Nerf Paladins

The one and only problem that needs to be addressed is something that doesn’t even happen in the game. The guy literally stated that he thinks Avenger’s Shield interrupts more than the first target struck, which it doesn’t.

Yes, we can have a lot of interrupts, but that is made up by other tanks in different ways. We have almost zero AoE stops and 1 single target stun on a long cd.

“Spam” interrupts? It’s 1 per 5 seconds for 15 seconds. 3 extra AS casts isn’t spamming especially when you don’t control when the target is actually casting.

It’s not going to do anything because we already have 27% mastery cap. Meaning any additional secondary stats moving forward is going to go towards crit, which gives parry. This was more of a proactive nerf to balance it so we are about the same as we were before the change.

Except in the other thread you literally went back to asking for nerfs.

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In top keys in the world prot paladins double up the shamans in their group, which have the best kick in the entire game outside prot paladin.

It’s completely broken and yes spammy given the resets on shield and overall numbers being a gross outlier.

Blinding light, HoJ is a strong stun.

BoP/spellwarding, LoH, Sac on top of those.

Prot paladin has a ton of utility.

This is irrelevant to the argument that DT is spamming interrupts. No one argued that Prot Paladin isn’t leading. Also, other tanks would have much higher numbers if logs counted stuns, grips, and pushes as an interrupt.

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They can give you a second charge of blinding light then.

The interrupts is broken. It’s not an argument.

Which breaks immediate with any damage taken.

? How is this a counter to me saying it’s a single target stun with a long CD? It also shares DR with many other stuns and is hardly ever up for the full duration.

How are these relevant?

What does this have to do with interrupts?

No, you clearly don’t understand this enough to be arguing about it. Blinding light in most cases does more harm than good because they start re-casting immediately after using it and overlaps with other people’s utility making them less effective.

This also syncs up all of the melee hits and tank busters.

Interrupts isn’t why we are meta.

It keeps you here Sosari so goal accomplished. :wink:

…. They’re group utility or spec toolkit. Stops aren’t the only utility in the game.

Interrupts are part of your utility/toolkit.

This is changing in 11.1.

You’re doing the Lord’s work

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Hey Sosari this is an honest question with 0 disrespect intended.

How is your name pronouced? Is it like “So sorry”? Or something else. Just realised the other day was I was going in and out of posts Im not sure how to say your name.

“Other thread”. Dw, if people bring it up I’ll be there.

It is when we are specifically talking about interrupts and how the guy made a false claim that AS interrupts more than the first target. Additionally labeling a 1 per 5sec cast “spamming”.

Yes, thank god. Doesn’t change the fact that right now it’s garbage when we are talking about the current season and the meta. Other classes have multiple AoE utilities and much smaller CDs. They all have pros and cons.

This one.

As long as casts are longer than 1s, it will interrupt everything for 15s because of the silence.

Its an extremely strong, if not overpowered ability.

Also HoJ isn’t that weak. Its the longest stun in the game.

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This is the PTR forum for next season. Why would anyone think any other class changes are happening 11.0.7?

I don’t really care what they claimed. There being one tank spec that can double every other spec in the game on interrupts is an issue just like VDH sigils were.

There’s middle grounds to be found. You could get a second blinding light or more CDR on HoJ. Or it could Ignore diminishing return via the power of justice. Lots of ways.

They can make AS only interrupt on the initial cast of divine toll.

There’s lots of things to bring it in line, and I know prot does insane damage, but pretending the interrupts aren’t a big factor in it being Meta in a season where interrupts are king by a mile over everything else is disingenuous.

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Ok Im glad I was saying it right. :slight_smile: Thank you. Just cause we disagree on stuff dont mean we cant be civil about other matters.

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Blinding Light is less than useful due to clearing DoTs off enemies. It can be used as an inturupt, but it helps enemies live longer.

That’s literally not how it works lmao. It only locks the caster out of casting that school of magic if it interrupts mid-cast. It doesn’t “interrupt everything for 15 seconds”. Stop trying to argue with me about how Prot Paladins function, you clearly don’t understand it.

Again, we have spell interrupts while other tanks have area control, aoe stuns, and other utilities. Pros and cons.

Are you seriously that hung up on 3 extra single target AS casts over 15 seconds?

I agree which is why I almost always stick to the argument and not make things personal. Thank you.

Honestly didn’t know about the dot clearing, but the bigger issue is syncing up all of the melee hits and re-casts with zero actual stun/disorient time. Will be much more viable after the fix.

100% when anyone turns something personal you have lost your arguement at that point. Like I said I might not agree with you but as long as it stays civil I will always discuss stuff and see if maybe one day we can come to an agreement. If not that is fine too but it can only be done if both sides remain civil to one another.

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4s silence

Wrong again.

  • Doesn’t silence or interrupt more than 1 target.
  • Silences for 3 seconds when not mid-cast.
  • Doesn’t generate Holy Power.
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Do you know if the upcoming change is likely to not re-sync up mob white swings again? (is the new “break on dmg threshold” high enough that all the mobs CC’d wont start combat again to the first instance of AoE like Divine Storm)

That you want to nerf one instead of buff the others tells me you’re not worth any more time after I tap Reply.

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