Nerf starsurge! this is a joke!

Just trying you help you be who you are. Or who you said you are.

I asked the community that you said knew you. Is what it is.

I mean sure, but only if they discover how to buff the class in other ways.

There is no way they nerf a spec that currently has a max parse of 80dps over the current raid without any compensation.
Or if they do, they are extremely dumb and unrecoverable as a company.

But considering Blizzard are being extremely resistant to make any changes to classes baseline I highly doubt they do anything until at least P2 where they have more adjustments through other runes.

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Oh i agree.

They need to buff their dps in pve.

Im all for that, i play a druid.

But saying a 4 mana 42 yard range nuke that will now benefit from all the new talents next phase isnt broken in pvp then idk what is.

Im wrong tho, it will prolly be 6 mana at level 40.

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then we agree, you cry about under performing pvp druid being OP

Iā€™ll iimagine

Iā€™ll also imagine warriors/mages been balanced

Happy thought makes it true right?

btw tomorrow I will come back to me asking who care who you are. ā€¦

umā€¦ okay?

Very stupid response, Iā€™m actually a person, like a real living breathing person, discussing pvp balance. I donā€™t wear a robe or cast spells. In SoD I play 4 classes.

What is the cooldown, range, rune slot competition, MANA COST, and actual effectiveness of the spell as a whole?

You realize that arcane surge cost something like 650 times the mana cost of starsurge?
10 x the cost is 1000% of original value, so 650 x the cost is 65,000% of original cost.

So if you want to make starsurge require 10 seconds of cast time (arcane blast stacks) and increased the mana cost by 65,000%? Be my guest. Donā€™t forget the 2 min cooldown.

Let me know dude, I will seriously take that trade any day, keep arcane surge, give me starsurge.

Also starsurge is instant cast with no setup, costs 8 mana, and 2 of them will deal more damage than arcane surge unless the target is literally afk for AB spam.

They will nerf it, they nerf plenty of things. The priest nerf was because of pvp, the hunter nerfs were because of pvp.

When 5 druids can kite 3 times their numbers and kill a person every 6 seconds while doing it there will be a big enough outcry.

They get 30% reduced shift and travel form, they are going to be able to kite every class, even hunters.

Rogues are going to be the only thing that challenges them.

ā€œjust run away and forfeit the right to farm in a spot for 6 hours broā€ is just not a sufficient answer.

pvp balance influences pve and vice versa, it wonā€™t be fun watching druids logout on black lotus and deny you any fair shot at picking the herb.

nerf the damage and make it activate wotlk solar or lunar eclipse at random for 8 seconds so balance is actually fun to play thx

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Balace is fun to play atm ā€¦ it does some damage ā€¦ not much just some ā€¦ as the logs showā€¦needs buffs

Which in my opinion is largely the case and of course no one is going to admit that. Or they saw a topic once and keep posting about it like itā€™s a real thing.

I had a Druid tag me with Starsurge yesterday and it barely dented my health. I dropped one on him and hit for about 60% of his.

Iā€™ve also seen other Alliance Druids drop Starsurge and itā€™s doing much lower damage. Why? Well if you inspect them they donā€™t have the gear and they also take much more of their hit pool in damage due to lower hp.

I have BIS in all but one slot and of course when I first started I wasnā€™t doing the damage I am now. Along with all the other benefits you gain from the gear.

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Kind of easy to see i want class balance considering my suggested changes are designed to not nerf balance dps in pve, but you never bothered to read it so you jumped to conclusions.

No, thats all you seem to be good at. Because you wont even consider reasonable balance discussion for balance druids.

And for the record me and drinknblink have a history or arguing with eachother since classic came out, and i still agree with him on this topic.

Thereā€™s a huge 1v1 dueling tournament today. When Druids get eliminated early maybe we can stop exaggerating how good they actually are.

Not confirmed, but sure at least 10% damage and
80% crit damage.

It will be interesting to see if it interacts with Imp Starfire, so far we donā€™t have enough evidence to guarantee that it will (we currently have 4 modifiers for Wrath/Starfire and only 2 work).
I wouldnā€™t be surprised if they didnā€™t add the interaction and itā€™d probably be in their best interest not to :sweat_smile:

Especially considering Druids will also have travel form, so we actually have a move speed buff to both chase and kite.
But weā€™ll see, will honestly be jokes if it does leep the chance to proc stun :joy:

No offense though, but personally I dislike when people refer to Starsurge as ā€œ42yrd rangeā€ the spell is 36 yrds with a talent modifier.
Noone is complaining about hunters having a 41 yrd range on all of their auto attacks and abilities, nor Fire Mages, who are both in the same situation as Starsurge, but for all of their specs abilities.

Itā€™s a bit inconsistent comparing one with vs one without.

As to mana, it will be whatever 1% mana is at level 40 :grin: but yeah, itā€™ll be low lol.

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Yes, Imp Starfire stun works with Starsurge.

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So you donā€™t understand why a spec that severely under performs in the original version of the game SoD is based from requires comparatively stronger runes to bring them into viability as no spec changes were made to the baseline game?

So you canā€™t blink away, in game, on your mage? Because I donā€™t quite understand the response. If you are a real living breathing person, it should be pretty easy for you to press the single button required to counter play this broken spell you have an issue with.

My apologies I was under the impression based on practically every single comment, that the issue was ā€œlack of counter playā€.
Which correct me if Iā€™m wrong, but losing 100% of your health bar from a single instant cast ie Arcane Surge, has comparatively less counter play than a single ability with a 6s cd dealing ~180 damage on average unless raid geared, at which stage its more like 240.

Iā€™m not sure mana cost is really relevant when the counter play of one ability includes corpse running back to your body before the mage regens their mana to full by drinking.
Oh and surely you arenā€™t comparing it due to the PvE implications as you yourself said ā€œweā€™re talking about PvPā€ and last I checked, with or without Arcane Surge guess whoā€™s performing better in PvE.

Ah yes, big difference, priest was also by far the best performing healer in PvE also, and Hunter a top 3 miles above every other spec.

Regardless of the nerfs being aimed at PvP or not, they were intended to be brought down in PvE as well.
These arenā€™t bottom tier classes that were still nerfed due to PvP implications, they were strong classes that were nerfed because they were over performing in general.

Oh no! Itā€™s 2024 and we are just learning about the implications of multi-boxing :scream:

If itā€™s P1 and you are in a group of 15 players being kited by some base movespeed druids you better hope those 15 players are all warlocks because otherwise that is a PEBKAC issue my friend.

And honestly, because of all the complaints in P1 I canā€™t wait. People have been complaining about a non-issue, but now they get to experience an actual one.

Also, no, bad hunters. If itā€™s that much of an issue stop being a meta slave and just take the talent points into extra range on literally everything the class does.
If a hunter ever complains about 42yrd range they are trolling. They have a pet with 100+yrd range and they themselves can take 41 yrd range.
Itā€™s on you if you donā€™t take it.

Letā€™s at least see what P2 brings to other classes anyway. Who is to say what anyone gets.
Mount + charge in combat, + Intercept alone is going to be enough to make Warrior a substantial threat.
Let alone potential health scaling vs base damage. Ignoring the fact that spell power isnā€™t going to scale as well as there are still limited spell power items at P2 levels, at least until people start completing the raid.

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Yep, absolutely friend. People donā€™t want to admit it or simply are jumping on the band wagon.
Outside of the raid spell power scaling (which is what people are really complaining about) isnā€™t an issue as itā€™s largely unavailable.

Even in the raid the drops are few and far between without being fed gear or extremely lucky.
Iā€™ve doneā€¦maybe 15 raid lockouts so far and Iā€™m still yet to 10 of my BiS drop at all, and as the only boomy I have no competition.
So how these people are experiencing every single balance druid being BiS geared is beyond me.

Everyone still keeps denying the fact that you can literally just ignore them as well. You arenā€™t going to have Natureā€™s Reach + Feline Swiftness so you have no slows and no mobility as a balance druid in P1. Why people arenā€™t just walking into them or walking away is beyond me.

If people want to let themselves be killed over 24s+ from a single ability that is 100% on them :joy:

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Fif these Druids are letting you get into range to do anything to them on your Warlock especially fear then its safe to say they have 0 brain.

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Gee golly do you think that classes that leverage their 42 yard range and not letting other players even hit them have their power restricted in a format where you canā€™t move 30 feet in any direction or you forfeit?

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Let the druids have their fun oldman.
Theyā€™re the worthless class in classic, let they have fun.

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Its literally a Mary Sue God spell.

Instant Cast
30 Yard Range
Short Cooldown
Insignificant mana cost
High Damage
Directionless spell animation

You couldnā€™t design a more OP spell if you tried. And like you said, next bracket it gains more crit multi and a 15% stun chance. Absolutely insane.

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