Pointing out flawed logic and inconsistent actions isnt whining. (And warriors complain A LOT when they are not number 1 dps)
People claim melee hunter was to strong and that is why it was nerfed. I point out if that is why it was nerfed, then the other dps that were above or even with hunter should have also been nerfed, which means this nerf wasnt because it was doing to much dps.
Then others claimed hunter brings utility and that is why. I point out melee hunter sacrifices that utility that ranged hunter has for damage, and that warriors and rogue actually bring more utility and were not nerfed.
Pointing out flaws in other peoples arguments isnt whining.
So either warriors and rogues also need to be nerfed, or hunters got nerfed without proper reason. Which do you think happened?
Hunters got nerfs because they needed nerfs. Hunters have always over performed in pvp over any other class, regardless the expansion. So if your asking why other classes didnât get nerfed but you did itâs because other classes didnât need nerfs. If you donât like the melee hunter aspect itâs because melee hunter was a meme spec in classic. Expecting that to change when the overall percentage of classic players lose their minds when even the tiniest of changes is made to classic is ludicrous. Go play another spec. If you want to play melee hunter go to retail. Yâall wanted classic to be as close to the original as possible, well this is an aspect of that. Or just possibly be happy blizzard is even sinking time and money into a version of wow that has probably brought them more grief then reward.
Pve wise they were not first place dps and were tied for second and third with rogue.
Neither of them got nerfed.
Ranged hunters are strong in pvp, melee hunter is a joke in pvp.
The known data says otherwise.
I play ranged hunter. These nerfs were focused on melee hunter which blizzard has made a thing for sod, but the nerfed to melee hunter also effected ranged bm, which was weaker than ranged MM by a good amount and definatly didnt deserve a nerf.
This is sod, not classic era. Blizzard has forced melee hunter on us by making it vastly superior to ranged hunters in p2, and stilk considerably better for p3.
And if it was staying true to classic, we would be melee weaving for max hunter dps. Pure ranged was never bis for classic era.
No one puts talents in prot. Thatâs what you donât understand. Itâs 11/0/30.
Again no ret is going into prot for it. Leave it to a hunter to have no idea what they are talking about.
Yea you really have no idea what youâre talking about. Totally easier for paladins to spec in a way that is completely opposite giving up major functions, but hubters at the top are so persecuted. Actually delusional.
Like i said the moment you have to move you lose the ability to instant cast aimed shot and if the target doesnt have a wide enough range box to trigger your trap, your rotation just fell off. They wouldnt understand.
P1 they nerfed hunters late in the phase when warriors and rogues were already beating them (after many pervious nerfs)
P2 they nerfed hunters again when it wasnt top dps and didnt touch and even buffed others. And left ranged hunter to rot in p2.
If it wasnt for their past track record ânot being doneâ would mean ill wait and see. But seeing their track record, not being done means more hunter nerfs.
Having to move sometimes, and remember to proc LNL before you use chimera shot doesnât make it complicated. Using a lot of words doesnât make it complicated either. I can sit here and talk about multidotting and make it sounds like rocket science, where only giga brain 1000 IQ chads can play dot classes, but in reality, itâs not very difficult.
And pet can lose uptime and be a dps loss whenever you change targets and donât want the pet to change targets
20 second duration and you canât macro it into abilities, because you can override a 15% stack with a 3% stack, and you want to use it the moment it hits 5 stacks as it gives your pet focus to use another ability, which is more dps than leaving it at 5 stacks for its own haste effect (might be different for bm, but i play MM).
Then give /petattack itâs own keybind.
And sure, itâs the same as a dot, or slice and dice, or feralâs roar AP increase thing, or a myriad of other things classes have to maintain uptime on
It has it, and pet passive to call it back to avoid mechanics. Some melee mechanics it can ignore, some it cant
Except its more than maintaining uptime as you dont want to refresh slice and dice every chance you get but inst3ad just keep it from falling off, you do want to use focus fire the moment its at 5 stacks on pet.
Im not saying other classes dont have things to do for their dps rotation, but ranged hunter is one of the more complicated dps rotations.
Yeah, I understand, but itâs strange seeing hunters complaining about getting nerfed, while being head and shoulders above any casters, then complaining about how hard their rotation is while their rotation is about as complicated as a lot of other classes. Especially complaining about BM, itâd be like priests complaining about how bad Smite priest DPS is