Nerf Exodia and remove affixes

There, I fixed the game. The big reason for not nerfing the hilariously overpowered comp (mostly the combo of Fire Mage, Spriest, Augvoker) is that the season is basically over. If the affixes are removed too, then you gain 2-3 key levels easily.

Affixes are just irritating now. All the hard ones are either nerfed or countered by Shadow Priest. Even Bolstering isn’t really an issue anymore. The affixes were created at a time when the dungeons themselves had very little (in Legion you could pull the entire place even in high keys) and have been gradually nerfed into a state where they provide very little challenge but are incredibly annoying.

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Affixes have always been unnecessary garbage. Remove affixes. Add a skip item so priests and rogues arent required every key. Fire who ever decided to make a support class. Fire who ever makes the boring dungeons. Fire who ever is in charge of tuning. Stop doing massive changes half way through a season. Basically just operate like any other business, but i guess you need competition first.

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Not always but since BFA yeah. When M+ was first introduced the actual mob abilities were few. You’d pull entire dungeons and be fine. Now you have so many frontals, fixates, unavoidable AOE, avoidable puddles EVERYWHERE (2nd boss room in UR this week with spiteful too is the most not fun thing in the game by far), group-wiping interrupts and other things I don’t even remember. Originally, the nastiest place you’d see was the pelters in NL.

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Are you saying m+ was first introduced in bfa?

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Why would uou want them to nerf exodia hardly anyone uses it in the current metagame anyways drawing into 5 exodia pieces even if you use 3 of each in your deck is really difficult and not worth the hassle

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Obviously not? It started in Legion, then they didn’t like the mass pull strategies everyone was using and nerfed both AOE and made every pack have nasty abilities that had to be interrupted. BFA was a comical back and forth between the devs trying to force players to play a certain way and players finding a way around it.

Gee golly guys, I’m shocked that a buff class is breaking the game. Also its actually embarrassing they still don’t understand why Shadow is broken this season and it has literally nothing to do with damage.

Meanwhile as soon as mages are without an Aug and PI they were simply a tad OP, not broken. So now we are just going to get a treadmill of “X class is OP because of aug” so that class will be overnerfed and be terrible without it.

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Wish I could say I didn’t agree with you, but that would mean I’d have to have faith in Blizzard.

Not too obvious

I think they should of tested Aug far more before it’s release too see it’s synergy with other classes first.
I also think they go a little heavy handed with nerfs,BM got buffed end of S1 then like a week later its nerfed.And seeing the same thing now with other classes.
Seem to be a common theme this expansion extremely poor balancing of classes.

I dont think mages and spriest is OP its what they bring and combined with the utility of aug it makes them so strong.

I’m having more fun gearing alts than playing my main because of affixes, and that’s not a good thing.
The moment you start hitting 14’s it becomes a chore.
The modicum of difficulty they add versus how much less enjoyable they make the game is an idiotic trade off.

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The only time spiteful/incorporeal actually add difficulty is when things have already gone wrong, and then it feels like major BS for them to spawn.

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Did you read the second sentence through?

What am I supposed to be learning here?

Nothing “obvious” about legion is where m+ started

Maybe it wasn’t a literary masterpiece but I and I assume most readers comprehended the sentence.

When M+ was first introduced the actual mob abilities were few.

When M+ was first introduced (which was Legion) they had fewer abilities, and since BFA (the next expansion after Legion) they had more.

I dunno about completely getting rid of affixes, because then why are you doing mythic plus? There are ways to make the dungeons difficult without making them aggravating.

But I do agree with certain specs just being way way better for dealing with the affixes than others, and that definitely needs to be looked at.

remover timers too. let the dungeon be the challenge.

Yeah but when the first sentence is talking about bfa how can someone brand new to WoW not put the two together?

They naturally get harder as the key levels go up. Eventually you reach a point where it’s just not possible to do enough damage or survive to make the timer. All the affixes have ever done is restrict group comp and/or be annoying. Every difficult affix has been removed or reworked because surprise surprise, they weren’t fair in the slightest. Holy Paladin got screwed by Overflowing. Blood DK by Necrotic. Quaking would occasionally just wipe your group with little to no counterplay.

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This.
Whenever I see an argument from wannabe elitist players for affixes that consists of something like “Hurr people only want to get rid of affixes because they’re bad and want to get easy loot” all I can think to myself is; wait, so you’re saying YOU actually find these affixes challenging?!

If you’re stuck in a group with players who can’t handle an affix, then the affix itself is probably the least of your problems.