. They’re both dark wizards. You can group them together under that clear heading, and that’s why the broad concept is covered.
No one’s claiming they’re the same exact thing, but they do both fill the same general, broad stroke role in the roster - “evil” caster who uses “black” magic. We’re good on edgy, forbidden, “goth” magic users. Death vs. Demon magic aren’t different enough from one another to merit two whole classes.
Necromancy vs. Demonology is obsessing over trees when we’re already good on forests.
eldritch knight
The name is used in DnD, but it is also used in other games as well. The term eldritch isn’t really copyrighted material and it is used frequently across all media, mostly in reference to lovecraftian horrors.
Oh I like the name. Just not for WoW.
Fair enough lol.
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Not reading all that.
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No more melee classes.
Subtlety Rogues literally mask themselves in Shadow.
Since Vanilla Rogues were just as devoted to the Shadow as much as Paladins were devoted to the Light.
The Rogue/Paladin Condemned/Renowned, the names of the classes themselves are polar opposites of one and another.
Rogues are Paladins on opposite day.
Rogues are more oppurtunists that will use anything to get the job done effeciently, they are not exactly the type this class idea addresses.
They are not heavily void baised with the exception of possibly stealth (which may not be cannonicly shadow magic) and the only real link they got to it is maybe a few attacks that does shadow damage in sub.
I was brainstorming again as of late on how a void melee would play and thought of a few mechanics that could work while being of the void lore;
Damnit I saw this when you mentioned it at me the other day and bookmarked it to return to it then forgot. >.>
The class in general will most likely be a mail wearing board and sword class. (because we need more mail users that actually are in melee, mail is meant to be an armor ya know)
I get the reasoning but I’d still personally want a “void knight” concept to use plate.
They have 2 weapons, their main-hand weapon (sword, mace, axe, or dagger) and sheild. What? Sheild ain’t a weapon? To the eldritch knight it is! They place an void catalyst on the sheild, using it as a mini void portal for void creatures to be commaneded or summoned to attack out of. They could even use it to summon a small void creature to attack your foes with you, granted you had “Fed” the void catalyst enough.
Interesting concept. Not what I would have gone with but interesting for sure.
They will have 2 specs: Torment (tank) And Curruption (dps)
They should have a healing spec imo as well.
Partly because I think its silly Blizzard hasn’t expanded options for all classes to be able to do such things so you’re not so limited with your class on what you can do.
But partly also because, like with void elves, I’d expect the void knight class concept to also show how the Void is not always a threat to life. Its how you use it that matters and we do see the void healing in many respects.
Torments mechanics will be as follows;
Each enemy you attack will gain a misery meter (or debuff if they will) depending on the misery meter you can use it to perform certain attacks that focuses on the opponents mind (like causing them to doubt which can make it easier for the tank to dodge attacks), or you can feed it to your sheild.
Okay this is just a cool idea.
Is this effectively like runes on a DK or more like mana/energy/focus?
The eldritch knight would also be able to use the latent void energies from the sheild to cloak his weapon for finisher like moves or direct it for AoE attacks in it’s base class.
If you choose to feed it to your sheild, the sheild while gain effects like phasing out any physcal attack that it blocks (damage reduction) or to create an magic absorb (the sheild consumes the attack, like a magic attack or another) You could also use it for a cool-down such as summoning a void abomination to take a few hits for you instead of yourself.
The idea is that each enemy has it’s own misery meter and you can use it to play either with the void or your opponents mind. Weakening the opponent should be the main component of the eldritch knights mechanics while also making them “doubt” (increasing their chance to miss or to be able to dodge easier) if they can beat you.
The misery meter should build by debuffs and DoT’s the eldritch knight puts on the target, it is up to the player to keep the DoT’s on the target.
Again all very neat.
Curruption gameplay would be similar with DoT management, It fills the curruption bar for them, which is set again on each individual foe, each DoT tick could increase the foes curruption by 10 or so. The Eldritch knight can use skills to either get that to grow faster or not.
Once the player judges enough curruption had been spread, they can then have the sheild “consume” that curruption to summon tendrils to reach out of the sheild to attack or summon void creatures or even have his weapon hit the sheild to “cloak” the weapon with void energy for a powerful melee attack.
I may edit this in the future as more ideas comes out, but bascially it’s a class that plays with a mini void portal as a sheild, commands void powers and attacks it’s foes minds as he fights and possible tortures his foes as they do.
Simpler but also still neat.
I sure as hell don’t mind any of this.
So I was thinking of a few more skills that can be employed by eldritch knights;
Void thorn: call forth tendrils from the void that hardens into spikes, and slam your sheild at your target. The curruptive venoms of the tendrils causes a DoT on the target which causes misery or curruption by the spec.
Void screech: cause the fear effect to any targets in front of you and gives them a debuff that stacks curruption or misery.
Old god stare: an eye of the old gods peers through your sheild at your target, causing them to go into a slight fit of madness trying to comprehend what peered at them through your sheild (daze effect)
Call of madness: consume your targets misery (or curruption) to cause your foe to temporarily fight for you for a few seconds, the target also gains charge during this time. (Charm)
Also neat.
My thoughts are that the class feels very limited given that it has to have a shield specifically, which is fine, but it might not be the sort of thing folk who tend to be interested in Void Knights really want.
Many of us want a little more variability in our options. That said all of this is really cool and neat and I can see the concept pretty well.
I’d still like a healing spec as well, for the reasoning I outlined above and I’d personally want plate to be their armor.
Is this effectively like runes on a DK or more like mana/energy/focus?
It is like rogue combo points, but as a bar like rage, the idea is that it builds up by debuffs and DoTs.
The idea of the tank version is that they enjoy tormenting their foes as pray, weakening them by torture tactics, making them doubt if they can win and making them lose focus while they go through excruciating pain, both physically and mentally, to the eldritch knight, they are both the same. They then feed that misery to their shield if they need use of void powers, or simply to satiate the void entirely. Either way, the torment spec of eldritch knights just enjoys torture too much.
Simpler but also still neat.
I sure as hell don’t mind any of this.
Another thing for curruption gameplay is that the meter they need to fill on their opponents would be smaller then the tank version.
They should have a healing spec imo as well.
Partly because I think its silly Blizzard hasn’t expanded options for all classes to be able to do such things so you’re not so limited with your class on what you can do.
But partly also because, like with void elves, I’d expect the void knight class concept to also show how the Void is not always a threat to life. Its how you use it that matters and we do see the void healing in many respects.
In this case I disagree, since the focus on the class is torturing and spreading void curruption. Apart of that is appeasing the void, not going against it’s will (via healing)
How ever I have been thinking there might be room for a ranged spec instead with a unique appearance of weilding a staff (or pole arm) and the sheild.
My thoughts are that the class feels very limited given that it has to have a shield specifically, which is fine, but it might not be the sort of thing folk who tend to be interested in Void Knights really want.
I can understand that in a sense. But it is one way for the game to finally get a S&B dps spec (the game is sorely missing this) While having a unique mechanic specifically for shields. Remember I mentioned catalysts for the shield? I’m trying to think of using that as a eldritch knight unique system to allow you to choose a “type” of catalyst for the shield to for unique benefits for eldritch knights similar to runeforging with death knights.
I’d still like a healing spec as well, for the reasoning I outlined above and I’d personally want plate to be their armor.
There is a 2nd reason I want to avoid with healing specs with this class, and plates, it’d be too close to paladins really with the 3 specs (healing, tank, dps) and would mechanically possibly be stepping on their toes. Also for some reason most mail classes tend to be ranged despite the armor type being meant for being in the melee fry, this can help alleviate that a bit. Anyways those are just my reasonings anyways.
No more melee, please. There’s no room for them.
A good rule of thumb for raid comp is that you want twice as many ranged DPS as melee DPS. And that’s not even counting fights like Mythic Sludgefist where if you bring more than 4 melee characters (including your Holy Paladins and Mistweavers), you’re out of your mind.
And that rule of thumb’s been in place for a long, long time.
The simple fact is that ranged DPS can do their job anywhere. Right between the boss’ legs, 40 yards out handling mechanics, anywhere in between to soak, etc. And DPS from wherever they need to be.
Melee can’t.
Hard truth.