Nerf starsurge! this is a joke!

Cast time would technically be a nerf in PvE, unless it was like 0.5s in which case it isn’t much difference in PvP anyway, but still limits Druid mobility.

Either way, the issue with Starsurge is it provides too much power comparatively to the rest of the druid’s kit, especially with the scaling component.
Personally I’d rather some of that power redistributed to other areas of the spec, or in a form other than raw damage from Starsurge.

Scaling down to 0.6 coefficient and adding nature damage to it’s scaling by changing it to Astral damage (less overall scaling but more diversity), and then either a) directly buffing the rest of the druid’s kit or b) adding a debuff/buff that in someway incentivises casting another spell would be my desired fix.

People are going to hate it more if it interacts with Imp Starfire though in P2…

True, but to be fair the opposite is also true.
The druid can’t do anything if you simply walk away as most classes currently have better mobility than balance druid (not true in P2 with Travel Form).
Said druid also needs to have respectable gear for it to be of concern as well, typically whilst opponent does not have decent gear (or has gone full PvE wombo with 0 stam on gear).

Yep, people see the clips but don’t realise they also need the gear to be relevant for it.
Noone is getting killed by a druid only using Starsurge over >20s with no interaction unless they themselves were afk or also had 0 braincells.

Without BFD gear or AH arcane gear Starsurge is not really very scary. On average it would take 5-6 non-resisted hits of Starsurge to kill a regularly geared (not raid geared) character at 25. That’s 24-30s of combat which is massive in PvP.

If the opponent is dying to that without doing anything, be it engaging or running away, that’s most likely on them. (Again I will clarify this will not apply in P2 where Druid has the tools to both kite and chase much better and this will become substantially more of an issue)

I’ve seen a few people do the reroll also only to realise the truth and abandon said druid for being “boring”.

Honestly not a bad suggestion, although that’s the other glaring problem of druid (there are a few).
Firstly WG being as dominating as Starsurge, if not more so, but secondly the simple fact that even aside from WG’s dominating performance, the other 2 Resto runes just really aren’t of any value to take anyway.

At the point of everything else being irrelevant why not take the low mana instant damage spell, same with the chest slot, since Living Seed is irrelevant why not take free Wrath with a potential instant HT.
I know when I swap to Resto all I do is switch Sunfire and WG, as I’m sure many others do.

I don’t feel like the issue is them being together though, in PvP I can’t imagine many people are running WG and Starsurge and having a dominating performance because of it.
WG individually isn’t exactly overpowered, and does cost a huge amount of mana. It’s mostly it’s group performance that makes it broken, and that’s not something you can guarantee in PvP.

Having WotLK Omen would actually be a huge boon to both Balance and Resto. Being gated by Natural Weapons is a bit of an annoyance though.

Yes, BFD geared, with full BiS or crits.
Level 25 Starsurge is 162-198 damage before resistances and scaling.

300 damage non-crit would require 102+ spell power which is incredibly high, whilst requiring a strong roll on the base damage.
Not something most players have as spell power gear is largely unavailable outside of raid (and has an incredibly poor drop rate in raid).

2 Likes

Posting on sod toon vs you. =-)

Buff druds.

Already posted on my sod druid. idc about your 70 non druid.

You mean Gatherings, that silly lil lvl 25 druid riding the starsurge.

We’re aware.

Gathers … but you keep try wrong

Its okay bud, you’re just the little bro of the real druids. Just let it all out.

If anything I am the real druid. Druid was my only in classis og, Tried hard in BC … aoe tonk or gtfo. Wotlk said pally and was OP AF.

I tonk more then a get to dps ever.

Real druids … if you were a real player even close to me …I wish you were, all would love you as they do me. =-)

https://www.youtube.com/watch?v=V8GqxheOX9s&t=2s&ab_channel=CartoonNetworkUK

So come post on it.

if you are not me. aspire. zero reasons to click that link lol

Just do better.

It is on you. =-)

leave it to druid casting. you’ll do better

I’m not sure if I’d agree it was fine, it was literally not used pre-buff. With Wrath being free with the rune it being “low cost” sadly doesn’t provide much benefit, if anything the low cost feels like a kick in the teeth because it is exclusively there to interrupt mana regen.
The only reason it was ever used pre-buff was for movement, which since you weren’t casting it it was always off cd for when you needed to move.

The buff was honestly crazy high though, absolutely agree. But since SoD has no tuning points other than runes because they refuse to change anything baseline what are they to do for a severely underperforming class? Make their free spell cost less mana?

I still agree it needs something done to it, but not without recompense.
Blizzard needs to do away with the “we’re only adjusting through runes” nonsense and do something about base spec designs that currently still don’t work.

It’s not like they can’t adjust them either, they have adjusted baseline mechanics already such as hunter pet scaling, as well as pet ability scaling based on cost.

Yeah, honestly I like it having reasonable base damage but feel the scaling should be lower.
I also feel like it’s interaction with Wrath should be improved because currently it gets…zero benefit from Wrath.

It says it is affected by things that affect Wrath and Starfire but it really isn’t. The only sole Wrath benefit is cast time reduction which it doesn’t receive being instant, all other “Wrath talents” also affect Starfire, so unless it’s double dipping on those talents (which it doesn’t appear to be), it really only benefits from things that affect Starfire. It doesn’t even have Astral damage and therefore only scales off Arcane damage instead of Nature also which I believe it rightfully should (based off all previous iterations of the spell).

On that last note, just give Starsurge a baseline 0.5s cast time, or even 1s. With Imp Wrath it goes to instant, or with Imp Wrath + Imp Starsurge it goes to instant. At least keeps it away from Resto Druids a bit more lol.

2 Likes

Um no.

Almost all nerfs hunters have gotten have been because of pvp.

You really want to argue they gave hunters a 12% dps nerf while they were 3rd place dps because of pve? If thatvwas rrue they would have also nerfed warriors and rogues. But they didn’t. So tell me why would they nerf the damage output of the 3rd place pve dps by 12% (so not a small nerf) but not touch 1 and 2 then? The only logical explanation is that it was done for pvp purposes.

Edit: hunter pet tanking is a meme. The pet cannot gain more avoidance, is never able to reach crit immunity, and has poor aggro generation. Its basically just an hp sponge and if they wanted to nerf that aspect specifically then there was no reason to lower the damage or the focus regen. They can reduce the stamina scaling in the rune or the base scaling as rhey have already done before.

2 Likes

My original argument still stands.

Not Okay to say one is fine and one is OP.

2 Likes

No they haven’t lmao.

I think the biggest joke with Deep Wounds is that as far as I’m aware it was changed mechanically to it’s later interaction that stacks. (Despite warriors clearly not requiring buffs in vanilla)

But once again proof that baseline mechanic changes are available outside runes, so why haven’t underperforming hybrid classes like Druid, Shaman, and Shadow Priest received similar baseline changes to accommodate their viability?

For balance druids, being one of the worst performing classes dps wise whilst also being slandered for a single ability is literally one of the worst situations a spec can be in.

1 Like

Name them plz.

They both need a nerf, but for different reasons.

Deep wounds because it elevates the warrior dps way beyond what is intended.

And star surge needs a nerf because of s lack of counterplay in pvp.

What?

War are 20% higher than everyone in logs.

The one sole pvp nerf (targeted) was scorpid poison and cobra strikes. ExSh was nerfed before most people hit max level.

The double BM rune nerfs were because pets could main tank bosses in BFD and hunters were soloing higher level elites with zero issues. A scorpid could tank level 55 elite enemy guards.

Warriors and rogies are doing more dps than pre nerf scorpid abusing hunters.

If that level of damage output was not fine in pve for hunters, why is it fine for warriors and rogues?

Again, this is purely the damage output nerfs, the pet survivability nerfs were focused on pet tanking, but the damage output berfs were not. Those were because of pvp. Scorpid posion, kill command gutting, pet ability scaling per focus cost, bm rune nerf, the list goes on. All of those were because of pvp.

Okay you nerf starsurge wich blizz buffed. What is the buff?