I fully agree. Something does need to be replaced. Aethervision had several problems, but it did get (at least spellslinger) to actually barrage.
TWW Arcane’s talents and hero trees really want us to use charges as a resource and press barrage, but without a barrage buff or a compelling reason, like the spell queued barrage provided, each cast will always be a balance between “pressing blast again” or “Barrage and rebuild charges”. Currently, at least for spellslinger, it looks like blasting is always going to be better. As a side effect from this, Spellslinger loses significant amounts of splinter generation. As we are not barraging as much, we will get less orb procs and less overall splinter generation. We already lost splinter generation when the double dip was removed, this further removes it.
It was a very fun playstyle to actually leverage arcane charges for a resource. Typically they’ve been ignored in every previous expansion, but it was fun to play around them.
Aethervision was an attempt to recreate this, and I do appreciate it, but it backfired for a few reasons
- The buff lasting for 12 seconds made it so it was always correct to try and sync it up for another CC and get NP with it. The reason the “double dip” worked is because there was one focal point where it was great to barrage. Each hero spec had optimal points in different scenarios too, which is what led to the interesting and varied gameplay.
- Having it be a 1-2 stacking buff made situations where you could have 1 stack, and have odd outcomes with barrage. Again, tracking this with nether precision on top of other multipliers led to over tracking. The double dip was a potent enough interaction that we had one thing to track, and one impetus to barrage. It was not a complicated mechanic, but could be mastered.
- Refunding charges nullified any gameplay around using or managing/leveraging charges, and any talents that gained/refunded charged, including High Voltage, and a lot of Sunfury’s entire kit (Arcane soul’s barrage spam, Glorious Incandescence).
- Although it seems like refunding charges would be a good thing, I don’t think resource flooding is healthy for any spec, and leveraging charges should be part of what makes Arcane. High Voltage is an exciting talent, and if we never drop charges, many of our talents are dead and that would be a shame.
As a solution, just make the Double Dip interaction official. You’ve codified things for specs in the past when the gameplay makes sense. All feral bleeds snapshot with buffs, where as not all bleeds for other specs don’t. Frost’s damage is calculated on hit, where all other damage is calculated on cast. And again, Arcane had been spell-queueing and “double dipping” spells for expansions.
Realistically, all of TWW Arcane is built around us wanting to cast blast and barrage, both hero talents rely on it. A lot of our talents want us to cast barrage even in single target. Without a replacement, we will likely only do it with intuition procs, ToTM, or GI.
The best option would be to restore, or codify the Double Dip. I understand you didn’t want to leave it as is. I disagree that it was a bug, but like other “unintended behavior” making it official is always an option.
You could codify it in Nether Precisions’ Tool Tip. You can even add a talent or make a choice node with Intuition and call it “Dip into the Nether” or something and make it read something as “Casting Arcane Barrage within 0.75 seconds after using your last stack of Nether Precision with Arcane Blast causes Arcane Barrage to also benefit as if it had Nether Precision.”
If you are dead set against it, then I implore you to take another look at it. If you do try to make a new talent/Aethervision 2.0, consider making it short, easy to manage, and not refund charges (we already had that version in the past i.e. Double Dipping).
Aethervision was not healthy for the spec overall, but removing without any replacement isn’t either. It was one step forward, 3/4 step back. I know a lot of this may seem critical, I’m just passionate about the purple mage spec. I do want to thank you overall for listening to the feedback about Aethervision, and hopefully there’s more in the works,