nah flame shock being able to hit 5 people every 6 sec like earth shock and then dotting them each feeding surge procs is busted
Toughburger has a solid idea making it spread from LB damage, could proc on overloads maybe. I still think 5 targets is a bit much, but 3 if it worked that way would be fine imo
nah bruh they got a 1 min CD 20% DR wall that restores mana or can run WotE in itâs place and all they give up is the charitable free 200 SP from burn, they donât need to be tankier.
a small concession would be allow SR to be useable while stunned
I told him to ask. It doesnât mean that if he asks he will get it. It is just wrong to justify such broken rune simply because he is getting destroyed by rogues and hunters - everyone does, but I donât have mass exorcism rune that hits 5 targets and grants me 200 sp. Ret, by default, does not have a good AoE either, soâŚ
^^
Looks like a good change to me. Atleast it has some counterplay.
Iâm even fine with it having 100% crit chance as a punishment to not having your teammates cleanse it, as long as trying to cleanse it doesnât feel like an impossible task.
removing spread just from pressing flame shock and adding it to a proc from LB hits is a great idea
First thing I imagine when you mention that ability, is Zalâs 3d pvp movie of the OG vanilla, when he gathers all the mobs near Utherâs tomb and aoes them down. Used to do that in 2019 to farm gold too at some point.
Whatâs funny is the current rank of flame shock is basically a low level spell. We get a new rank at 52, so they buffed the flame shock damage to hit like it was its 52 upgrade.
yeah itâs not just the spread and 200 sp but 100% increased flame shock damage when using the same one from P2, the rune just is comically overtuned
who on the dev team is maining sham?
Disrespecter made a good point about devs doing class balancing around world buffs, melee scales so well with them and they buff casters to compensate and it makes pvp even more wonky than it should be